安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
However at the end of the day games will run anywhere, since all the distributions are just GNU and Linux.
edit: Ok, just checked the FAQ[forums.playbattlegrounds.com], don't remember if it was there before but to be fair the answer is now there. It reads
That sounds like a no to me. Shame, but oh well, contrary to the popular belief plenty of other awesome games that are on Linux or coming to Linux out there. So kthxbai, as they say.
I'm playing in Manjaro Linux (Arch Linux based) and never had problems running any game in it.
If the Steam runtime works, most of the Games are working too (or the community will do the rest), but Devs only need to focus on SteamOS and Ubuntu.
It was in the FAQ from the start, unfortunately.
Also, Microsoft doesn't give one iota of a ♥♥♥♥ about Linux. It simply isn't real competition to them while they still control more than 90% of the desktop gaming market with no signs of that failing anytime soon (despite what some of the Linux fans say.) They care far more about blocking Sony in the console market.
If they happen to "lock in" a game to Windows exclusivity it's usually because it's using the Windows 10 store for crossplay with their consoles.
You're more wrong than you think.
^ This.
Realy? If we get a Linux Version I'll just laugh at you.
Interknet is true in his comment, i think you know nothing about Linux. Did you use a Linux Distribution in your Live? Not? Then you should try it, but beware a Linux Distribution don't works as Windows works.
We don't have .exe or setup.exe files, only .bin and all the script files (scriptfiles you can have on Windows, too). Oh and the best thing: You MUST use a restricted user account with a good password (bad passwords are warned) and a Swap Partition (Virtual Memory).
If you use the user "root" (Administrator) you get a Warning on Linux and you should know exactly what you are doing.
The whole system can be managed as a normal user. You only have to enter the SUDO / Admin password once, or even more often.
In Windows, every idiot is admin. And everyone feels under windows then as a professional/specialist, although 70% of these "specialists" then only rubbish talk/write
The Specialists says:
- a Swap Partition (Virtual Memory) in Windows? Oh no it's Satans work and you never need Virtual Memory in Windows.
- a restricted user account with a good password? Oh Gay you don't need it in Windows, you have your Adminaccount and UAC. Passwords? It's only for Motherfackers and Satans work
- Anti Virus? A) What to Hell is this? You don't need a Antivirus or the defender B) Use Norton
- Systemproblems? Use TuneUp Utilities, CC Cleaner and Program XYZ
Now we come to the games:
1. In Windows many many games don't run without Adminaccout access. WTF? Why? In Linux not one Game have root access !
2. In Windows every Game install extra Stuff like .net framework ♥♥♥♥. In Linux i install only the game, not more. If the game needs additional software, I install it only once and not every game double and triple.
3. In Windows i must install Games as Admin. In Linux i must install games only in package Manager as Admin. In Steam i install the games as User in my Useraccount or a HDD/SSD/Partition to which I have access as a user. On Windows if you install games with Steam you need Adminaccess yet.
There are many different ways to build Linux (just as a kernel), too many to count, and Ubuntu offers just one way of doing it (or two, if you count Debian). There are lots of things that can be toggled and patched into the kernel -- for good reasons -- that Ubuntu doesn't. And that's not counting the other components ... the libc, userland, and display server stuff (X, Wayland, etc). All the combined effects of the differences from how Ubuntu does things may prevent a port for that target from working elsewhere, and vice versa.
Ubuntu becoming the de facto desktop linux has been harmful. Systemd got foisted upon the whole community in what was essentially a decision made by a handful of people at Debian and Redhat (* see below). And because Ubuntu follows Debian, systemd became the de facto new init system. Most Linux users were just automatically opted into it without any kind of input from the broad community. I don't think they meant to do harm or mislead people necessarily, but that's not how it should have been rolled out. If they had done it with more community involvement, it probably would have taken longer but better aligned with downstream concerns.
