Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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Gorwe Jan 21, 2021 @ 4:19am
Too hard?
I mean, I tried BFGA1 and it just seems entirely too hard. I hate that Tindalos took a Dark Souls approach to these games, there is SO MUCH to handle and understand in these games and they give you some piss poor tutorial?

I mean, BFGA is a cool series, innit, but I feel like it's just not for me. Partly because of that mentality and partly because I S.U.C.K. when controlling multiple high priority units(I like DnD games, but I hate RTwP ; something I think BFGA is). I'd really love to like it and to play it, but...some better tutorial(s)? Plus, I'd like if I controlled 3 ships max, ideally just one, this is not appealing to me at all.
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Showing 1-15 of 38 comments
You can always play it on easy.
Error3000 Jan 21, 2021 @ 5:20am 
Dark Souls approach?
I mean you can play on easy (in campaign and skirmish), you can also (in skirmish) set AI point limit to something low and then make a custom fleet with roughly the same amount of points (or less or more, up to you)
also some really good fleets are just a few powerful ships, you can try (against easy AI if you want) stuff like 2x Space Marine BattleBarge (whichever version you prefer), 2 Necron Cairns or 3 arcs (Adeptus Mechanicus) or 3 Chaos Despoilers
(all those fleets fit within 1000 points but you can set the AI to have something around 600-800 points if you want, tho remember you can only set AI point limit in skirmish)
Gorwe Jan 21, 2021 @ 5:46am 
Originally posted by Skalgrim Fellaxe:
You can always play it on easy.

I usually prefer to play the game on the "balance" difficulty. That's most often some form of "Normal", sometimes "Hard". I myself prefer various shades of Normal.

Originally posted by Error3000:
Dark Souls approach?
I mean you can play on easy (in campaign and skirmish), you can also (in skirmish) set AI point limit to something low and then make a custom fleet with roughly the same amount of points (or less or more, up to you)
also some really good fleets are just a few powerful ships, you can try (against easy AI if you want) stuff like 2x Space Marine BattleBarge (whichever version you prefer), 2 Necron Cairns or 3 arcs (Adeptus Mechanicus) or 3 Chaos Despoilers
(all those fleets fit within 1000 points but you can set the AI to have something around 600-800 points if you want, tho remember you can only set AI point limit in skirmish)

Easy enough for the Skirmish. It's the Campaign that bothers me. I tried BFGA1 and it was just painful. Ok, I don't prefer to micro more than I need(less is better here) and it'd seem Armadas are inherently Micro-intensive. Why aren't they Turn-Based as they were originally designed?

I want to play BFGA 1 then proceed into 2, but...I'm just afraid of all the buttons and all the Micro. Believe it or not, BFGA 1 made me angry. I haven't even lost, it's not that hard, but it's some psychological unease.

And I actually started to dislike 40k. I don't know what happened, but it now looks and feels so childish to me. Maybe because of "neverending war"? Nothing of significance happens and then I simply don't care(Fall of Cadia and such were really brightspots, but we're back to same old same old now). It don't help that I'm too literal and I miss hidden humor in it all(I see only carnage and that I find tiring)..

tldr: It's more about psychological tension about Micro.
Last edited by Gorwe; Jan 21, 2021 @ 5:47am
You can always download my greater customization submod and then make the campaign even easier - to your liking. Other than that, the game is just a matter of learning how to play. For some people its easy enough, for others not so much.
Error3000 Jan 21, 2021 @ 6:08am 
Originally posted by Gorwe:

Easy enough for the Skirmish. It's the Campaign that bothers me. I tried BFGA1 and it was just painful. Ok, I don't prefer to micro more than I need(less is better here) and it'd seem Armadas are inherently Micro-intensive. Why aren't they Turn-Based as they were originally designed?

I want to play BFGA 1 then proceed into 2, but...I'm just afraid of all the buttons and all the Micro. Believe it or not, BFGA 1 made me angry. I haven't even lost, it's not that hard, but it's some psychological unease.
honestly I dont remember much of first game's campaign but in the second game at the apex point of your 'power' I guess and after you can build whatever you want if you are using meta stuff/most effective stuff you will have between 4-8 ships in a battle at any given time, granted in the 8 ships category its usually a gunline, ordering them which ship to shot, firing off volleys of nova canons/torpedoes/strike craft and such

but its important to remember that games are supposed to be fun, if you are not having much fun you could or even should take a break, if you want to come back to the game, nice, if not, at least you are not stressing yourself in your free time
Gorwe Jan 21, 2021 @ 6:45am 
Originally posted by Skalgrim Fellaxe:
You can always download my greater customization submod and then make the campaign even easier - to your liking. Other than that, the game is just a matter of learning how to play. For some people its easy enough, for others not so much.

