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for craftworld eldar i believe you only use the starfall dragonship. so you close in and hammer in a 8torpedo strike against the enemy then either use runic stance to broadside while keeping your holofields or reload for massive damage spike (especially good against isolated ships to delete them faster)
and with your speed you can easily force the enemy to split up to defend cap points or you go around ghost capping them all with running silent escorts
BC is way overpriced
LC cost almost as much as a cruiser with alot worse dps but have running silent if you want to abuse that vs other players
dont bother with hangar bays you get too little of them and are vastly overpriced
and pulsars are a bit weak atleast compared to the lascannons (macro) since lascannons get almost double damage from reload stance. and can use runic targetting to give you a broadside option to maintain holofields while firing
(starfall dragonship has 28dps macro damage and with reload i believe that bumps up to around 50+ dps) and your torpedoes pack a huge alpha strike if you can land them. (720 damage ignoring armor if they all land from your cruisers)
way better than hangar bays. infact i truly believe hangar bays are a trap for new players for most factions. they offer so little unless you overwhelm the enemy with sheer numbers
8torpedoes dealing 720 burst damage could easily take out large ships (if you have 2 of them go in and close range salvo it in the face)
since other races only get 6 torpedoes for cruiser ships and they only reduce armor not ignore it
and the lascannons will eat ships to pieces due to their massive dps
they are also probably the cheapest eldar ship of their tier. allowing you to field so many point efficent ships
hangar bays are vastly overpriced and a bit slow damage wise compared to torpedoes that help the burst damage the eldar use to hit and run especially vs isolated ships
also kin crewed batteries will also help vastly boost your lascannon damage in reload stance. i dont remember how high it can get but its pretty damn insane if you can maintain firing
so craftworld doesnt lose their generator as easily as corsairs and are slightly more durable to enemy attacks. but dont enjoy the shrouded hull buff or the multiple engines that corsair have
so corsairs are alot more sneaky sneaky unless you go voidstalker and harass the enemy with 13.5k range (or 18k range with the upgrade for flagship) and fragile. craftworld are more tanky for a upfront engagement
The long and short is that they're corsairs that can afford to be spotted more, and can trade fire up close since they out dps most other vessels.
They require a lot of micromanagement in a single engagement, and that just becomes heavy macromanagement if you split your fleet up.