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As a guest player on the campaign map, they can move their own camera freely independent of what screens/systems the host player is in/controlling. AFAIK, they cannot spend resources/upgrade points on ships, but they can buy system upgrades (defense platforms etc) and planet evolutions.
A player selecting a fleet locks them to that player, as such two players cannot select and attempt to move the same fleet. Once the fleet is deselected, it is available for either player to interact with.
The host is the only player that can decide to initiate battles. In a battle, the host player also decides which player controls which ship. Each ship can be selected as player 1s, player 2s, or both. I think the host retains the ability to take ships back that have been assigned as only the guest player's.
For best experience, you should be on comms with your buddy and discuss what to do/upgrade together. As a guest player, you can think of yourself as second in command.
I won't go into depth for some of the bugs you will encounter, but if the guest player ever disconnects back to the main menu, the host should save the game, quit to the menu, and relaunch from the latest save. This will help you avoid some of the more annoying bugs currently affecting the co-op and hopefully prevent you from needing to repeat doing anything, but as always save often! Try to remember that it is early access and there will be bugs. Just post about your bug in the bugs thread and the devs will work towards fixing it!