Thank you for all your help. It's more about micro and first impressions(I recently became quite averse to it, there's probably more to it). I'll try more later. Is there such a mod for BFGA 1 or only for 2?


Originally posted by Error3000:
Originally posted by Gorwe:

Easy enough for the Skirmish. It's the Campaign that bothers me. I tried BFGA1 and it was just painful. Ok, I don't prefer to micro more than I need(less is better here) and it'd seem Armadas are inherently Micro-intensive. Why aren't they Turn-Based as they were originally designed?

I want to play BFGA 1 then proceed into 2, but...I'm just afraid of all the buttons and all the Micro. Believe it or not, BFGA 1 made me angry. I haven't even lost, it's not that hard, but it's some psychological unease.
honestly I dont remember much of first game's campaign but in the second game at the apex point of your 'power' I guess and after you can build whatever you want if you are using meta stuff/most effective stuff you will have between 4-8 ships in a battle at any given time, granted in the 8 ships category its usually a gunline, ordering them which ship to shot, firing off volleys of nova canons/torpedoes/strike craft and such

but its important to remember that games are supposed to be fun, if you are not having much fun you could or even should take a break, if you want to come back to the game, nice, if not, at least you are not stressing yourself in your free time

It looks badass and it feels badass, it's just all those buttons! I would just automate everything except the Main Ship, but that won't end up efficient or proper. Ships will end blowing up!

I also find it sad that I don't have a Corsair Campaign. Lugganath(and somewhat Alaitoc) and Sunblitz are such a (missed) potential. I really like Corsairs.
Last edited by Gorwe; Jan 21, 2021 @ 6:46am
Gorwe Jan 21, 2021 @ 9:03am 
Also, thank you for your effort. Tbh, I didn't expect anyone to comment, much appreciated.

Just one more question: vs AI(Skirmish, Campaign etc) is designed around what? Normal?
Error3000 Jan 21, 2021 @ 9:16am 
Originally posted by Gorwe:
Also, thank you for your effort. Tbh, I didn't expect anyone to comment, much appreciated.

Just one more question: vs AI(Skirmish, Campaign etc) is designed around what? Normal?
in the second game the difficulty level from what I know only affects the point limit for bot fleets
Gorwe Jan 21, 2021 @ 9:33am 
Originally posted by Error3000:
Originally posted by Gorwe:
Also, thank you for your effort. Tbh, I didn't expect anyone to comment, much appreciated.

Just one more question: vs AI(Skirmish, Campaign etc) is designed around what? Normal?
in the second game the difficulty level from what I know only affects the point limit for bot fleets

In the first? I take it goes something like this:

Easy: *0.75(or *0.5)
Normal: *1
Hard: *1.25(or *1.5)
Extreme: *2

In general, I'd expect Normal not to tamper with anything. I'll overcome those problems of mine, I've grown too complacent and freewheeling. Stuck in a rut if you would.
Mr.Kill Jan 21, 2021 @ 1:35pm 
2 should let you save whenever you want and you can turn of the time limit letting you basically build up as much XP and money as you want. That said you will have to manage more than 3 ships at some point. Putting abilities on auto-cast and setting range and direction measures should really cut down on the micro.
Gorwe Jan 21, 2021 @ 3:55pm 
The AI is retarded. At least in BFGA 1. I have to micro basically everything while enemies use their ships very nicely. For example, Eldar use Solar Sails(just a space version of Fleet of Foot I guess) and abilities nicely while my ships? Completely retarded. Why don't my ships use the same AI as enemies if I automate them?

I also...this ♥♥♥♥ should really be turn based. Because it is a turn based game in its original form, devs should really stop drooling over Real-Time(imo, overrated, especially on the Strategy front) and start producing quality instead of "hot" products. As it is now, it's just too unfair. Especially to players with poor micro like me. I set most things to auto(abilities, facing, even give over the control of ships to AI), but I still need to micro. Because ♥♥♥♥♥♥♥ keep going through Asteroids etc.

