Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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PLEASE ADD BLACK TEMPLARS.
I honestly don't understand why they didn't add the Templars as a subfaction on launch, I get they want the founding chapters but it wouldn't kill them to add arguably one of the most popular mainstream chapters, and the absolute MOST likely chapter to be involved in void warfare, given its their chapter's speciality and they have way more marines/fleets to spare than any other chapter.

I honestly love Black Templars so much that I'd pay a few quid for a DLC pack adding them to the game, preferably with custom voice lines and a unique upgrade/technical skill.
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Showing 1-15 of 22 comments
Androgos Mar 19, 2019 @ 10:49am 
i agree they should add more chapetrs but i really want them to give chapters tactics like chaos has. example imperial fist has -2 to boarding actions against them since they are masters of defense
FroGG2 Mar 19, 2019 @ 11:04am 
ALWAYS ANGRY!!!!! ALL THE TIME!!!!! WE NEED THE ANGRY MARINES!!!!!
Tacitus Mar 19, 2019 @ 5:19pm 
Originally posted by Androgos:
i agree they should add more chapetrs but i really want them to give chapters tactics like chaos has. example imperial fist has -2 to boarding actions against them since they are masters of defense
Why would the Imperial Fists be fighting against the Black Templars? 0_0 But indeed, it would be interesting if the different loyalist chapters had different bonuses similar to the different Chaos warbands.
Androgos Mar 19, 2019 @ 7:31pm 
im not implying the fists should fight the black templars, i was just going on an idea that occuerd to me. and i feel its unfair chaos gets some cool distinct skills but SM dont they are just as varied i can think of several easy ones.

white scars- their ships move a bit faster
ultramarines- unbreakable, no moral damage taken
iron hands- i got nothing
raven guard- improved stealth, or all line ships use running silent
space wolves- savage fury, crits damage 2 sub systems instead of 1
salamanders- plasma weapons do bonus damage to shields, or some kind of AoE flame thrower cone
imperial fists- -2 to boarding assault against them

again these are just ideas but you get my point how SM could have intresting things instead of just being skins
Error3000 Mar 19, 2019 @ 11:55pm 
Originally posted by Androgos:
im not implying the fists should fight the black templars, i was just going on an idea that occuerd to me. and i feel its unfair chaos gets some cool distinct skills but SM dont they are just as varied i can think of several easy ones.

white scars- their ships move a bit faster
ultramarines- unbreakable, no moral damage taken
iron hands- i got nothing
raven guard- improved stealth, or all line ships use running silent
space wolves- savage fury, crits damage 2 sub systems instead of 1
salamanders- plasma weapons do bonus damage to shields, or some kind of AoE flame thrower cone
imperial fists- -2 to boarding assault against them

again these are just ideas but you get my point how SM could have intresting things instead of just being skins
aren't all marines like, morale free? and stealth fleet would be one hell of a cancer to play
Flame....thrower cone?
PureH Mar 20, 2019 @ 12:51am 
The Space Wolves actually have more man power than the black templars.. anyway.. I doubt they will add in a chapter that wasn't once a legion... and tbh We already have the most popular marine armies anyway.
Error3000 Mar 20, 2019 @ 1:45am 
Originally posted by Sarah Huckabee Sanders:
Flame....thrower cone?
because flames work in space apparently
Ewalden Mar 20, 2019 @ 2:34am 
Originally posted by Tacitus:
Originally posted by Androgos:
i agree they should add more chapetrs but i really want them to give chapters tactics like chaos has. example imperial fist has -2 to boarding actions against them since they are masters of defense
Why would the Imperial Fists be fighting against the Black Templars? 0_0 But indeed, it would be interesting if the different loyalist chapters had different bonuses similar to the different Chaos warbands.

He said they have -2 boarding actions against "them", alluding to Imperial Fists being masters of defence. Slightly strange phrasing, but I get it. The previous faction he mentioned in that sentence was Chaos.
- He didn't say anything about Imperial Fists fighting Black Templars, he stated the marines should have faction specific space stats. That could actually be interesting..

.. White Wolves causing extra critical hits in boarding actions..
.. Dark Angels being more accurate against Chaos, hunting fallen Angels..
.. Ultramarines firing their weapons slightly faster perhaps..
.. White Scars perhaps being slightly faster, or having longer afterburn..

.. Black Templars might have a bonus against any Xenos faction, such as Eldar, Tyranid, Orks and Tau. Say more accurate weapons. Or +1 boarding action for each class of ship against these races.

Could be fun if the Spacemarines actually had a Chapter trait each.
Last edited by Ewalden; Mar 20, 2019 @ 2:38am
Queco Jones21 Mar 20, 2019 @ 4:39am 
I completely agree with the idea that Space Marine chapters should have different traits...

Ultramarines: faster reload times and/or faster recharge on abilities and stances (strict followers of the codex and all)

Blood Angels: increase chance of critical actions on boarding and/or faster reload times (when not affected by the black rage they are very disciplined).

Space Wolves: better boarding actions and don’t know what else... maybe a special “howl” AoE (usuae once per battle) that lowers enemy morale?

Iron Hands: increased armor and/or higher crit chance with macros/lances

Salamanders: higher crit chance with macros/lances and dont know what else...

Imperial fists: better effect with Lock On/brace for impact stance and increased defence agaisnt boarders.

White Scars: faster ships and either increased edfect on Reload Stance or higher crit chance in boarding

Raven Guard: all ships can use running silent with manuevers and higher crit chance with boarding or weapons.

So on so on.

They also need a ship with pysker abilities. Say a Strike Cruiser with a Librarian cadre onboard that instead of torpedoes or strike craft they have 2 different pysker attacks...

