PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

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zin0 Apr 5, 2017 @ 2:07pm
Shooting through walls?
Can you shoot through walls in this game with high powered weapons or did i just get killed by a hacker?

I just saw a guy run into a house, so i circled around to the back door, i then opened the door and stepped to the side and he unloaded half his mag and killed me through the wall with an AKM. There were tons of bullet holes in the wall where i was.

i'm asking because it could be possible, but i don't know.
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Showing 1-15 of 15 comments
insinsanity Apr 5, 2017 @ 2:10pm 
There are hacks BUT...

what you describing is lag unfortunately. It's lag you can't see because they patched in an aggresive lag compensation to stop rubber banding (you know when you wapr back and forward).

So with that patch the game looks smooth, but people aren't always in the position you see them in.

So in your case here:

on his screen you perhaps were still stood inffont of the door when he fired. On your screen you were in the house.

Sniping moving targets has become almost impossible due to this.
ΜΣ†ΛĿ Apr 5, 2017 @ 2:11pm 
no shooting thu objects in this game, it was most likely lag/desync.
update to server performance is coming tomorrow. they found a bug in the unreal engine that deals with the netcode that made the servers think it was being DDOSed by the huge amount of pockets it was receiving from 100 players and was dropping roughly 90% of received packets at times. should be fixed in tomorrows patch
zin0 Apr 5, 2017 @ 2:13pm 
Originally posted by ΜΣ†ΛĿ:
no shooting thu objects in this game, it was most likely lag/desync.
update to server performance is coming tomorrow. they found a bug in the unreal engine that deals with the netcode that made the servers think it was being DDOSed by the huge amount of pockets it was receiving from 100 players and was dropping roughly 90% of received packets at times. should be fixed in tomorrows patch
If it was lag or dysnc(which i'm very familier with since i have 2600 hours in Dayz)

Why would there be tons of bullets holes in the wall right where i died?
insinsanity Apr 5, 2017 @ 2:14pm 
Originally posted by ΜΣ†ΛĿ:
no shooting thu objects in this game, it was most likely lag/desync.
update to server performance is coming tomorrow. they found a bug in the unreal engine that deals with the netcode that made the servers think it was being DDOSed by the huge amount of pockets it was receiving from 100 players and was dropping roughly 90% of received packets at times. should be fixed in tomorrows patch

HMm nice info there.

Do you have a web link to any of that for me to read?

EU server lag is really anooying for me at the moment so I'm interested in reading about the patch or the problems they have found.
insinsanity Apr 5, 2017 @ 2:15pm 
Originally posted by zin0:
Originally posted by ΜΣ†ΛĿ:
no shooting thu objects in this game, it was most likely lag/desync.
update to server performance is coming tomorrow. they found a bug in the unreal engine that deals with the netcode that made the servers think it was being DDOSed by the huge amount of pockets it was receiving from 100 players and was dropping roughly 90% of received packets at times. should be fixed in tomorrows patch
If it was lag or dysnc(which i'm very familier with since i have 2600 hours in Dayz)

Why would there be tons of bullets holes in the wall right where i died?

On your game there is because that's where he was shooting, on his game there would be no holes in the wall, probably some in the door maybe.
Ragotag Apr 5, 2017 @ 2:19pm 
Originally posted by insinsanity:
HMm nice info there.

Do you have a web link to any of that for me to read?

http://steamcommunity.com/app/578080/discussions/8/135513549090686558/
Last edited by Ragotag; Apr 5, 2017 @ 2:20pm
insinsanity Apr 5, 2017 @ 2:20pm 
Originally posted by Ragotag:
Originally posted by insinsanity:
HMm nice info there.

Do you have a web link to any of that for me to read?

http://steamcommunity.com/app/578080/discussions/8/135513549090686558/

Splendid! Cheers
ΜΣ†ΛĿ Apr 5, 2017 @ 2:22pm 
Originally posted by insinsanity:
Originally posted by ΜΣ†ΛĿ:
no shooting thu objects in this game, it was most likely lag/desync.
update to server performance is coming tomorrow. they found a bug in the unreal engine that deals with the netcode that made the servers think it was being DDOSed by the huge amount of pockets it was receiving from 100 players and was dropping roughly 90% of received packets at times. should be fixed in tomorrows patch

HMm nice info there.

