Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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[VI] Skalgrim Fellaxe May 20, 2023 @ 1:59pm
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Skalgrim Mod 2.2 version released!
+++[Transmission start]+++
+++[To all loyal servants of the God Emperor]+++
+++[Skalgrim Mod v.2.2 Released]+++
+++[Arks of Damnation]+++



V.2.2 "Arks of Damnation".

This latest version of the Skalgrim mod adds 45 new ships (!), a whole new playable subfaction - the Dark Mechanicum, and also does some pretty big overhauls and balance changes. I'v said it several times before, "that this is the last version"... and then I just go and make a new one. But after adding a whole new faction and the last of the Glorianas left from the lore, which took an entire year, I really can't think of anything else to add. So lets just say that the chances of me making more versions of this mod are very slim and leave it at that. ;)

I want to give special thanks to the awesome guys in the community, Mirolog , JonathanZotack, Imperator, Dire_Venom, aZmoDen and IHorizonI for various help with the mod. (Also a special thanks to the people who donated to me - as promised I bought a nice bottle of rum to celebrate the 2.2 version)

That is all. I hope you, the player, enjoys the mod. Its a work of a dedicated fan with the help of friends for a game that the devs gave up on long before it reached the hights it could have. Its a fun game and I hope I'v managed to make a fun mod for you that expands on that game. Well over a thousand hours of unpaid work have gone into it and I hope you get thousands of hours of fun from it.

________________________________________
Changelog: Major changes from 2.1:
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Lots of changes have been implemented and are detailed in the readme file. But lets focus on the most important ones:

*Morale has been reworked so that fleets are less probable to rout when ships start to explode. Something which would make very big battles turn into entire enemy fleets just fleeing the battlefield. Factions which suffer most from morale, Tau, Ork and Tyranids have been buffed in various ways to help them a bit. Tyranid BS and Titans will no longer flee meaning that even if you kill the Admirals, you will still have to fight the biggest of their ships even if the smaller ones flee.

*Titans and Mega titans have been reworked so that they cost alot more - but are also alot more durable. This also makes them far less frequent in battles as the AI doesn't bring as many to battles as they used to. All in all, this means that Titans and Mega Titans are rarer - but more dangerous.

*Lance weapon damage for Imperials and Chaos have been nerfed a bit - meaning less alpha strike damage.

*Orks have had yet another overhaul making them even more deadly - now finally they are a real threat when they close the distance - and trust me, they will do that more often now.

*Admech has seen a general faction boost of shield levels to buff the faction a bit.

*Necrons have seen a substantial boost to HP and weapon damage across the board - but are also alot more expensive now. Meaning smaller but even more deadly necron fleets. They have also gotten several new ships with unique functions and abilities.

*The Dark Mechanicum has been added as a new faction. More about them further down in the document.

*45 new ships added.


New Faction: Dark Mechanicum
________________________________________

Overall this faction focuses more on lances, high power weapons, powerful shields and unique ships with strange abilities and functions rather than heavy armor or boarding. The faction is a bit weaker in regards to fighters/bombers as well than other factions, but have access to novas and some highly specialized carrier ships to make up for this. They cost a bit more than Chaos/Admech overall - but also have access to less skills/traits in the campaign to even it out a bit. It has access to several extremely dangerous titans and mega titans.

[Further information about all the factions and added ships can be found in the Readme text.]

You can download it here currently: (Nexus will follow tomorrow)

https://www.moddb.com/mods/skalgrim-mod/downloads/skalgrim-mod-22

+++[End of transmission]+++
Last edited by [VI] Skalgrim Fellaxe; May 20, 2023 @ 3:42pm
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Showing 1-15 of 110 comments
cerebron May 20, 2023 @ 6:34pm 
Thank you for you hard work! Trying it now.
FinaL May 21, 2023 @ 3:57am 
THANK you Skalgrim !
ur1k May 23, 2023 @ 3:06am 
awesome. thanks!!!
[VI] Skalgrim Fellaxe May 23, 2023 @ 12:57pm 
A collection of submods for the 2.2 version have been uploaded as well now. More buildpoints, less weapon damage and more HP submods included. Campaign submods that lets you play as other factions will be uploaded later this week.

https://www.moddb.com/mods/skalgrim-mod/downloads/submod-collection-for-skalgrim-mod-22
Kamen Rider May 23, 2023 @ 2:26pm 
Originally posted by VI Skalgrim Fellaxe:
A collection of submods for the 2.2 version have been uploaded as well now. More buildpoints, less weapon damage and more HP submods included. Campaign submods that lets you play as other factions will be uploaded later this week.

https://www.moddb.com/mods/skalgrim-mod/downloads/submod-collection-for-skalgrim-mod-22


any chance we can see the return of your mods that let you play as factions that didnt have campaigns again like the Waaagh Undivided submod ? Would love to play as orks with the 2.2 changes
Last edited by Kamen Rider; May 23, 2023 @ 2:27pm
I mean, its the text you quoted. "Campaign submods that lets you play as other factions will be uploaded later this week."
Kamen Rider May 23, 2023 @ 6:39pm 
Originally posted by VI Skalgrim Fellaxe:
I mean, its the text you quoted. "Campaign submods that lets you play as other factions will be uploaded later this week."
im sorry i missed that completely some how, my bad and thank you again for all your work
KingLemonVT/TTV Jun 5, 2023 @ 9:38am 
Originally posted by VI Skalgrim Fellaxe:
I mean, its the text you quoted. "Campaign submods that lets you play as other factions will be uploaded later this week."
I was looking for this answer and this seems to be what I was looking for!
I was trying to add the tauva alliance submod from 2.1 after installing the 2.2 primary mod, but it just wasn't working right. So it seems the other factions are just not out yet.
I only just got the game and beat it last week, so the timing was *almost* perfect. I will be waiting for the submods and my favorite blue fish people!
I'll publish them tonight. Got them done yesterday.
FinaL Jun 5, 2023 @ 11:16am 
You're a god Skalgrim, thank you very much for this!!!
Iron Knights Jun 5, 2023 @ 6:19pm 
That'd be great but my EAC got FUBAR throws error 30001 & event 5. While Steam says that Steam registry is not write-able. Uninstalled EAC cannot reinstall it.
BIGPAPADILF Jun 5, 2023 @ 7:43pm 
The man, the myth, the random youtube viking guy that pops up everytime I misspell skalgrim. Seriously, love the work, thank you for all your effort!
Kamen Rider Jun 5, 2023 @ 10:21pm 
any chance for a full faction replace mod in the campaign?
KingLemonVT/TTV Jun 5, 2023 @ 10:48pm 
Downloading the updated submod collection now! Can't wait!
Originally posted by Iron Knights:
That'd be great but my EAC got FUBAR throws error 30001 & event 5. While Steam says that Steam registry is not write-able. Uninstalled EAC cannot reinstall it.


You are supposed to turn the EAC off as per installation instructions before installing the mod. Other than that Im not really sure what you are doing.
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