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So essentially I had my escorts "bait" by attacking the Ancient one first.
That made the Ancient one move down to the map so when I get reinforcements they can get into the fight.
While this happened the Ancient one eventually focused on my main tomb ship and I just kept them on the run with "RELOAD". The Reload meant they would shoot faster and reload the inertial driver faster.
When the Scream was about to happen I simply teleported my ships out of the way at the last minute.
Didn't take long to kill it despite reinforcements coming in I just focused fire on the Ancient one.
The Shrouds were my sacrifice and I just threw them into the fire whenever they came in but I think I could've won the battle even without them.
The key is the lightning strike/boarding action spam. Boarding action removes more troops but obviously you have to be closer.
As a Necron you're not going to kill it traditionally as it has a rediculous 8k health and one of the fastest large ship movement speeds in the game.
Once you take its troops down to 0 it dies and the Tyranid reinforcements don't matter as the mission immediately ends on its death.
The other issue I see with boarding it repeatedly is that that strategy seems to work a lot better for Astartes, who can have lightning strikes, boarding torpedoes, and Thunderhawks all on one ship for rapid use... and 'Honour the Chapter' if you get close enough. That's four spammable boarding actions per ship, versus one lightning strike on cooldown. Still, I do see the value in your strategy, since it isn't as tedious or dangerous for your ships as what i did.
What worked for me was bringing the faction leader in a Cairn battleship with an escort for backup and a Reaper battlecruiser, a second fleet with similar composition, and a third fleet of all Shroud light cruisers. I sent the escort to aggro the Ancient One whilst keeping all of my forces near the starting area--you want the Ancient one to come to you so that its reinforcements will have a longer distance to travel.
I used one of the Shrouds to kite it whilst I had the two Cairns and the battlecruiser keep pounding it until it finally died. I did lose several Shrouds (and the admiral of that fleet), but no battleships were lost.
No matter how you do it, though, it's damned tedious to deal with this mission. What makes it even worse is that normal Tyranid invasions aren't much of a problem for the Necrons--it's actually nice to have Tyranids attack other factions' holdings, because the bugs don't build space stations on territory they fortify.