PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

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Tesin Jun 5, 2017 @ 4:43pm
Client side hit detection
Do we know if the devs intend to change this? Client side seems silly in this day and age. I know they have been having stability issues with their server so It's understandable it's not server side atm. But do we know if they have said they will change it in future or nah?
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Actually most games use client side for hit detection.

Just need server stability to level out and it'll be fine.
Tesin Jun 5, 2017 @ 4:52pm 
Originally posted by Duo Vandal:
Actually most games use client side for hit detection.

Just need server stability to level out and it'll be fine.

Oh really? I always assumed Client side was outdated. The more ya know!
Mhm, Overwatch uses client side hit detection, and they've hit over 35,000,000 players.
ubik Jun 5, 2017 @ 5:07pm 
Client-side hit detection is practically necessary for a game size of 100 players (or up to PlanetSide 2 scale of whatever it is, 1000-2000). HPBs can sorta manipulate client-side hit detection to their advantage on a server where people with wildly different pings are playing.

The way this usually gets solved is there is a wider spread of game servers, and the game matches people with similar connections/pings, so that nobody has a high ping advantage. Note that it's not just ping also, someone with low spec hardware can also create an imbalance.

Then there's server tickrate. Which from what I read is sub-60 in pubg ... 40 or even 20 depending on the flow.
ubik Jun 5, 2017 @ 5:12pm 
Forgot to add...

My opinion of this, what they probably should do (I don't know a ton about game net code, but I've been doing software engineering for many years) ...

- raise minimum specs for the game
- add more servers, not focusing on geography, just add a bunch more servers to the existing layout
- do a quick connection test before matching the user with a server
- batch users together by similar connection quality
- increase the tick rate for the servers to 60, if & when the servers can handle it.

A lot of people are hung up about geography, when really it's more about players having dissimilar connection quality in the same game.
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Date Posted: Jun 5, 2017 @ 4:43pm
Posts: 5