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Perhaps check out that thread for some ideas. Another option is to mod the game to reduce the Ancient Ones health, only so to quickly get thru the mission and move on.
I just find it frustrating how poorly designed the mission is, and how consistently lazy Tindalos is with their game testing.
As it stands, I'm going to have to mod the game or spend probably 10-15 turns re-assigning and designing my fleets (including probably losing some admirals on purpose) in the hope that I get a loadout with which I can make this work. That's really lame.
If youre that worried about getting hulked, focus fire on weapons, tentacles are usually the first to go.
But To say they are lazy or dont test their game because one mission is difficult for you is the epitome of arrogance and childish lashing out.
Its also odd to me that you cry so hard about the devs being bad, and yet you're so determined to beat their game.
If you truly believed they were bad devs, youd have dropped the game and moved on. The fact you havent means that you either dont believe the words you say, or youve got a weird complex that makes you play games you dont enjoy
Except that's not what I was saying. I said this is ANOTHER example of how lazy the devs are, and how they don't test their game. We all have BFGA1 for a bit of history. Heck, I even gave a specific previous examples.
Here you are, however, patrolling the forums looking for people you can talk crap to, like some sad little nerd.
The stupidity of this comment is astounding. I LITERALLY said that this mission (among other problems) killed my desire to play, and here you are moronically telling me that I'm lying because I....keep playing? Just wow.
Problem is that I haven't kept playing. Reading is so hard. It's so much easier to just skim posts, project what you want out of it, and then snipe anonymously
The only thing is that it has a lot of hull points, so i got eventually bored with firing at it and just boarding spammed it with SM from it's rear when it was very low on HP. Yes, it can't turn fast enough to catch SM ships at its rear.
Normal Tyranid ships. Pfft. They just die really fast when sandwiched between IN ships broadsides or rammed.
The Ancient one is swarming with fighters, has a giant mass of turrets and has like 56 troops on board. Not sure what difficulty you're playing at....
When did you do this fight? Today, or like 2 weeks ago?
The thing is, apart from Space Marines having probably the strongest boarding actions in the game, they are also immune to the psychic scream which would devastate the morale of any other ships you'd try to approach with.
Also, regarding your other points
- Fighter screen don't help it that much, it's not like it can have them up all the time anyway
- Nid turrets are strictly tied to shield levels, you bring down its shield and it's completely helpless against your squadrons and torpedoes
- Neither turrets nor fighters intercept regular boarding actions
Forced it to implode in under 5 minutes under at least 45+ boarding stacks.
White Scars didnt even have time to show up.
The battle barge was severely damaged but it has now been repaired and renamed for a well earned kill.
Beat it on imperial campaign, just finished on Necron hard today. Took six tries with necron. Was going in with 2 BShips and an escort and not doing well.
I managed to go 1 BS, 2 cruiser scythes, rest were escorts.
I'd send in the escorts ahead of time, they'd get giant stacks of like 12-16 boarding actions. Then, I'd drive in for the attack, and warp out when the psychic scream was coming, then send the escorts back in to absorb the boarding actions, rinse repeat.
Wasnt too bad. Was easier on imperial. I just sent in adeptus astartes and boarded it to death.