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As Lack of Stuff says above, use your escorts to scout ahead. Your heavy weapons are great at long range sniping especially in the lock-on stance.
Stasis bombs are nice, but they also slow down torpedoes or bombers, so they dont bring much profit other than allowing my ships to get closer. Or am I wrong? I don't have many stasis bombs available but I have also noticed, then when I used once aeldar cruiser just made a rough turn and escaped the area.
As for getting closer, that is exactly what the Imperial Navy wants to do vs a kiting enemy. Good luck trying to beat a decent Aeldari fleet with torpedoes or fighter craft, theirs are better. Your macrocannons are your best weapon at least until you start pumping out Nova cannons and the closer you are the better.
On the topic of escorts the IN has arguably the best in the game in the Widowmaker. It single-handedly cuts down on a large portion of BS you get from Aeldar and the Nids while providing good value against all the other factions so long as you protect it properly. If you aren't using Widowmakers then start now.
https://steamcommunity.com/sharedfiles/filedetails/?id=2814203619
I do have one widowmaker ;-P
AI - based on what I have seen with chaos, yeah, ai is not a smart guy.
In normal battle I would put my fleet somewhere in the stealth position, maybe in gas cloud and put stealthed frigates in forward position to see more. But in this case I have to race quickly to intercept threats comming from different areas of the battlefield.
I'd say try to catch them in a stasis bubble then get within minimum range for an accurate Nova cannon shot. Go for their flagships if you can but take any decent target. The Lunar is really only gonna be good for ramming, Admiral abilities, and boarding. I think that battles doable but tricky. The escort mission kinda complicates things but at least they'll provide another target and some point defense. You're gonna have to lean hard on that Dominator.
Filling out the rest of both of your fleet caps would've also helped. You don't yet have the leadership to bring all that in at once but retreating a ship and bringing in fresh reinforcements can be clutch.
I generally pick an Escort I like and use it exclusively, For the IN it's the Firestorm, It's powerful weapon means I can just target a ship with it and let it snipe on it while I micromanage my line ships.
Regarding the battle-start you shared screenshots of, you seem to have equal forces and no static defenses to maneuver around. So thats good. You should promote your second fleets Cruiser (Dominator) to that admirals flagship, and fleshout the two fleets with another ship or two if possible.
At the start of a battle I always put 'silent running' on any ship that can use that stance. Your heavier ships should start in 'lock-on' stance.
Your escorts should range ahead some but not too far. (make sure you run the battle at slow speed as soon as you encounter the enemy). It's always fun to trigger the enemys scan so that they only mark a couple of ships (this isn't possible all that often, but it's cool when it happens). However, as you know, the Eldar can dish out the damage very fast, so you do want your bigger ships to start attacking them as soon as they are discovered. Once you've Id'd enemy line ships be sure to prioritize the system you want to disable first (I usually start with generators first, then engines). Fighters and torps don't work well against Eldar until their ships are all but dead anyway, but can do a good job of 'kicking them when they're down'. Ramming them is near impossible, but throwing boarding assaults at them can be effective.
Games, yeah, they are pretty much about reapproaching each issue from different angles - and as long game really allows this, then it is more than fine. Don't really love games that have only one solution to each problem.
I need to rethink my tactis. I believe part of the problem is that all the battles so far were easy - well, not exactly a walk in the park - I did have some issues, in several cases I had to jump my almost killed ships from the battle to save them ect, but I could at least project my firepower in a sensible way. And first battle with aeldari is like "whooom" and half of my fleet is dead ;-P. I kind of like it, what I don't like is that I haven't progressed that much in tactical sense. For a new player this game is pretty difficult - many ships, many types of weapons, little difficult to find best use of all possible variations of equipment if you had time to build only several LC's. This is why I've asked the question - besides, I always like to learn from more experienced players. So, thanks. I will retry my battle with current force and if it doesn't work, then I will try to look for older saves and try to have second take on campaign.
I guess one of the reasons I like Chaos and Necrons so much is that you arn't given soooo many ship choices. The Chaos fleet is very similar to the Imperiums Imperial Navy so once you're familiar with that fleets tactics you can hit the ground running when you play as Chaos. As for Necrons... they come in one flavor: spicy green death. :) With them you are lucky to have a choice of two ships in a class to choose from. As for the Tyranids... you drown in choices of ships, so it's near impossible to pick favs.
But the Imperium has good solid choices. I generally prefer the IN ships over Mechanicus and SM fleet ships. But you have to field fleets from each faction to keep your campaign going.