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I mean you can play on easy (in campaign and skirmish), you can also (in skirmish) set AI point limit to something low and then make a custom fleet with roughly the same amount of points (or less or more, up to you)
also some really good fleets are just a few powerful ships, you can try (against easy AI if you want) stuff like 2x Space Marine BattleBarge (whichever version you prefer), 2 Necron Cairns or 3 arcs (Adeptus Mechanicus) or 3 Chaos Despoilers
(all those fleets fit within 1000 points but you can set the AI to have something around 600-800 points if you want, tho remember you can only set AI point limit in skirmish)
I usually prefer to play the game on the "balance" difficulty. That's most often some form of "Normal", sometimes "Hard". I myself prefer various shades of Normal.
Easy enough for the Skirmish. It's the Campaign that bothers me. I tried BFGA1 and it was just painful. Ok, I don't prefer to micro more than I need(less is better here) and it'd seem Armadas are inherently Micro-intensive. Why aren't they Turn-Based as they were originally designed?
I want to play BFGA 1 then proceed into 2, but...I'm just afraid of all the buttons and all the Micro. Believe it or not, BFGA 1 made me angry. I haven't even lost, it's not that hard, but it's some psychological unease.
And I actually started to dislike 40k. I don't know what happened, but it now looks and feels so childish to me. Maybe because of "neverending war"? Nothing of significance happens and then I simply don't care(Fall of Cadia and such were really brightspots, but we're back to same old same old now). It don't help that I'm too literal and I miss hidden humor in it all(I see only carnage and that I find tiring)..
tldr: It's more about psychological tension about Micro.
but its important to remember that games are supposed to be fun, if you are not having much fun you could or even should take a break, if you want to come back to the game, nice, if not, at least you are not stressing yourself in your free time
Thank you for all your help. It's more about micro and first impressions(I recently became quite averse to it, there's probably more to it). I'll try more later. Is there such a mod for BFGA 1 or only for 2?
It looks badass and it feels badass, it's just all those buttons! I would just automate everything except the Main Ship, but that won't end up efficient or proper. Ships will end blowing up!
I also find it sad that I don't have a Corsair Campaign. Lugganath(and somewhat Alaitoc) and Sunblitz are such a (missed) potential. I really like Corsairs.
Just one more question: vs AI(Skirmish, Campaign etc) is designed around what? Normal?
In the first? I take it goes something like this:
Easy: *0.75(or *0.5)
Normal: *1
Hard: *1.25(or *1.5)
Extreme: *2
In general, I'd expect Normal not to tamper with anything. I'll overcome those problems of mine, I've grown too complacent and freewheeling. Stuck in a rut if you would.
I also...this ♥♥♥♥ should really be turn based. Because it is a turn based game in its original form, devs should really stop drooling over Real-Time(imo, overrated, especially on the Strategy front) and start producing quality instead of "hot" products. As it is now, it's just too unfair. Especially to players with poor micro like me. I set most things to auto(abilities, facing, even give over the control of ships to AI), but I still need to micro. Because ♥♥♥♥♥♥♥ keep going through Asteroids etc.
I want to like it, but...it's not easy. Poor allied AI(=fake difficulty), poor gameplay modes(only good one being Cruiser Clash imo), enemies cheating(gee, nice torpedo launches!) etc. BFGA 1 is a nice attempt, is 2 better?
BFGA 1 was very unfairly stacked against you. But the enemy AI was really dumb to. Sure it had auto-cast on its stuff but it never did anything particularly smart and eldar would lose if you parked yourself in a corner since the Eldar are about hit and run and since you are in a corner they can't run through you they have to double back. The AI cheated heavily in non-cruiser clash game modes since it would know where the objectives were before they showed up (the invasion mode where you have to support ground troops does not show players where the points of interest will be... but the AI will magically hover towards them).
BFGA 2 is much easier in contrast due to being more lenient and giving the player more to use. Turning off the timer pretty much negates all difficulty in the game.
Yeah, one of enemies was chasing my Eldar Carrier(Solaris I think) and he went through the minefield! With that said, how do you even counter Eldar Carriers pecking you to death? Can't outrun them, can't box them in...and once you're crippled, they'll simply turn to spam those Starcannons(I think) at you and kill you. Imperium(in general) and Orks(somewhat) have the hardest time against this cheese.
But I really wish Eldar were designed differently. More shields, less HP, they can keep Holofield...you know, true hit and run.
But yeah, in BFGA 1 the enemy cheats too much. That's annoying.