Do you have a web link to any of that for me to read?

EU server lag is really anooying for me at the moment so I'm interested in reading about the patch or the problems they have found.


yes here it is from todays developer post,


Server Performance

We are very aware of the issues you have seen on our servers over the last week, and we have been working hard to resolve them. Simply put, this is not any issue with the number of servers we have for players, but rather it is down to the optimization of the server code.

Over the last week, we rolled out daily updates to the servers to improve profiling of optimization bottlenecks and yesterday these actions finally paid off! We found a issue within the Unreal Engine core code, which led the server to believe that it was being DDoS’ed due to the number of packets being sent between the clients and the server. When this detection was triggered on the server, it would drop 90% of packets received resulting in the lag/rubberbanding seen over the past week. We pushed a hotfix to the servers earlier today which should resolve these issues. We will continue to push daily updates to the servers to further improve both stability and performance.

Now onto what we have updated for this week’s patch.

This patch will be deployed for both clients and servers Thursday, April 6, 5PM KST/1AM PDT/8AM UTC

Early Access - Week 2 - Patch Notes

Performance Improvements
Client performances have improved when loading buildings from a mid-distance
Server performance has been improved

World
Fixed the issue that was causing buildings from a long distance to not be visible

Sound
Fixed an issue with door sounds playing at low volume
Adjusted volume of wind, rain, and footsteps
Improved the sounds for the buggy
When in rainy weather, you will now sporadically hear thunder sounds

Bug Fixes
Fixed a bug that allowed players to hide and attack other players from inside a rock
Applied additional fixes to address the issue of players going under the map in certain areas
Fixed several issues with weapon switching
Fixed an issue with the compass direction not displaying correctly
See you in-game,

PLAYERUNKNOWN

insinsanity Apr 5, 2017 @ 2:23pm 
Cheers ;)
Darkslyde11_TTV Apr 6, 2017 @ 10:02am 
Originally posted by ΜΣ†ΛĿ:
no shooting thu objects in this game, it was most likely lag/desync.
update to server performance is coming tomorrow. they found a bug in the unreal engine that deals with the netcode that made the servers think it was being DDOSed by the huge amount of pockets it was receiving from 100 players and was dropping roughly 90% of received packets at times. should be fixed in tomorrows patch
Def not fixed i shot at a dude went back behind the foot wide concrete wall to reload my pistol. He turned around and killed me a good second after i was already behind the wall.
Last edited by Darkslyde11_TTV; Apr 6, 2017 @ 10:02am
insinsanity Apr 6, 2017 @ 10:22am 
The lag and hit reg being effected in FPS games are explained here (with youtube video examples)

http://steamcommunity.com/app/578080/discussions/1/135513549094949318/
ZozarK May 8, 2017 @ 3:40pm 
Probably a hacker, i have encountered invis people with shotgun and just now me and my friend was in the watertower guardtower in rozok and someone shot through the wood in it from the barn on the otherside of rozok with a scar-l.
Last edited by ZozarK; May 8, 2017 @ 3:42pm
ZozarK May 8, 2017 @ 3:42pm 
First he got my friend when he was sitting, then got him through the wood when he was downed i went up there and went prone to take his medkit and heal and i was onetapped through wood 200 m with scar-l.
zin0 May 8, 2017 @ 6:38pm 
Originally posted by Digger Nick:
First he got my friend when he was sitting, then got him through the wood when he was downed i went up there and went prone to take his medkit and heal and i was onetapped through wood 200 m with scar-l.
Don't tell some people that though. Response is "Dsync", or "lag".
blawzer Jan 24, 2018 @ 11:55am 
you can shoot through fences, some stacked bricks, doors and perhaps a couple more items I've experienced.(long range riffles for sure)ps: no building wall can be shot through
Last edited by blawzer; Jan 24, 2018 @ 11:58am
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Date Posted: Apr 5, 2017 @ 2:07pm
Posts: 15