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One general question: how do you do pushblocks? And has anyone also difficulties to pull the magic dash move off? I don't use this move currently in online because the chanche to just lasso and whiff is to high...
And yeah, the magic headbuck I have problems doing too, it seems like if your input isnt clean enough it defaults to just the lasso.
It kinda helps to show directional input in training mode. I think I have one down to much: 214236 instead of 21436. Kinda hard to get consistently right, even on a fightstick.
Anyone found a use for the half-circle magic dash? I couldn't find any combo extensions off of it, and it's too laggy to use for pressure or to escape the corner.
Not sure what I'm doing wrong here.
Also, some BnB (bread'n'butter) combos would be a great addition to this thread.
I'm having two issues currently:
- I don't know if I should do full magic series or not. On one hand the damage scaling seems to depend purely on the number of hits, so going as soon as possible into heavy buttons should net you more damage, but on the other hand adding more buttons nets more damage too. What is clear is that there's a massive damage loss if I confirm into super off several buttons instead of one button.
- I've been trying two combo paths, one going into seismo>headbutt>lasso>launcher and the other one going into headbutt>lasso>launcher. The first one is damaging but the stun is almost entirely used when I go into the launcher, while in the other one I can easily get two seismos+one headbutt on landing. Ideally I always want the lasso in to get some free magic off it.
I think it's strictly an anti-zoning tool. Her very low hurtbox seems to be designated to go under fireballs.
I'm working on a list of BnBs for Tianhuo to exemplify this better which I hope to post here this weekend.
Magic series can help confirm and buy you time to process everything and input your next special move but the less you rely on them the more damage you'll do.
On another note, doesn't her magic dash have a lot of recovery frames that leave her exposed even if she uses it to dash through some zoner's bullet hell?
I know it's invincible, but still very laggy so you won't be able to do much even after successfully evading attacks with it... I think..?
Here's the combo I was dabbling on:
https://www.dropbox.com/s/h8krijxn2kkh64x/Arizona%20combo.tfhc?dl=0
By removing just a single light attack I managed to increase the damage by ~150. Interestingly enough, doing two mediums will end up doing the same damage after the heavy, but it will scale the rest of the combo heavier. So indeed the less the inputs the more damage you gain off later heavier attacks.
It's hilarious the amount of damage you do by just confirming 5C>236C into super. And for two bars you get the combo extension with lasso as well.
I was also working on a good corner combo based off the same concept (double stomp into double headbutt). I managed to get two reps of it into a 236D wall bounce but from there I can't find much else to do.
Oh and is there really no good way to get magic in the corner? That's kind of a bummer.