PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

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SlugBTW 2017 年 4 月 18 日 上午 2:44
Knowing where you get hit from
Make it easier to know where you get shot from.
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目前顯示第 16-30 則留言,共 65
RoboDanjal 2017 年 4 月 18 日 上午 2:56 
Take a read of the link below and see where you may be going wrong.

http://playbattlegrounds.com/news/65.pu
Hurr 2017 年 4 月 18 日 上午 2:59 
引用自 rrichard2
引用自 Pringelz

Perhaps you are not yet come into this situation so far....

I've been playing for 27 hours and every shot I heard came from a direction. Even the ones at me, I can hear where they come from. If you can't, then get headphones that have surround sound. That may be why you can't hear where they're coming from.
You can't deny the fact that shots even if you hear the sound, you can't pin point the exact distance or EXACT direction you heard it from, you can only hear in that general direction. This is something they should take a look at since finding your shooter takes longer than the actual fire fight.
space is cool 2017 年 4 月 18 日 上午 3:01 
引用自 🍲
引用自 rrichard2

I've been playing for 27 hours and every shot I heard came from a direction. Even the ones at me, I can hear where they come from. If you can't, then get headphones that have surround sound. That may be why you can't hear where they're coming from.
You can't deny the fact that shots even if you hear the sound, you can't pin point the exact distance or EXACT direction you heard it from, you can only hear in that general direction. This is something they should take a look at since finding your shooter takes longer than the actual fire fight.

Nobody can pin-point exactly where a shot is coming from. But you can certaintly know which direction it is coming from and find the player shooting at you. If there was a hit notification it wouldn't be fair for the person shooting you when they got the advantage on you. It would immedietly give away their position and it wouldn't be the game I love today.
Chompman 2017 年 4 月 18 日 上午 3:03 
引用自 🍲
引用自 rrichard2

I've been playing for 27 hours and every shot I heard came from a direction. Even the ones at me, I can hear where they come from. If you can't, then get headphones that have surround sound. That may be why you can't hear where they're coming from.
You can't deny the fact that shots even if you hear the sound, you can't pin point the exact distance or EXACT direction you heard it from, you can only hear in that general direction. This is something they should take a look at since finding your shooter takes longer than the actual fire fight.
You get decent estimates of the direction and distance and that's the point of having suppressors or using cover.

We don't need giant red flags when a person shoots over them or super bright tracer rounds.
Hurr 2017 年 4 月 18 日 上午 3:03 
引用自 rrichard2
引用自 🍲
You can't deny the fact that shots even if you hear the sound, you can't pin point the exact distance or EXACT direction you heard it from, you can only hear in that general direction. This is something they should take a look at since finding your shooter takes longer than the actual fire fight.

Nobody can pin-point exactly where a shot is coming from. But you can certaintly know which direction it is coming from and find the player shooting at you. If there was a hit notification it wouldn't be fair for the person shooting you when they got the advantage on you. It would immedietly give away their position and it wouldn't be the game I love today.
No one is asking for a hit notification, just proper sounds to detect enemies would be a nice implication, In CS you can literally hear exactly where any enemy is and pin point them with sound alone if close enough or if they shoot. Sound correction like that would make it more appealing.
Hurr 2017 年 4 月 18 日 上午 3:04 
引用自 Chompman
引用自 🍲
You can't deny the fact that shots even if you hear the sound, you can't pin point the exact distance or EXACT direction you heard it from, you can only hear in that general direction. This is something they should take a look at since finding your shooter takes longer than the actual fire fight.
You get decent estimates of the direction and distance and that's the point of having suppressors or using cover.

We don't need giant red flags when a person shoots over them or super bright tracer rounds.
No one is asking for red flags buddy. Just fixing sound alone would be fine.
space is cool 2017 年 4 月 18 日 上午 3:05 
引用自 🍲
引用自 rrichard2

Nobody can pin-point exactly where a shot is coming from. But you can certaintly know which direction it is coming from and find the player shooting at you. If there was a hit notification it wouldn't be fair for the person shooting you when they got the advantage on you. It would immedietly give away their position and it wouldn't be the game I love today.
No one is asking for a hit notification, just proper sounds to detect enemies would be a nice implication, In CS you can literally hear exactly where any enemy is and pin point them with sound alone if close enough or if they shoot. Sound correction like that would make it more appealing.

