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Boarding is still very potent, its just spread out over a longer time frame.
I managed to get away with boarding big stuff to death and shooting small things. They were a perfectly useful arm of the Emperor's might, before today. Between torpedoes and reload stance, stuff could get focused down pretty quick. Now all I get is suicide-rammed to death by Tyranids while Phil decides to take a nap in a space monster.
In campaign, though, Space Marines seem to be good mostly for forcing enemy ships into 'Call to Arms' mode which makes them a lot less dangerous. It seems a lot rarer to actually hulk an enemy vessel, though.
This game won't and never will have much of a multiplayer scene. It's going to be EXACTLY like the last game. People will very briefly dabble, realize it as the meme-fest that it is, and then never come back again unless they feel like playing another campaign.
Overall it's made the game (except for the damn Tyranids) a bit more balanced by not instantly hulking ships. However it has weakened the Space Marines a bit too.
but slower
you just have to think a little in how you apply it
only real change is that its no longer a autowin vs nids
Boarding is still the fastest way to kill a ship as well, it's just not instant death. Sure, they can activate call to arms but the ability effectively take them out of a fight.
Furthermore, the speed debuff from call to arms make them a sitting bait for Regular torps (which SM have lots of). This means you can use regular boarding to force them into call to arms and then nuke them with torps.
650 players and ticking down as of the moment.
Everyday a new low.
This means against the AI boarding is comparitively weaker.
A solution to this that wouldnt mess with multiplayer balance could simply be;
Make astartes not subject to warp accidents and make them able to use the emergency warp out ability at any time instead of starting the battle with it on cooldown, and let them occupy minefields.
You could then use them as a first assault wave that is not intended to stay and fight it out, but to take out something like a space station or an important ship then simply retreat while more dependable fighting ships come in.
Withdraw?
Did you miss that nids can instantrush anything they want at will from half the map away?