Starship Theory

Starship Theory

Gripss Jul 20, 2017 @ 10:10am
Why So Hard?
Wouldn't you agree that, when you start out as a escape pod, your crew is fully fed and watered.
but as you advence through the game, things quickly become hard. you focus on building your
ship, expanding your hull and living space. but then, your crew start demanding food and water.
'Gee, I had not thought of that until now.' you think. so, you build water cooler and a food dispenser. then, you power off your mining laser to power your water cooler. your men drink.
sure, you can power off your water cooler to power then your food dispenser. your men eat.
everythings going GREAT! then you realize, in order to power all your new equimpment, you need more solar panels. you look in your planing section, but dont see them. 'Where are they?!' you think franticly. finally, you find them. 'Ahhh.' you sigh. you build them, and you have more power. why is it so hard, then. because then you think, I'm tired of these stupid trading ships pulling up beside me, and I'm gonna install a laser. you do, then you have a hostile ship pull up beside you. it starts shooting you. 'NO!' you think. 'I'v come so far, not to die now!' you engage warp. and you escape them. 'HORAAAY!!' you think, or even say out loud: 'YES!' but minutes later another hostile ship pulls up and kills you. it would be awesome if you could add multi player or you would be able to form alliances, wouldn't it? post your thoughts.
< >
Showing 1-15 of 103 comments
druegan2001 Jul 20, 2017 @ 10:36am 
The game is currently about 50x easier than it was on release, but aside from that..

Yes, there's a bit of a learning curve.. it takes a few runs and some paying attention to figure some things out, sure.. that's any game...

But there's really only one trick to the early game, and it seems to be one a lot of new players miss out on.. because it's kinda counterintuitive..

"Build slow, play slow".

It's counterintuitive because our habit is to want to rush in and build all the cool things.. but the game punishes you for that.. keep your ship small.. only add when you need... the AI ships scale up in difficulty as you add mass..

When you start off, pick your crew. you want at least 1 with 3 bars in engineering, 1 with 3 in intelligence.. I like a couple with at least 2 in engineering for the rest, if possible..

When I start, I get rid of the corner pieces, add a mining laser, fill in the two corner blocks with full hull and add one row down one side of the now squareish looking ship.. I then build one solar panel, 1 cpu, and 2 heat vents. Then add 2 floor. inside. Then another cargo hatch.

This usually can be done pretty much before you hit the first asteroid field.. just slowly mine everything you can.. keep in mind, bigger rocks potentially have more materials in them, but they take longer... I usually aim for the larger of the options available to me, just not the huge ones yet.

You may take some hits. Don't really freak out about them. You'll take some damage, but unless you take multiple whacks in a row to the same area, it rarely destroys any stuff, and repairs don't cost you anything.

Next thing I do is build a few more hull, floor, and food dispenser.

AI ships will come by. The first few are always traders. Sell bloody everything you can to them to build up cash, and buy some food if one is selling. This is kinda hit or miss, because RNG.. but don't buy anything but one food transaction, just as a buffer. There's always more asteroid fields.. even if you need mats to get that next expansion.. just sell the stuff. Be patient with it.

Jump when you run into hostiles. (make sure crew are inside first). Bribe them if you can't jump. It keeps you alive. Add a second engine as soon as you can after you get the food dispenser in... then probably another solar panel and cpu panel... then another heat sink. Then eventually research station and navigation console..

You may go through 7 or 8 asteroid fields before you get all this up, still with your paltry single mining laser.. but you now, more or less, should have enough cash to bribe your way out of fights, enough materials to be able to keep yourself going, and a decent footing to be able to survive out there.

The single biggest mistake people make is pushing too hard, too fast. Sometimes, yeah, the RNG gods get cranky with you and some runs can get rough in spots.. but if you stick to that "go slow, play slow"... being conservative.. you do just fine.

It's a survival game, really..so yeah, treat it like one. Slow and steady keeps you breathing.
Gripss Jul 20, 2017 @ 10:59am 
I don't know how to make curves. thx for the tip
Satcom Wrangler Jul 20, 2017 @ 6:08pm 
Originally posted by zmanbackous:
I don't know how to make curves. thx for the tip
Thats also counter intuitive lol you click one of those spare side buttons on your mouse. If you have a basic standard mouse...... with no special buttons..... well then idk what you do lol hopefully that is not the case. Otherwise you can imagine a :404:
Pebble Jul 20, 2017 @ 7:39pm 
Originally posted by #NotAMillennial:
Originally posted by zmanbackous:
I don't know how to make curves. thx for the tip
Thats also counter intuitive lol you click one of those spare side buttons on your mouse. If you have a basic standard mouse...... with no special buttons..... well then idk what you do lol hopefully that is not the case. Otherwise you can imagine a :404:

