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white scars- their ships move a bit faster
ultramarines- unbreakable, no moral damage taken
iron hands- i got nothing
raven guard- improved stealth, or all line ships use running silent
space wolves- savage fury, crits damage 2 sub systems instead of 1
salamanders- plasma weapons do bonus damage to shields, or some kind of AoE flame thrower cone
imperial fists- -2 to boarding assault against them
again these are just ideas but you get my point how SM could have intresting things instead of just being skins
He said they have -2 boarding actions against "them", alluding to Imperial Fists being masters of defence. Slightly strange phrasing, but I get it. The previous faction he mentioned in that sentence was Chaos.
- He didn't say anything about Imperial Fists fighting Black Templars, he stated the marines should have faction specific space stats. That could actually be interesting..
.. White Wolves causing extra critical hits in boarding actions..
.. Dark Angels being more accurate against Chaos, hunting fallen Angels..
.. Ultramarines firing their weapons slightly faster perhaps..
.. White Scars perhaps being slightly faster, or having longer afterburn..
.. Black Templars might have a bonus against any Xenos faction, such as Eldar, Tyranid, Orks and Tau. Say more accurate weapons. Or +1 boarding action for each class of ship against these races.
Could be fun if the Spacemarines actually had a Chapter trait each.
Ultramarines: faster reload times and/or faster recharge on abilities and stances (strict followers of the codex and all)
Blood Angels: increase chance of critical actions on boarding and/or faster reload times (when not affected by the black rage they are very disciplined).
Space Wolves: better boarding actions and don’t know what else... maybe a special “howl” AoE (usuae once per battle) that lowers enemy morale?
Iron Hands: increased armor and/or higher crit chance with macros/lances
Salamanders: higher crit chance with macros/lances and dont know what else...
Imperial fists: better effect with Lock On/brace for impact stance and increased defence agaisnt boarders.
White Scars: faster ships and either increased edfect on Reload Stance or higher crit chance in boarding
Raven Guard: all ships can use running silent with manuevers and higher crit chance with boarding or weapons.
So on so on.
They also need a ship with pysker abilities. Say a Strike Cruiser with a Librarian cadre onboard that instead of torpedoes or strike craft they have 2 different pysker attacks...
Also, the Space Wolves have 12 great companies instead of the normal 10 companies requieres by the codex. So they might have around 1200-1500 marines. Black Templars on the other hand, are rumored to have a little over 5000 marines spread out across all their crusade fleets... (some fleets will have only a couple hundred marines, others more than a thousand...)
I would happily pay for this to be reintroduced as well as a Sandbox mode which would allow you to put your own spin/lore on a particular campaign. For example I have my Space marine fleet with chapter master trait squaring of against the vengeful spirit (so in my own head I have Dante and Abaddon squaring of in my own little universe)
But I'd also love a choaos campaign/sandbox so I Could create my own plauge fleet and invade cadia. I also really miss the plauge cloud given of by nurgle vessels. Was a really nice aesthetic touch.
I think if they added minor buffs like discussed above to reinforce chapter stereotypes (in a positive way for a change) the fan Base would go nuts, and rightly so. Even more lore, even more fluff reflected and overall even more fun!
If different loyalist chapters were to have unique bonuses, they would need to be balanced carefully so that players won't feel penalized for picking their favourite chapter.
Nope. The standard assumption is that BT have about 6000 marines. And while the estimates vary from about 1500 - 3000 marines, for the current Space Wolfs, that is actually very little if you look more closely to the BT. So lets.
The Black Templars have 6000 battle brothers called Initiates. They also have about 5500 Neophytes - ( trainees that have undergone the transformations but are still not deemed worthy enough to be full brothers and are under the tutilage of a Initiate.)
Now that accounts for the Crusade fleets, but there is another part that boosts the numbers of the BT alot that people tend to overlook. The garrison worlds.
When Black Templars conquer a planet they sometimes create a garrison on that world for recruiting and also to keep the planets population in check so that the population are keept devout followers to the Imperial Creed. On each of these worlds the garrison only has 10 Initiates, and 10 Neophytes with the gear and capacity to train/hold/equip 100 Space marines in a short amount of time in the chapter Keeps, which are smaller than the Fortress Monestarys of other chapters, but far more numerous.
The stated number of garrison worlds that the BT has control over is around 250. Altough this is old lore, its the only I'v ever seen. This means that the BT numbers are more along the line of this:
In the crusade fleets: 11 000- 12 000.
On the Garrison worlds: In total around 10 000.
It would not be a wrongfull estimate to say that the BT have somewhere along the line of 15 000 - 22 000 members.
Not counting planetary militias, PDF etc.
If the BT ever went full Crusade mode and decided to create a legion, they could have 100 000 members in a time as short as 120 years taken their current numbers and time to grow new geneseed. But they don't- for fear that the Inqusition would deem them as a danger despite them being fanatically devout. Or perhaps, because they are...
Actually all imperial and SM flame weapons are fueled by prometheium , which according to the lore burns in vacuum just fine.