Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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Dathek Mar 18, 2019 @ 11:59am
Awful story missions
Anyone else annoyed with how some of the story based missions just seem to take xtra long and are repetitive as all hell to the point its not interesting/ 3 waves of orks to stop them from killing the titans, the stupid phoenix ashes mission, etc etc

Its like the devs never actually playtested these battles to see if they were fun or not
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Showing 1-15 of 24 comments
STC Mar 18, 2019 @ 1:02pm 
they obviously never have.

It is clear that they abandoned any form of comon sense when coming up with this pile if bs
Dathek Mar 18, 2019 @ 1:03pm 
Its unfortunate because the potential for them to be fun is there. Its like they swung for a home run but keep hitting fowl balls
I like the story itself and some ideas but its just badly implemented
Uporcpine Mar 18, 2019 @ 1:06pm 
This game was designed and balanced for MP and it shows. Few story missions were quickly slapped together, then the gaps filled with the god awful threat - invasion mechanic.
The battle scripts are flawed to say the least. Allied fleets make their dramatic entrance when the fight is practicly already finished, bosses kill their own fleets more than yours etc.
I think a lot of this could be fixed with modding, but also the devs could have spent more time on it.
They probably figured it wasn't worth the investment.
Dathek Mar 18, 2019 @ 1:48pm 
Yeah the allied fleets are pretty useless. A good example was the tyranid ancient mission. Total garbage
OPFOR Mar 18, 2019 @ 1:52pm 
gEd GuD !
GeekFreak Mar 18, 2019 @ 2:13pm 
I don't know, I actually like the change of pace in some of the story missions. They almost always introduce a new element into the formula. I'm playing through the necron campaign and it was interesting to time my assaults with the solar flairs, it was interesting to not know if I could trust my radar, and it was interesting to suicide run my bonus character to do a last lightning strike on the titan to complete a mission.
Cosmic Cat Mar 18, 2019 @ 3:54pm 
I liked the story missions and wanted more! Never played the first game so I have nothing to compare to there (if that's the reason you don't like it).
Ashantai Mar 18, 2019 @ 4:08pm 
Like Woob i never played the first one.

The story missions are hit or miss for me. I like that they all have some element or unique feature to them. The problem is often unclear objectives. Or little idea what you should be doing. For instance the Dark Throne as the Imperium has you go and capture points...but there's no idea before where these are, and there's a time limit (not mentioned) to get to them, so I failed the first time because of this. Went back a second time and had a small ship to capture the points.
On the other hand there's ones with interesting features. However, sometimes these features are annoying. For instance the Chosen of Abaddon with the pillars. You need to come to the enemy ship and the pillars are a challenge but also a bit annoying.
And of course the Ancient One is annoying, I had to cheese that one.

Some missions are better though. I quite enjoyed Os'Tara, and I liked the Ork elimination mission.
Dathek Mar 18, 2019 @ 4:15pm 
Originally posted by OPFOR:
gEd GuD !

I never said I couldn't beat the missions, idiot, I said they aren't fun.
Dathek Mar 18, 2019 @ 4:16pm 
Originally posted by GeekFreak:
I don't know, I actually like the change of pace in some of the story missions. They almost always introduce a new element into the formula. I'm playing through the necron campaign and it was interesting to time my assaults with the solar flairs, it was interesting to not know if I could trust my radar, and it was interesting to suicide run my bonus character to do a last lightning strike on the titan to complete a mission.

I should explain a bit better. I like the CONCEPT of the missions I just think most of them lack any real testing and are either ♥♥♥♥ simple easy or just too slow. The story is what i enjoy most, Im just finding the mechanics and how some of them ru nto be weak
Dathek Mar 18, 2019 @ 4:18pm 
Originally posted by Ashantai:
Like Woob i never played the first one.

The story missions are hit or miss for me. I like that they all have some element or unique feature to them. The problem is often unclear objectives. Or little idea what you should be doing. For instance the Dark Throne as the Imperium has you go and capture points...but there's no idea before where these are, and there's a time limit (not mentioned) to get to them, so I failed the first time because of this. Went back a second time and had a small ship to capture the points.
On the other hand there's ones with interesting features. However, sometimes these features are annoying. For instance the Chosen of Abaddon with the pillars. You need to come to the enemy ship and the pillars are a challenge but also a bit annoying.
And of course the Ancient One is annoying, I had to cheese that one.

Some missions are better though. I quite enjoyed Os'Tara, and I liked the Ork elimination mission.


Not meaning to compare to the first game. The first game had no real themed missions... just a repetitive ... 6 different misisons to do to advance it. There were a few but nothing like what we have here.

You explain my point better then I did. That they are cool in theory but badly implemented for the most part
STC Mar 18, 2019 @ 5:35pm 
yes 6 missions as compared to the 2 we have here.

what the first game got right(er) was just the storytelling and the atmosphere. You just wanted to continue to get the story. The decisions you had to make felt like they had some meaning to it and you actually cared about it.

this mess here just bored the heck out of me. i did not care which space marine faction to help and if i should kill the stupid eldar or not. I ended up wishing i could kill the dumb inquisitor with them.
Dathek Mar 18, 2019 @ 6:01pm 
Originally posted by STC:
yes 6 missions as compared to the 2 we have here.

what the first game got right(er) was just the storytelling and the atmosphere. You just wanted to continue to get the story. The decisions you had to make felt like they had some meaning to it and you actually cared about it.

this mess here just bored the heck out of me. i did not care which space marine faction to help and if i should kill the stupid eldar or not. I ended up wishing i could kill the dumb inquisitor with them.

I think what they did wrong is try to integrate a fixed story into what is essentially a grand campaign system. The invasions are lame and you cant bring full forces to bear... so why have 12 fleets when only 3 can go on a mission anyways?

Its a fricken mess
Ashantai Mar 18, 2019 @ 6:39pm 
It is a curious system where you have a lot of fleets, but can't recruit more than a certain number...yet cannot transfer ships between them and only use 3 at once. And then by the end you have 30,000 resources, nothing to spend them on, and no extra fleets to build.

I've enjoyed the campaign - on easy - but there are a lot of improvements which could be made.
STC Mar 18, 2019 @ 7:04pm 
Originally posted by Dathek:

I think what they did wrong is try to integrate a fixed story into what is essentially a grand campaign system. The invasions are lame and you cant bring full forces to bear... so why have 12 fleets when only 3 can go on a mission anyways?

Its a fricken mess

yes thats true, they realized it like that to save money. have one big sector map with (often irrelevant) planet bonuses and a few completely generic cutscenes. voila you can advertise 3 campaigns. just add an urgency meter and a ♥♥♥♥♥♥♥♥ of invasions to try and hide the shallowness of the whole thing
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Date Posted: Mar 18, 2019 @ 11:59am
Posts: 24