Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Try ramming where you can with bigger ships or equal sized vs smaller ones using brace for impact stance on your ship. Imperial navy ships with macro weaponry deal more damage at a shorter range so if using a gunboat tactic use reload stance and close to less than 4,500 range. Make sure you click on the enemy ship to target sections to destroy. If the enemy is using brace for impact then taking out the deck will make it a lot easier to kill. Torpedoes deal large amounts of damage if you can get a salvo to hit. Also I find boarding a good way to cripple enemy ships and space marines seem to kill all the crew before they actually destroy the ships half the time.
Use lance weapon ships for increased critical chances to cripple ships and macros/torps/ramming to kill. Also interceptors can be used to destroy enemy defence turrets and keep thier defence turrets busy shooting them while you torpedo them. Choas are strongest at long range. Melta torpedoes and ramming do large damage to enemy moral to route ships.
Good Luck.
Use brace for impact only if you Rame ore youre schilds go down so Chose some Agessive at yore choice at the begining you can change that after a schort time if needed. (So at the beginig not Brace for impact somting else)
Aktivate in the Option Youre favorit Batteltyp of 2 Posibel
There some nice some nice Extrbatel otion to Aktivate.
Systems have difrent Repare rates on Hard it is good to now.
I win on Hard on the Old Patch.
Try to hold your outkeep on a Acaptebel Level. (Hint much more Honor if youre feet is weeker as the Computer in Atackpoints)
Use Batelplans to change Invasions timing get Batelplans from Comad ships over Boarding or Planets. You can never stopp all invsion give Up systems with low income and now features.
Be ready if the Tyranids Come then do the Side
So let youreself time at the begining use Otion to skip Turns of Computer (Look in the option some fetures are nice) Make all side quest priorice them
1. Time i let Run Defeet Alert ever near the higest level.
Presure begins when the Tyranids come so be preared for 3600 Fleets.
It is even posibel to reload at the end turn weren and how much invasions come.
PS The game is Ugly grinding :(
If the Tyranids Come change from let youre self time to do the Sidequest as was as Possibel
Priosise them after that Priosise Main quests also faster.
My 1. Strategy was to use Spacemarine with bording but this is badly neferd after the Patch.
So now i wood say 1. Mechanicus Only dictator Ships Use Figthersfor Scouting Bomber to hit Near singel Targets Stay in a Gascoud Use ever 2 Comader up to 3 if Posibel.
Wy Mecaicus so strong are 2 Endles Spam DPS Abilitys wit 3 Comaders you got 3-6 as it be a bit
of luck what you get.
Tip enemy flies ever in Line to a Capture Point or youre nerest ship. Only Astroids chage that may be a bit.
2. Imperium i Use only Mars stay in a Gascloud scout with Figters almost same as 1.
Abiltys are gabige in my opinon But Killer is a must have.
3. Space Marine Bording still work but Bordigstopedos get a big hit.
Abiltys are gabige in my opinon But Killer is a must have. Even more after the Patch
Relod battels if no needet Big Gascloud they are automaticly saved :)
Higer advancet Metode is use only 2-3 Mecanicus comader with Cloace Fast schip.
Dps only come forme the 2 DPS Skills if you Lucky you get 6 of that with 3 Komanders.
Only cloace and run away i do this as necro.
The have only 1 DPS endles abilty but on all comanders.
Tip you can relowd abiltys of Comanders at the Turn the change only load the turn before end Turn and you get new abiltys on that comader in the by list.
My best resould on Necron was wit 400 Ship Points 2 Comader 2 DPS Skills win againts 4800 Ship points and get over 2000 Honor points.
Honor you get more Points if youre fore is much weaker so even a lost batel can give much points if you destoyed some ships ....
2. If we have Capture Point batel Computer fly ever in a Strate Line frome 1 Capture Point to the Nearest Capture Point and mostly stand diretly in the mid of the Center.
It is posibel to win this battel with out any Figting use Clocked Scouts at all poits and get 1 near all 5 Points an run away when the comp come it is not easy somtimes imposibel.
Somtimes reload the Battelfield. Problem are here more enym Comaders the fly not ever in the same direction same Capture point .
This is my Style i do not use any Ram Atacks Spire is almost usless for me and got 2 Beter Comaders on his side maybe warp out is also a otion never used that :) he stays in a Mars.
If i use endles DPS Abiltys with cloack i Play Most on fastet Speed and Pause if i use my Abilitys somtimes not but that is more dangeros. And only run away .....
In this metod a Reinforcment from The Computer the bigest problems and Scout schips.
Sorry not my main languge
First 50 turns on hard