I want to like it, but...it's not easy. Poor allied AI(=fake difficulty), poor gameplay modes(only good one being Cruiser Clash imo), enemies cheating(gee, nice torpedo launches!) etc. BFGA 1 is a nice attempt, is 2 better?
Last edited by Gorwe; Jan 21, 2021 @ 3:57pm
Error3000 Jan 21, 2021 @ 11:11pm 
Originally posted by Gorwe:
I want to like it, but...it's not easy. Poor allied AI(=fake difficulty), poor gameplay modes(only good one being Cruiser Clash imo), enemies cheating(gee, nice torpedo launches!) etc. BFGA 1 is a nice attempt, is 2 better?
well in 2 the only gamemode for campaign is either just cruiser clash or cruiser crash but with capture points if you want to not fight for some reason, friendly AI is decent as in it is as dumb as the enemy AI so they cancel eachother out, personally I like a lot about the 2nd game but its a personal thing in the end
Mr.Kill Jan 22, 2021 @ 4:36am 
Originally posted by Gorwe:
The AI is retarded. At least in BFGA 1. I have to micro basically everything while enemies use their ships very nicely. For example, Eldar use Solar Sails(just a space version of Fleet of Foot I guess) and abilities nicely while my ships? Completely retarded. Why don't my ships use the same AI as enemies if I automate them?

I also...this ♥♥♥♥ should really be turn based. Because it is a turn based game in its original form, devs should really stop drooling over Real-Time(imo, overrated, especially on the Strategy front) and start producing quality instead of "hot" products. As it is now, it's just too unfair. Especially to players with poor micro like me. I set most things to auto(abilities, facing, even give over the control of ships to AI), but I still need to micro. Because ♥♥♥♥♥♥♥ keep going through Asteroids etc.

I want to like it, but...it's not easy. Poor allied AI(=fake difficulty), poor gameplay modes(only good one being Cruiser Clash imo), enemies cheating(gee, nice torpedo launches!) etc. BFGA 1 is a nice attempt, is 2 better?

BFGA 1 was very unfairly stacked against you. But the enemy AI was really dumb to. Sure it had auto-cast on its stuff but it never did anything particularly smart and eldar would lose if you parked yourself in a corner since the Eldar are about hit and run and since you are in a corner they can't run through you they have to double back. The AI cheated heavily in non-cruiser clash game modes since it would know where the objectives were before they showed up (the invasion mode where you have to support ground troops does not show players where the points of interest will be... but the AI will magically hover towards them).

BFGA 2 is much easier in contrast due to being more lenient and giving the player more to use. Turning off the timer pretty much negates all difficulty in the game.
Gorwe Jan 22, 2021 @ 5:22am 
Originally posted by Mr.Kill:
Originally posted by Gorwe:
The AI is retarded. At least in BFGA 1. I have to micro basically everything while enemies use their ships very nicely. For example, Eldar use Solar Sails(just a space version of Fleet of Foot I guess) and abilities nicely while my ships? Completely retarded. Why don't my ships use the same AI as enemies if I automate them?

I also...this ♥♥♥♥ should really be turn based. Because it is a turn based game in its original form, devs should really stop drooling over Real-Time(imo, overrated, especially on the Strategy front) and start producing quality instead of "hot" products. As it is now, it's just too unfair. Especially to players with poor micro like me. I set most things to auto(abilities, facing, even give over the control of ships to AI), but I still need to micro. Because ♥♥♥♥♥♥♥ keep going through Asteroids etc.

I want to like it, but...it's not easy. Poor allied AI(=fake difficulty), poor gameplay modes(only good one being Cruiser Clash imo), enemies cheating(gee, nice torpedo launches!) etc. BFGA 1 is a nice attempt, is 2 better?

BFGA 1 was very unfairly stacked against you. But the enemy AI was really dumb to. Sure it had auto-cast on its stuff but it never did anything particularly smart and eldar would lose if you parked yourself in a corner since the Eldar are about hit and run and since you are in a corner they can't run through you they have to double back. The AI cheated heavily in non-cruiser clash game modes since it would know where the objectives were before they showed up (the invasion mode where you have to support ground troops does not show players where the points of interest will be... but the AI will magically hover towards them).

BFGA 2 is much easier in contrast due to being more lenient and giving the player more to use. Turning off the timer pretty much negates all difficulty in the game.

Yeah, one of enemies was chasing my Eldar Carrier(Solaris I think) and he went through the minefield! With that said, how do you even counter Eldar Carriers pecking you to death? Can't outrun them, can't box them in...and once you're crippled, they'll simply turn to spam those Starcannons(I think) at you and kill you. Imperium(in general) and Orks(somewhat) have the hardest time against this cheese.

But I really wish Eldar were designed differently. More shields, less HP, they can keep Holofield...you know, true hit and run.

But yeah, in BFGA 1 the enemy cheats too much. That's annoying.
bloodBuddy Jan 22, 2021 @ 9:05am 
i found it tough in the beginning, but as soon as I got the playing mechanisms I got hooked and played 1 and the even better BFGA 2 and clocked 400plus hours on that.
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Date Posted: Jan 21, 2021 @ 4:19am
Posts: 38