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Yes, there's a bit of a learning curve.. it takes a few runs and some paying attention to figure some things out, sure.. that's any game...
But there's really only one trick to the early game, and it seems to be one a lot of new players miss out on.. because it's kinda counterintuitive..
"Build slow, play slow".
It's counterintuitive because our habit is to want to rush in and build all the cool things.. but the game punishes you for that.. keep your ship small.. only add when you need... the AI ships scale up in difficulty as you add mass..
When you start off, pick your crew. you want at least 1 with 3 bars in engineering, 1 with 3 in intelligence.. I like a couple with at least 2 in engineering for the rest, if possible..
When I start, I get rid of the corner pieces, add a mining laser, fill in the two corner blocks with full hull and add one row down one side of the now squareish looking ship.. I then build one solar panel, 1 cpu, and 2 heat vents. Then add 2 floor. inside. Then another cargo hatch.
This usually can be done pretty much before you hit the first asteroid field.. just slowly mine everything you can.. keep in mind, bigger rocks potentially have more materials in them, but they take longer... I usually aim for the larger of the options available to me, just not the huge ones yet.
You may take some hits. Don't really freak out about them. You'll take some damage, but unless you take multiple whacks in a row to the same area, it rarely destroys any stuff, and repairs don't cost you anything.
Next thing I do is build a few more hull, floor, and food dispenser.
AI ships will come by. The first few are always traders. Sell bloody everything you can to them to build up cash, and buy some food if one is selling. This is kinda hit or miss, because RNG.. but don't buy anything but one food transaction, just as a buffer. There's always more asteroid fields.. even if you need mats to get that next expansion.. just sell the stuff. Be patient with it.
Jump when you run into hostiles. (make sure crew are inside first). Bribe them if you can't jump. It keeps you alive. Add a second engine as soon as you can after you get the food dispenser in... then probably another solar panel and cpu panel... then another heat sink. Then eventually research station and navigation console..
You may go through 7 or 8 asteroid fields before you get all this up, still with your paltry single mining laser.. but you now, more or less, should have enough cash to bribe your way out of fights, enough materials to be able to keep yourself going, and a decent footing to be able to survive out there.
The single biggest mistake people make is pushing too hard, too fast. Sometimes, yeah, the RNG gods get cranky with you and some runs can get rough in spots.. but if you stick to that "go slow, play slow"... being conservative.. you do just fine.
It's a survival game, really..so yeah, treat it like one. Slow and steady keeps you breathing.
You can change that under Main Menu -> Controls -> Rotate CW and CCW
http://steamcommunity.com/sharedfiles/filedetails/?id=983554443 BUCKAROO BONZAI ! i paid for
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http://steamcommunity.com/sharedfiles/filedetails/?id=1035278393 but then i reloaded tht one time, made some changes and fought of tht ship and others... and grew into this.
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http://steamcommunity.com/sharedfiles/filedetails/?id=1081226530 i see that my idea, for a minimul HULL ship design not only works its also stronger than my 1st ship the LillBooty while taking up signifigantly less space.
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http://steamcommunity.com/sharedfiles/filedetails/?id=1082786417 and now we are completly impervious to all incimong damage and melt the enemy Ai in seconds.
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Nope, sry, i think its too easy now, i liked it better at launch ; back then it was an ~acomplishment~ to survive the early game.
welp, good luck have fun
Besides that, the game should start you with a food and water dispenser since there's like one way to shape a ship at the very beginning anyway.
That's why we love early access though I guess, this game has a lot of potential.
There are 3 shapes: vertical rectangle, horisontal rectangle and square).
It have really gone way more easy that it was. I have no idea how new players can find enemy ships that can destroy they ship anymore at early states.
I have mass 6 on my latest game and still cannot find any harder that 2 laser enemies. Mass 6 start to be already fairly big ship whit high equapments.
I did note that I'm drowning on resourses. Maybe that is the problem. When new player have a lot of resourses to build too fast and they cannot keep research balansed whit it.
I think it was first bug what I have encountered so far.
Engines are indeed most inportant thing but weapons also effect how many enemies will be hostile. I have one game whit mass 8 ship that does not get any nostile ships.
Such garbage. You absolutely must rush all kinds of things. You must rush a mining laser, you must rush food, water, and furniture (or morale tanks). You must rush at least one or more weapons, preferably 3, because the AI is really good at repairing. You must rush lots of CPU and solar panels to support those. Exactly what can you not rush? Consoles.. that's about it.