Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(JD: Just Defend, seen in Capcom vs. SNK 2, Guilty Gear, BlazBlue, among other games. Press back as the opponent’s attack lands to block while recovering faster. - according to SRK from a quick google search.) This maybe? I don't get in what way that would be 'increased' though, still very new to fighting games.
-When the bar is filled, each hit increases the gravity on the opponent.
-The opponent also, if standing, immediately goes into an airborne state
-Hard knockdowns no longer apply on specials/normals that normally do a hard knockdown
-Super still give a hard knockdown if juggle decay is filled.
-Staggers are also shortened