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You need to rethink your overall tactics against them, less focus on super heavy titans that are bad at long range, with supporting expensive very short range ships, and more focus on numbers, mid-sized ships, range and lance weaponry combined with boarding their heavy hitters. Nova spam wont do you all that much good unless you can achieve it against the priority targets and focus them down with follow up fire as well, because if they close the range they will wreck you.
Some tips:
Layered defenses - cheap escorts to soak heavy damage instead of this going through your shields into your expensive ships is a good investment.
Lance weaponry - Necrons have no shields to soak damage, and lance weaponry (also Melta and Volkites, but these are close range so have their own issues) has AP values meaning 25% more damage per shot on Necrons.
Snipe high value targets - Necrons are very expensive, but deadly and can heal over time combined with high crit resistance, meaning that focus fire to take care of one high value target at a time is better than spreading that damage out across the enemy fleet.
Boarding is incredibly useful - While Imperial and Admech are great at out ranging the Necrons, SM are a great counter by boarding the enemy forces and especially their high value targets and thus - removing their ability to teleport, debuff reload speeds, remove skill usage and stance changes that they use a lot (no more pesky energy blasts clearing out your ordnance). Layered ordnance (torps, fighters and assualt craft in waves to make sure they reach their targets) are good, but lightning strikes are better since Necrons have no shields to block these. Hit and run tactics are useful here.
Good luck.
i dont see alot of value in escort ships since they get destroyed so easy.
i agree with boarding and lances, the boarding is absolutely a key factor in some battles.
i always focus fire bigger threats.
i have played necro campaign so i know how they work but i kind of shot my self by rushing bigger fleets and not being ready yet to handle certain enemy fleet comps.
maybe i should clear out 80% of their fleet, bail out and come back next round
The point, other than scouting, is that they are cheap damage soakers. Yes they die very fast, but if you get a bunch of cheap ones they are worth it. Now if a ship that costs 6 points is destroyed in a second by a few long range high damage Necron weapons that means that they just wasted these shots for 6 points worth of kill, instead of taking out a cruiser worth ten times that or taking a huge chunk of hp from one of your battleships or titans, worth a hundred times more - and now they need to reload which might take say 20+ seconds.
I'd say that was well worth the 6 points. Even more so if you used to aggro the Necron fleet causing them to teleport towards it and using up boarding on it as well.
If you are being targeted by a massive invasion make sure to build defensive structures there, and yes retreating to attack again is a valid tactic. Especially if you use the first attack to take out a few prime targets with focused fire. A lost system can be retaken after all.