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It is clear that they abandoned any form of comon sense when coming up with this pile if bs
I like the story itself and some ideas but its just badly implemented
The battle scripts are flawed to say the least. Allied fleets make their dramatic entrance when the fight is practicly already finished, bosses kill their own fleets more than yours etc.
I think a lot of this could be fixed with modding, but also the devs could have spent more time on it.
They probably figured it wasn't worth the investment.
The story missions are hit or miss for me. I like that they all have some element or unique feature to them. The problem is often unclear objectives. Or little idea what you should be doing. For instance the Dark Throne as the Imperium has you go and capture points...but there's no idea before where these are, and there's a time limit (not mentioned) to get to them, so I failed the first time because of this. Went back a second time and had a small ship to capture the points.
On the other hand there's ones with interesting features. However, sometimes these features are annoying. For instance the Chosen of Abaddon with the pillars. You need to come to the enemy ship and the pillars are a challenge but also a bit annoying.
And of course the Ancient One is annoying, I had to cheese that one.
Some missions are better though. I quite enjoyed Os'Tara, and I liked the Ork elimination mission.
I never said I couldn't beat the missions, idiot, I said they aren't fun.
I should explain a bit better. I like the CONCEPT of the missions I just think most of them lack any real testing and are either ♥♥♥♥ simple easy or just too slow. The story is what i enjoy most, Im just finding the mechanics and how some of them ru nto be weak
Not meaning to compare to the first game. The first game had no real themed missions... just a repetitive ... 6 different misisons to do to advance it. There were a few but nothing like what we have here.
You explain my point better then I did. That they are cool in theory but badly implemented for the most part
what the first game got right(er) was just the storytelling and the atmosphere. You just wanted to continue to get the story. The decisions you had to make felt like they had some meaning to it and you actually cared about it.
this mess here just bored the heck out of me. i did not care which space marine faction to help and if i should kill the stupid eldar or not. I ended up wishing i could kill the dumb inquisitor with them.
I think what they did wrong is try to integrate a fixed story into what is essentially a grand campaign system. The invasions are lame and you cant bring full forces to bear... so why have 12 fleets when only 3 can go on a mission anyways?
Its a fricken mess
I've enjoyed the campaign - on easy - but there are a lot of improvements which could be made.
yes thats true, they realized it like that to save money. have one big sector map with (often irrelevant) planet bonuses and a few completely generic cutscenes. voila you can advertise 3 campaigns. just add an urgency meter and a ♥♥♥♥♥♥♥♥ of invasions to try and hide the shallowness of the whole thing