Proper sounds to detect enemies? You're being shot probably about 100 meters to 200 meters away you shouldn't be able to hear them at all. You'll hear the gunshot and that'll be it. If they're close enough you'll hear their foot steps. That isn't enough indication for you?
Chompman 2017 年 4 月 18 日 上午 3:06 
引用自 🍲
引用自 rrichard2

Nobody can pin-point exactly where a shot is coming from. But you can certaintly know which direction it is coming from and find the player shooting at you. If there was a hit notification it wouldn't be fair for the person shooting you when they got the advantage on you. It would immedietly give away their position and it wouldn't be the game I love today.
No one is asking for a hit notification, just proper sounds to detect enemies would be a nice implication, In CS you can literally hear exactly where any enemy is and pin point them with sound alone if close enough or if they shoot. Sound correction like that would make it more appealing.
Most maps in cs are a lot smaller thus it's easier to tell where a person is because of it.

You shouldn't know the exact location of a shooter in this game as that's not the point of this game but the general location is plenty.
最後修改者:Chompman; 2017 年 4 月 18 日 上午 3:06
space is cool 2017 年 4 月 18 日 上午 3:06 
引用自 Chompman
引用自 🍲
No one is asking for a hit notification, just proper sounds to detect enemies would be a nice implication, In CS you can literally hear exactly where any enemy is and pin point them with sound alone if close enough or if they shoot. Sound correction like that would make it more appealing.
Most maps in cs are a lot smaller thus it's easier to tell where a person is because of it.

You shouldn't know the exact location of a shooter in this game as that's not the point of this game but the general location if plenty.

^
Hurr 2017 年 4 月 18 日 上午 3:07 
引用自 rrichard2
引用自 🍲
No one is asking for a hit notification, just proper sounds to detect enemies would be a nice implication, In CS you can literally hear exactly where any enemy is and pin point them with sound alone if close enough or if they shoot. Sound correction like that would make it more appealing.

Proper sounds to detect enemies? You're being shot probably about 100 meters to 200 meters away you shouldn't be able to hear them at all. You'll hear the gunshot and that'll be it. If they're close enough you'll hear their foot steps. That isn't enough indication for you?

Have you ever heard a gun shot from 100 meters out? You can tell exactly where it is especially with reverb taking place.
space is cool 2017 年 4 月 18 日 上午 3:08 
引用自 🍲
引用自 rrichard2

Proper sounds to detect enemies? You're being shot probably about 100 meters to 200 meters away you shouldn't be able to hear them at all. You'll hear the gunshot and that'll be it. If they're close enough you'll hear their foot steps. That isn't enough indication for you?

Have you ever heard a gun shot from 100 meters out? You can tell exactly where it is especially with reverb taking place.

I'm not the one here asking for some bizarre magic sound to give a player away.
Hurr 2017 年 4 月 18 日 上午 3:09 
引用自 Chompman
引用自 🍲
No one is asking for a hit notification, just proper sounds to detect enemies would be a nice implication, In CS you can literally hear exactly where any enemy is and pin point them with sound alone if close enough or if they shoot. Sound correction like that would make it more appealing.
Most maps in cs are a lot smaller thus it's easier to tell where a person is because of it.

You shouldn't know the exact location of a shooter in this game as that's not the point of this game but the general location is plenty.

I understand the map is smaller, but it doesn't change the fact that the sounds in a general veceinity are inaccurate.
space is cool 2017 年 4 月 18 日 上午 3:09 
引用自 🍲
引用自 Chompman
Most maps in cs are a lot smaller thus it's easier to tell where a person is because of it.

You shouldn't know the exact location of a shooter in this game as that's not the point of this game but the general location is plenty.

I understand the map is smaller, but it doesn't change the fact that the sounds in a general veceinity are inaccurate.

If they're inaccurate you need new headphones. If they're new check your ears.
Hurr 2017 年 4 月 18 日 上午 3:09 
引用自 rrichard2
引用自 🍲

Have you ever heard a gun shot from 100 meters out? You can tell exactly where it is especially with reverb taking place.

I'm not the one here asking for some bizarre magic sound to give a player away.
So thats a no then. Don't try to compare realistic standards if you don't have proper information.
Hurr 2017 年 4 月 18 日 上午 3:10 
引用自 rrichard2
引用自 🍲

I understand the map is smaller, but it doesn't change the fact that the sounds in a general veceinity are inaccurate.

If they're inaccurate you need new headphones. If they're new check your ears.
So thats the conclusion you come to when you can't accept that someone else is correct. Alright.
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張貼日期: 2017 年 4 月 18 日 上午 2:44
回覆: 65