So the issue of porting games to Linux is more problematic than just saying, "Oh, well, the game runs Vulkan in Windows, it should run in Linux just fine!" If only it were that simple. Steam has attempted to give developers one target to build against, because that's what they need, but that's not a catch-all solution. It boxes in system developers who are working on other Linux distros to make decisions that aren't necessarily in the best interests of their communities in order to retain some compatibility with how Debian/Ubuntu versions work.
Linux should focus on providing a world class multimedia platform to run games on (in addition to being everything else that Linux is known for) rather than trying to figure out how to get it to conform to running stuff made for other platforms. People who want games for Linux should only ask for quality games, not a half-assed port because a game company was pressured into doing it. You want ports to be done right, as in, the right way for the Linux platform.
You want them to be of similar quality and performance to the Windows native counterpart. Especially a game like PUBG, where if you're competing with 20% less fps under Linux vs. Windows on the same hardware, that can be the difference between a chicken dinner and finishing somewhere in the middle.
Linus Torvalds started working on Linux because he wanted a desktop system. That hasn't happened for him yet, but with some of the newer tech like Wayland, and yes even systemd, it's getting there. But it's taking a long time. Much of Linux desktop tech remains half-executed, particularly power management, display and audio. That stuff needs a lot of attention.
We really need users to not just be users but also be contributors. Spend less time tweaking your desktop wallpaper and WM color scheme and use that time to get your hands in there and work on stuff. Push hard in terms of work and advocacy on the subsystems that will make the future of Linux gaming even possible.
When you guys are in your 20s and 30s you have few of the heavy life problems that people in the 40+ crowd do yet. You have the potential to, on your own, move things up quite a bit. Speaking as someone who has been a Linux dev, what we need more of is people who can fix the bugs they encounter themselves. That has always been true, but especially now, things are moving so much faster on other platforms, we need Linux users to step up and make ♥♥♥♥ happen.
* I run systemd across all my systems, including Gentoo. While it has good aspects to it -- such as the process supervisor and sockets -- the role and approach of it is orthogonal to the decades of common design philosophy in *nix systems.
Read your post self and delete it please.
Your post is b u l l s h i t.
PUBG is a UE4 game. Yes at this time the performance is bad in Windows. If a game performs very bad with a NATIVE Linux Build you can write negative rewievs and the Linux Community is good in destroy Bad Dev's and his bad Ports/Games.
We talk here from a NTIVE Version and not from f u c k i n g bad wrapped Ports.
We want the Game now and yes it is a EA Game (ALPHA/BETA).
A Dev means "If you build a Game on Linux and fixed all Bugs in the Linux Version and the games performs good, you have the same results on Windows."
There was a News on GamesOnLinux.com about it.
And a Dev knows it better than you.
You are the here here loool. I use over 18 Years Windows and Linux. And i know how the UnrealEngine 4 works, i use it self you hero. the second: yes i know how crossplatform Engines works, yes i know thats the engines have a dx and/or have a openGL renderpath.
But if a Gamedevelpoer says: "it is better to develope for Linux first, fixed all bugs and tweak the game for performance, after that port the game to Windows", You say the Dev is a idiot and has no clue?
Learn crossplattform gameprogramming from scratch, keyboard hero.
Says the banned guy. For my part, I've been a software engineer for 23 years, contributing to Linux directly since 2002. I'm well aware about how these things work and also about hiring, software publishing, and the economics of the software business. I don't know you, but I can tell you have a lot to learn.
Windows does have virtual memory. Windows has a swap file ("page file"), which works terribly compared to Linux's swap partition, and additionally, Windows doesn't handle overcommit well so it's utter garbage at memory management and will use the page file even when there's plenty of RAM free.
This x 9001
I'm pretty sure that's to do with developers bundling required software.
Even so, it's ridiculous. I mean, if you haven't got the software installed before you install the game, then you should be updating your OS lmfao
Stupid Windows xD