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-When the bar is filled, each hit increases the gravity on the opponent.
-The opponent also, if standing, immediately goes into an airborne state
-Hard knockdowns no longer apply on specials/normals that normally do a hard knockdown
-Super still give a hard knockdown if juggle decay is filled.
-Staggers are also shortened
JDG = Juggle Decay Gravity, it's the amount of heaviness that the hit adds to the opponent once the bar is full.
In practice (just based on testing and discussion so far) the changes appear to mostly be making some of Velvet's combos that involve icicles/shatter a bit tighter to do and/or reducing the overall damage slightly, since the opponent will be going into JD and potentially falling out earlier.