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Also, the almanac is the best way to find criminals, just click on the criminal's head symbol and it will bring them up.
The best way to find the island's criminals is to open the almanac and sort the island's citizens by their jobs. Since 'criminal' is considered a job, all the criminals will be lumped together into one group.
Instead, yeu can actually go through the almanac as others have mentioned, and just browse people "by job". Some will have the job "criminal", in which case you select that person with a left click, then issue an arrest order, they get dumped into prison for 3 years. After 3 years, they return to society as a new job that isn't a criminal.
To be perfectly blunt, though, yeu don't even really need to bother. I actually didn't capture anyone in my prisons for so long I stopped building them. The prison does lower the crime rate around them, similar to a police station, but it doesn't seem to be quite as effective. Oddly enough, yeu also only need 1 police officer per building for maximum crime reduction. Additional police officers just makes it easier to capture criminals in the act so they can be sent to prison, but as was discussed, this almost never happens.
Ideally, this oddly enough means just build a police station, right clickie on the jobs to drop it to 1 maximum, and there yeu go. Maximum protection for minimal effort. The number of criminals will be kept very low, so yeu won't have many problems, (I average maybe 5-6 on maps with ~600+ people often) which means yeu don't honestly need a prison because the crime rate's low enough that yeu're not missing much. It's more trouble to bother capturing them than it's actually worth =P
Yes, crime on tropico is more easily managed by simply having people so happy that they have no reason to commit a crime in the first place, than it is to bother trying to correct their behaviour by force.
I like setting up the prisons as re-education centers, but it's a costly way to win the hearts and minds of surly Tropicans.