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At first, I didn't like the idea of merging cruiser and battlecruiser categories, but honestly, there is not THAT much of a difference between them. Honestly, the best would be if the titans could be shunted into their own category, however, if it was that simple, I'm sure you'd have done so already. The battleship category right now is really crowded with both battleships and titans. So in short, I agree, that is good.
I'm not too sure I mind the current baseline time to kill. I say that, because right now if I don't have enough points for something with punch, I can create a massive squadron of lance equipped escorts, and do all sorts of shenanigans with silent running positioning, then switching to lock on target for the increased range. 8 Firestorms introducing themselves out of the blue with a salvo, then fading back into the void is a surprisingly fun gameplay (for me at least).
That being said, currently I don't think aiming for anything on the enemy ships is worth it, because they are destroyed by the time I crit. I suppose increasing the time to kill will naturally bring more crits. Oh well.
Regarding the lowered armour and weapon damage things, be very careful that you don't make invulnerable ships. Just please watch that like it wants to drink your alcohol.
However, if you take more ships too as feedback, a Cobra variant with extended auspex, but not with torpedoes only, instead, a prow mounted macrocannon, would be nice. And if a lance could fit in, that would be VERY nice. And for a pure torpedo boat, the Viper class could work. Apologies if I sound a bit needy, I just really like that you cater to my preferences too (I like swarms of "smaller" ships, and your increased fleet size caters to me too, not just the "i got a mobile planet" guys. But they are important too.).
Given that this mod more or less requires you look at the details of ships as you go, I don't think merging CN and BC will present any major problems!
Yeah I'll keep a close watch on that part. My rum is sacred for modding purposes. But the point of the Big Overhaul is that it will be tested. First I'll make a standard version, since that is mostly "just" adding new ships. Then work on the changes and see what sticks through play-testing and community feedback. Work has been on the backburner over christmas/new years so will pick back up here in the coming week.
I've enjoyed your mod quite a bit over the years. Since you are doing a big overhaul, I'd like to give some feedback:
I agree overall with your assessment that the game is too fast, but I also think this is probably something your users are probably used to/like. Me, I'm stoked, I want it to be slow and based on positoning. Unfortunately, I generally find it to be more about setting up torpedo volleys and placing bombs...which always makes me think "gee...why install weapons...just make the weapons bay into a full bomb bay." it's fun...but it does take me out of "battleships in space" to "point and click puzzle". Of course, thats what the original game did.
I play with the 25 hp up and 25 percent damage reduction and that seems decent enough for a while now.
I can't stand the bullet sponge stations and platforms. I long ago learned to mod the game and decrypt the unitstatsofficial to bring them back to vanilla so I don't have to deal with these things anymore. It's not that I couldn't deal with them, it's that they are in the way and just a cheap way to shave off units. its not fun, just a waste of time. sorry.
I hope something can be done about the fleet admiral skills so we can have orks/tau/eldar admirals...I know that was probably a major roadblock, but I still have hope.
I wonder if it's possible to mod the first game in a similar way...there are things I still like better about the first game, that I wish they didn't toss for this one.
All in all, even with my relatively minor gripes, your mod really breathed life into this game, glad you are still working on it.
I also would like to see plasma bombs and stuff to be NERFED. Reduce the range of these weapons extremely. You can cheese a lot with them and it's really annoying how the AI use them.
I would also like to nerf the scanner range of all Line ships except of some special ones and have escorts to scout - It's so annoying, that you can't use stealth tactics in this game properly because the AI knows always where you are - but when they also can see you through the whole map, it makes abilities like sensorium scramble (or whatever it is called) or shooting deck nearly meaningless
And finally: I really like bigger fleets, but the maps are too small for so many ships. Maybe we can increase map size? Or reduce ship sizes?
Thanks for consideration :)