Them's Fightin' Herds

Them's Fightin' Herds

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Marty May 12, 2020 @ 6:26am
Infuriating design of story mode saves
With most of the big fights being centered around new special attacks, that one has to figure out how to counter first to have any chance of winning, I simply refuse to believe that there are players that were able to play through the entire story without dying once on their first playthrough.

So I gotta ask, is there any sensible reason why it's impossible to simply restart a boss fight without being sent back before a screen that lies to you about it being a point of no return and then having to go through several text boxes just so you could have another go?

Like, what's the point of having a screen that asks whether you want to progress when the save is placed in front of it, making it largely pointless, instead of after it?
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Showing 1-8 of 8 comments
HeartClock May 12, 2020 @ 6:30am 
You can skip the dialogue/cutscene by opening the pause menu and choosing "Skip Dialogue".

That way you'll get straight to the boss fight without having to go through the text boxes again.
Last edited by HeartClock; May 12, 2020 @ 6:30am
Marty May 12, 2020 @ 6:36am 
Originally posted by HeartClock:
You can skip the dialogue/cutscene by opening the pause menu and choosing "Skip Dialogue".

That way you'll get straight to the boss fight without having to go through the text boxes again.

Sure, you just have to walk into the trigger, confirm that you're okay with not going back, again, then do the skip cutscene, and still go through two text boxes before the fight.
HeartClock May 12, 2020 @ 7:04am 
Originally posted by Marty:
Sure, you just have to walk into the trigger, confirm that you're okay with not going back, again, then do the skip cutscene, and still go through two text boxes before the fight.

Two short text boxes aren't really problematic though. That's just nitpicking at this point.

Also, it's actually quite common in video games to have a checkpoint before a long dialogue followed by a boss fight.
Although, I do admit that it doesn't really have much of a purpose in a game like TFH. In a lot of other games (like RPGs, for instance), you have the possibility to change your equipment/perks before a boss fight. But there is no such thing in this game, so yeah, it does seem pretty pointless to me.

But then again, it's not really problematic either. Sure, you'll have to walk to the trigger again and confirm that you want to continue and then open the menu to skip the dialogue. But the checkpoint is usually *right* before the trigger and you don't have to go through *all* of the text boxes, just two small ones when the boss fight starts. Not to mention that all of that is fast and easy to do.

Would have been truly infuriating if you had to, like, walk a looong way back to the trigger or do something hard/slow in order to retry the boss fight.

By the way:
Originally posted by Marty:
is there any sensible reason why it's impossible to simply restart a boss fight without being sent back before a screen that lies to you about it being a point of no return

Technically, that's not a lie. It's a point of no return, as in "if you proceed through the story, you won't be able to come back to previous areas...unless you die". And players usually don't want to die since the goal is to beat the enemies/bosses, not the other way around. But hey, that's just a detail.
Last edited by HeartClock; May 12, 2020 @ 7:10am
Tangle May 12, 2020 @ 3:59pm 
For me so far the most save save tedium has come from there being no save between the two bird boss encountered and from the save before Paprika being at the start of the mountain instead of the end.

The first one can be fixed a bit with some difficulty adjustments (I'm on normal/casual) and doesn't need to be there with that. I can't think of a good reason for the later being the way it is tho.
AngryFace* May 12, 2020 @ 4:33pm 
once i had to restart a chapter because i got a bad checkpoint (one hit ko of health left)

Patitasmon May 12, 2020 @ 5:09pm 
Originally posted by AngryFace*:
once i had to restart a chapter because i got a bad checkpoint (one hit ko of health left)

I was with one hit ko of healt left on Velvet's chapter so the bear that is hidden on a secret room on the museum killed me easily..... That is of course till I learned a way to defeat the bear with all odds against me.

Yes. I defeated that bear having myself a one hit ko of health left, even I'm impressed with myself about that comeback I did XD

With Velvet there was no problem since your health is refilled for that fight.
Sleepy Snarf May 12, 2020 @ 8:52pm 
at least you guys get to play story mode, i got to the second trial crap and i cant perform a super jumps for the life of me so i cant even play beyond that point.
Marty May 13, 2020 @ 7:05am 
Originally posted by Sleepy Snarf:
at least you guys get to play story mode, i got to the second trial crap and i cant perform a super jumps for the life of me so i cant even play beyond that point.

Try using both hands. Tap down with one and the jump part with the other in quick succession.
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Date Posted: May 12, 2020 @ 6:26am
Posts: 8