Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your religious happiness will not instantly skyrocket the moment you build a new church or cathedral - but if you just ignore it for a while and focus on other things, at some point you'll suddenly notice Hey! Religious happiness is fine now! And I didn't really do anything recently to improve it! <<That's just because your priests are getting better at doing their jobs. Pay them a good wage to reduce turnover and maximize their experience gains.
You can issue the Literacy Program edict to double the rate at which every worker on the island gains experience - it's a key edict in terms of generating happiness over the long term.
Apartment buildings and Houses are the best overall housing. If you have a Foreign Office you can ask for aid from the USSR, cutting the cost of Apartment buildings in half. <<Doing this makes it much easier to build lots of apartments, which keeps Housing happiness high. I usually take the Character trait that provides a free Foreign Office so I can do get that USSR aid as quickly as possible, and try to avoid building any Apartments until I have that benefit locked-in.
Of course the best way to improve Housing happiness is to issue the Free Housing edict. But I usually save that for after I have plenty of profits rolling in. Do it too early and you can lock yourself into a death-spiral of debt.
The Social Security edict will also give students and the elderly enough cash in their pockets to afford nicer housing, and it's cheaper than the Free Housing edict, so issue that edict as soon as you can.
When it comes to religion just build more churches, its about church visits and if everyone always keep the church full its hard to get in there.
Even my faction choice is such. So its hard.
The Cathedral should also serve 100, so it seems ilke it should be adequate. Are they fully staffed? That cuts down on their ability to serve a lot. Also, even if you have enough capacity, if the faction leader is upset, the factions general opinion of you will dminish and that might have an effect on contentness. You could try patching it in the short term by having El Pres visit the churches and cathedral often.
Oh, also check how many visitors each is getting. If for some reason one of them isn't getting many visitors that could be the hidden issue.
Also, upgrade to apartments. Capitalists like them much better anyway. If you're not paying enough you may have to lower the rent and just eat the cost until you increase pay. Also, every faction seems to respond well to Social Security, so don't be afraid to use that one even if you're going hard pro-capitalist.
There is nothing stopping you from appeasing both factions.
I never see them sitting around doing nothing...or at least not for long. They are always going someplace, getting food, using entertainment, or working. Maybe they are going more places when they don't have a church? Though I see them doing that even with Churches. It seems to me that without churches they are more likely to go some where that might generate you some income or at work.
And I will be in the 80%+ happiness with zero churches. You can never get rid of a faction complelely as far I know, but after a while with the right edicts you can make it have lower numbers. The killing of the leader is just to take a known member away. Even if you kill the last member(leader), the game will just pick some random citizen to be the new leader even if they were a member of another faction. However, if there are 40 members and I kill the leader...there will then be 39 and thus one less person caring about it. Biggest problem is if the family gets unhappy about the killing...heh...but that doesn't always happen.
If playing with Modern Times on, this is much tricker since the discount only counts towards either the old or modern appartments but not both so you have to wait a lot longer before cashing it in. In that case I might settle for some tennements in the interem. But they'd sill be the last basic thing I was building. Once you have a couple moneymakers up and running, the funding for housing sort of takes care of itself.
Thats a wise tip, because I often waste lots of cash and effort into the residential blocks and still end up with bazillions of shacks and unsatisfied need.