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翻訳の問題を報告
It is said that classic has too much immunities but even with less ship type(turn off expansion and limit ship type in game setup) classic game can provide plenty.
Classic have matured well.
The UI is a lot better compared to the first game, it is much better structurized and easily navigatable compared to the first one with the tabs inside of other tabs. It is also bigger, so you see more at glance AND it is configurable, so if you don't like it that big you can also change that in the settings.
Unit describtions and stats have been massively shortened to make them easier to read at glance and you can use a hotkey to show the full description at any time. This is the perfect solution to make the game understandable and convenient for both beginners and veterans.
Battle mechanics had an overhaul, units are easier to understand and more flexible in their roles than before, bombers for an example were only strong against buildings in AIW1 classic but now they are strong against anything that relies on personal shields (a new mechanic that adds another layer of HP on most units). Buildings have typical more of those but some units designed as tanks have these as well and bombers pass by the shields with their attacks by a significant amount of damage.
Hull types and attack types have been removed for a new stat system. Each unit has different amounts of engine power, hull armor and various other stuff. All ships have an attack bonus against units with specific stats, concussion missiles get a bonus against ships with low armor for an example.
The AI is now less passive when it comes to their territory and does also build structures like you when it thinks it should do that. It also recaptures planets if it gets a chance to do so. This means you have to stay more active instead of just having your planets getting stomped because you don't care about them and simply rebuild them once you cleaned the enemy units up.
The same also applies to many of the different bonus factions that you can activate. The modder "BadgerBadger" did a great job on making various factions that really FEEL like factions and not just some additional alien ships been thrown into the mix. They also conquer parts of the galaxy if they want, hinder you and the AI in both cases, can ally with you if they want or try to obliterate you. There are new factions and overhauled factions from the first game. Personally I love the new Marauders, they feel like an independant faction added to the game that exploits the weaknesses of both you and the AI, trying to get a piece of the galaxy for themselves.
There are more differences but these are in my opinion the key selling points of the sequel that make it superior to the first game.
Have fun.
Obviously way too early to tell, but I'm pleasently surprised overall.
edit: I dont know about lack of content yet, but one thing that is very clearly lacking are the QoL improvements AW1 had gained over the years, though i assume these are planned.
edit again: having said that the objectives screen is nice, and helps maintain an overview
It also is using a much better engine and if this game does well enough, the devs can do more things in expansions than the old game allowed.
Appreciate your longer reply to flesh out some of the differences and similarities.
Not having to remember the Hull Types and having a bit more intuitive flexibility in how things like Bombers work or the example you gave of Concussion Attacks -- that's a big plus. One of the main issues in AI War 1 was not so much that you had such detail and data in the GUI, but that the Hull Types and various Caps had to be looked up or memorized to figure out what was a good mix to use. So that sounds like a big positive, because it removes a layer of obscurity from the game and GUI.
I did not know about the independent Factions either, which will make it more clearly a bit multi-faction or 3 or more way battle for control, although we know who the big Kahuna is in the game. It isn't THAT different, but it surely will play out differently.
Those are just two highlights of your post which were very interesting, thanks much for the post.
That, and I'm sure there are a number of other changes. Might be a breath of fresh air.