Also, the Space Wolves have 12 great companies instead of the normal 10 companies requieres by the codex. So they might have around 1200-1500 marines. Black Templars on the other hand, are rumored to have a little over 5000 marines spread out across all their crusade fleets... (some fleets will have only a couple hundred marines, others more than a thousand...)
Captain Titus Mar 20, 2019 @ 5:28am 
To be honest I am really hoping they can reintroduce the "specific" traits for each faction. I know it's unlikely but I really miss my imperial vessels with space marine/mechanicus/ Inquisiton upgrade perks.


I would happily pay for this to be reintroduced as well as a Sandbox mode which would allow you to put your own spin/lore on a particular campaign. For example I have my Space marine fleet with chapter master trait squaring of against the vengeful spirit (so in my own head I have Dante and Abaddon squaring of in my own little universe)

But I'd also love a choaos campaign/sandbox so I Could create my own plauge fleet and invade cadia. I also really miss the plauge cloud given of by nurgle vessels. Was a really nice aesthetic touch.

I think if they added minor buffs like discussed above to reinforce chapter stereotypes (in a positive way for a change) the fan Base would go nuts, and rightly so. Even more lore, even more fluff reflected and overall even more fun!
Tacitus Mar 20, 2019 @ 6:02am 
Indeed, I get his main point and I agree with it completely. Another feature a Black Templars fleet could have is a different admiral skill to replace Emperor's Tarot--the Black Templars despise psykers so much that their chapter has no Librarians, and they have nearly come to blows with other, more psychically active chapters.

If different loyalist chapters were to have unique bonuses, they would need to be balanced carefully so that players won't feel penalized for picking their favourite chapter.
Last edited by Tacitus; Mar 20, 2019 @ 6:02am
Originally posted by PureH:
The Space Wolves actually have more man power than the black templars.. anyway.. I doubt they will add in a chapter that wasn't once a legion... and tbh We already have the most popular marine armies anyway.

Nope. The standard assumption is that BT have about 6000 marines. And while the estimates vary from about 1500 - 3000 marines, for the current Space Wolfs, that is actually very little if you look more closely to the BT. So lets.

The Black Templars have 6000 battle brothers called Initiates. They also have about 5500 Neophytes - ( trainees that have undergone the transformations but are still not deemed worthy enough to be full brothers and are under the tutilage of a Initiate.)

Now that accounts for the Crusade fleets, but there is another part that boosts the numbers of the BT alot that people tend to overlook. The garrison worlds.

When Black Templars conquer a planet they sometimes create a garrison on that world for recruiting and also to keep the planets population in check so that the population are keept devout followers to the Imperial Creed. On each of these worlds the garrison only has 10 Initiates, and 10 Neophytes with the gear and capacity to train/hold/equip 100 Space marines in a short amount of time in the chapter Keeps, which are smaller than the Fortress Monestarys of other chapters, but far more numerous.

The stated number of garrison worlds that the BT has control over is around 250. Altough this is old lore, its the only I'v ever seen. This means that the BT numbers are more along the line of this:

In the crusade fleets: 11 000- 12 000.

On the Garrison worlds: In total around 10 000.

It would not be a wrongfull estimate to say that the BT have somewhere along the line of 15 000 - 22 000 members.

Not counting planetary militias, PDF etc.

If the BT ever went full Crusade mode and decided to create a legion, they could have 100 000 members in a time as short as 120 years taken their current numbers and time to grow new geneseed. But they don't- for fear that the Inqusition would deem them as a danger despite them being fanatically devout. Or perhaps, because they are...
Originally posted by Queco Jones21:
I completely agree with the idea that Space Marine chapters should have different traits...

Ultramarines: faster reload times and/or faster recharge on abilities and stances (strict followers of the codex and all)

Blood Angels: increase chance of critical actions on boarding and/or faster reload times (when not affected by the black rage they are very disciplined).

Space Wolves: better boarding actions and don’t know what else... maybe a special “howl” AoE (usuae once per battle) that lowers enemy morale?

Iron Hands: increased armor and/or higher crit chance with macros/lances

Salamanders: higher crit chance with macros/lances and dont know what else...

Imperial fists: better effect with Lock On/brace for impact stance and increased defence agaisnt boarders.

White Scars: faster ships and either increased edfect on Reload Stance or higher crit chance in boarding

Raven Guard: all ships can use running silent with manuevers and higher crit chance with boarding or weapons.

So on so on.

They also need a ship with pysker abilities. Say a Strike Cruiser with a Librarian cadre onboard that instead of torpedoes or strike craft they have 2 different pysker attacks...

Also, the Space Wolves have 12 great companies instead of the normal 10 companies requieres by the codex. So they might have around 1200-1500 marines. Black Templars on the other hand, are rumored to have a little over 5000 marines spread out across all their crusade fleets... (some fleets will have only a couple hundred marines, others more than a thousand...)
I'm pretty sure the whole joke about the great companies is that they have about a 1000 wolves each since the wolves didnt want to follow the codex they just broke up the legion into smaller chunks but no where near codex standards Ive heard estimates of the wolves numbers being in the 10,000-12,000 range making them the 2nd largest SM force after the BT who supposedly have somewhere up to 20,000 total
Fygment Mar 20, 2019 @ 9:29am 
Originally posted by Error3000:
Originally posted by Sarah Huckabee Sanders:
Flame....thrower cone?
because flames work in space apparently

Actually all imperial and SM flame weapons are fueled by prometheium , which according to the lore burns in vacuum just fine.
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Date Posted: Mar 19, 2019 @ 10:24am
Posts: 22