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as for the pulling the brakes automatically, i think they do that right before you land because if you land going 40 mph, then you're going to really hurt yourself, lol
Like I wrote I do ALLLLL the things that give more speed.
If you spam F to be first out on a plane, then hold W and go straight down the moment you get out, get to topspeed of ~230km as soon as possible and maintain it the entire time as much as possible then while at ~230 LET GO OF W RIGHT BEFORE your altimeter gets into the white... The faster your going the later your chute will open so maintain 230+ the entire time.THEN once your chute is opened aim your chute straight down to the ground holding W.. just like in h1z1, face yourself to the ground as much as you can holding w the entire time and land on a roof or something, you will be the FIRST one on the ground. It's kind of a meta game it seems.
So kinda this... minus the "get gud" sarcasm... people don't realize that the height of the terrain has a dramatic impact on when your chute pulls and how fast you fall once it does. Freefall over the lowest possible terrain then land on the highest terrain nearby when your chute opens, this results in much faster falls.
To use the observation tower at the miltary base as an example. I mainly play duos and we land here alot, for this exact reason... we can get down faster than most people and use that to our advantage. We dive straight down towards the road nearby (much lower than the tower) until the chute auto pulls, then immediately turn towards the tower to land. It's very common for us to get there and have a gun ready before the competition lands as they often dive straight for the tower... it's all about the terrain height.
This game doesn't have the best syncing of positioning in the air. The refresh rate for the game is 20hz on some servers and 40hz at best. It's (relatively) fine when you're walking/driving on the ground. But, when the game is simulating you moving at 2XX MPH, the sync rate isn't accurate anymore. You'll notice that half the time, the game doesn't start properly tracking people until they pull their parachutes (slow down immensely) and the server can accurately articulate their spatial relation to your character again.
tl;dr: Math and server refresh speeds are the reason you're not able to accurately gauge relative velocities of other players until the shoots are pulled.