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and getting more crits obviously
if the ai brings more battleships it means it has more slower ships so more time to kite
reload is a good all round stance that does great stuff once you dont need the extra range
brace is for ramming
morale damage is a big part of ramming and brace removes that
and yes once you have less then 3 enemies to shoot at as necrons reload is better then scattershot
Reload is my preferred for close in, where ships are close enough that all weapons are fully in range and accuracy isn't much of a problem. I start with Lock On for range (combined with escorts to do scouting) and then switch to Reload when things get close.
Brace for Impact feels lackluster. It reduces damage you take, but not by enough to matter. The damage reduction doesn't feel large enough to be worthwhile. It does nothing against crits either. IMO, Brace for Impact could use a buff. Maybe make it automatically repair light crits every X number of seconds? Maybe even give it a minor hull HP regen of 1/second? Its the stance where you have your crew shore up the ship. They're not shooting faster and they're not shooting more accuracy. It should be the turtle stance, but it doesn't do that very well.
1 Negating morale loss from ramming and getting rammed
2 Enchances defense turret accuracy, so you can shoot down more figters and torpedoes
3 Gives damage mitigation
It does not protect from critical hits
Lock On
1 Increases range
2 Improves accuracy
3 Increases crit chance
For fighting at medium to long range, it's usually the best
Reload
1 Increases standard weapon firing range (does nothing for lances)
2 Combustion gauge refill (more manouvers)
3 Also skill recharge rate also i believe
It's if you want to deal damage up close, or manouver lots
You should pick stances based on your situation and weapons. If you're ramming (and as IN you should ram lots) brace. If you're ships getting focused down, brace. If you're getting swarmed by fighters, brace (and also boost away)
If you fight at close range with macro weapons, use reload.
If your ship mainly uses lances, use lock on, reload is useless. If you're fighting something that you don't want to get close to, use lock on.
Brace for Impact doesn't need a buff. You don't just go BFI like you'd go for Reload. Your ship goes BFI when it you start ramming/ getting rammed.
It's not there to turtle it's there for the exact opposite. You'll give the order just before hitting the enemy cruiser with full speed ahead into the broadside or when you are getting into an Ork gang-bang and need to charge out of it. Normally your ship will go into mutiny after such a moove but not with BFI.
To OP: don't use BFI in normal firefights.
Same here. I use Lock on until I get into brawling/boarding range. BFI is used for when I am trying to get a ship out of combat or I feel like ramming.
Yes it is. Try to use your fighters to build recon. With lock on you'll be able to down their engines quite effectively and then you can start your hunt.
Hunting Eldar is quite similar to Wale hunting. You need to cut down their escape roots. But keep in mind how many Capital ships your enemy has left. Because those are shooty Wales. You don't want them to backcap or ambush you.
I like to start off with Lock On, since it lets you get shots off earlier in the battle. By the time you close in, you can switch again. The AI often will focus a target, so as soon as the shield goes down, I switch to Brace. I will often switch to Reload on ships that aren't getting shot.