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I would agree with you. The problem is though that there is no infrastructure fairfight could use. It requires a thorough implementation, and anti-cheat didnt seem to be a priority at all.
The server doesnt even check for people moving 5km within 2 seconds. Every cheap minecraftserver can do that. But they didnt put it in the base-code which is extremely concerning.
Actually in the past 10 rounds playing duo ending up in the top 20 every single time we got always killed in very strange ways towards the end. one time a cheater got angry that we killed his mate, he kills us both with one shot from his ump9, 150m distance against helmet 2 / 3 and vest 2 / 2 through a solid wall. the guy wasnt even hiding and running around naked only with the ump....
These people just need to be caught by stupidly simple detection methods that notice when people are able to shoot through solid objects. Not hard to do - but needs to be done serverside.
Of course there is many weird things happening because the servers are bad and cant handle the load. But the cheating is just rampant at the moment. Also because after the game became very popular demand for cheats has risen massively so cheat-developers have stepped up their game. And circumventing BattleEye isnt exactly hard.
But, it's EA. These things are expected - I've got 40 hours in the game now, and I'm loving it.
In an online game a hacker gets off from cheating and ruining other people's fun. They're really sick people.