You can change that under Main Menu -> Controls -> Rotate CW and CCW
Diarmuhnd Jul 20, 2017 @ 7:51pm 
The WarpsWords ship start

http://steamcommunity.com/sharedfiles/filedetails/?id=983554443 BUCKAROO BONZAI ! i paid for :steamfacepalm: trying to rush my HULL before i was ready ... rofl.
----------------
http://steamcommunity.com/sharedfiles/filedetails/?id=1035278393 but then i reloaded tht one time, made some changes and fought of tht ship and others... and grew into this.
----------------
http://steamcommunity.com/sharedfiles/filedetails/?id=1081226530 i see that my idea, for a minimul HULL ship design not only works its also stronger than my 1st ship the LillBooty while taking up signifigantly less space.
---------------
http://steamcommunity.com/sharedfiles/filedetails/?id=1082786417 and now we are completly impervious to all incimong damage and melt the enemy Ai in seconds.
---------------
Originally posted by zmanbackous:
Why So Hard?
Wouldn't you agree that, when you start out as a escape pod, your crew is fully fed and watered.
but as you advence through the game, things quickly become hard. ...
...
Nope, sry, i think its too easy now, i liked it better at launch ; back then it was an ~acomplishment~ to survive the early game. :steammocking:

welp, good luck have fun
Last edited by Diarmuhnd; Jul 20, 2017 @ 7:53pm
Doctor Lag Jul 20, 2017 @ 9:45pm 
Yeah totally right, the balance is way off. Just had a ship sit there and pick at me with a plasma and laser turret for like 10 minutes until I just quit out. It killed all my panels and CPU panels so I couldn't add more turrets of my own.

Besides that, the game should start you with a food and water dispenser since there's like one way to shape a ship at the very beginning anyway.

That's why we love early access though I guess, this game has a lot of potential.
elipod Jul 21, 2017 @ 1:59am 
Originally posted by TC Doctor Lag:
Yeah totally right, the balance is way off. Just had a ship sit there and pick at me with a plasma and laser turret for like 10 minutes until I just quit out. It killed all my panels and CPU panels so I couldn't add more turrets of my own.

Besides that, the game should start you with a food and water dispenser since there's like one way to shape a ship at the very beginning anyway.

That's why we love early access though I guess, this game has a lot of potential.
Manualy order crew to go for weakened panels. And keep at least enough evade to be able to jump, evade 5 helps to keep those CPUs alive.

There are 3 shapes: vertical rectangle, horisontal rectangle and square).
ORK Jul 21, 2017 @ 3:23am 
I did start a new game just to test how it does feel to be at begin of the game nowdays.

It have really gone way more easy that it was. I have no idea how new players can find enemy ships that can destroy they ship anymore at early states.

I have mass 6 on my latest game and still cannot find any harder that 2 laser enemies. Mass 6 start to be already fairly big ship whit high equapments.

I did note that I'm drowning on resourses. Maybe that is the problem. When new player have a lot of resourses to build too fast and they cannot keep research balansed whit it.
The only real problem i see is that hostile ships come very early ... most of the time i only have 2 lasers, no resources left and it is an endless fight ... so i have to give up and restart, also sometimes the resource balance is very... unbalanced ... you find water..and water... and more water .. oh yeah one metal!
elipod Jul 21, 2017 @ 3:55am 
Originally posted by Kami ツFlinteKorn:
The only real problem i see is that hostile ships come very early ... most of the time i only have 2 lasers, no resources left and it is an endless fight ...
Don't go lasers, untill you can afford 5+ of them, go engines and jump away.
ORK Jul 21, 2017 @ 6:05am 
I did have an enemy that kept shooting and using engines even when I did destroy all powersoures.

I think it was first bug what I have encountered so far.



Originally posted by elipod:
Originally posted by Kami ツFlinteKorn:
The only real problem i see is that hostile ships come very early ... most of the time i only have 2 lasers, no resources left and it is an endless fight ...
Don't go lasers, untill you can afford 5+ of them, go engines and jump away.

Engines are indeed most inportant thing but weapons also effect how many enemies will be hostile. I have one game whit mass 8 ship that does not get any nostile ships.
Doom Jul 21, 2017 @ 2:57pm 
This game will be ruined by people that decide to say ♥♥♥♥ it, why should I learn how to play this game that is intended to take some knowledge, skill, luck and a bit of fortitude. It really isn't hard. I started playing before the l;ast 4 updates. I had ABSOLUTELY no problem going at it.
Emmote Jul 21, 2017 @ 3:20pm 
People will forever want an easier experience, and then wonder why they get bored so quickly.
Xistance Jul 21, 2017 @ 5:13pm 
The trick at the beginning of the game is to keep dismantling and building things as you need them. You can even dismantle the airlock for a good period of time for that bit of extra silicon and just leave one guy outside (make sure he's fed, watered and rested first though. If you dismantke everything that you are not using at the exact time and have as much as what you actually need at any one time you will get over the rough start very quickly. When you first build your food dispenser, feed everyone then disasamble it right away and re use the silicon for another heat vent or towards a mining laser/solar cell/cpu
Last edited by Xistance; Jul 21, 2017 @ 5:14pm
crossmr Jul 26, 2017 @ 12:14am 
"Build slow, play slow".

Such garbage. You absolutely must rush all kinds of things. You must rush a mining laser, you must rush food, water, and furniture (or morale tanks). You must rush at least one or more weapons, preferably 3, because the AI is really good at repairing. You must rush lots of CPU and solar panels to support those. Exactly what can you not rush? Consoles.. that's about it.
< >
Showing 1-15 of 103 comments
Per page: 1530 50

Date Posted: Jul 20, 2017 @ 10:10am
Posts: 103