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You cannot swap ships and you cannot send ships to reserve.
So yeah, if you want to upgrade your fleet with better ships you will have to scrap your old ones.
- Crew veterancy affects rate of fire and crit chance, and since line ships carry more weapons, a faster rate of fire and higher crit chance has more impact
- Upgrades in the tech tree only apply at certain crew levels. More upgrades apply exclusively to line ships than to escorts.
- Your "fleet level" is based on the crew level of your flagship. A level 4 flagship of any type gives your fleet 4 movement points (for the Imperials, at least).
Your best bet to minimise experience loss is to try to build new ships in sectors that are upgraded to allow ships of that faction to start from level 2. For example, upgrade the Schola Progenium in the Cadia system fully and build your Imperial Navy ships there whenever possible so that they will start at rank 2 rather than 1.
By the time I completed my campaign I was making over 2k resources every turn and had like 50,000 with nothing to spend it on.
I don't think this would upset the difficulty/challenge curve all that much and it can always be turned off for, like, iron man runs or whatever.
It'd also be nice if there was a system to respec attributes of admirals. Spire has ramming and torpedos, at least in my game (dunno if it's random) and I'd much rather at least one be something else.
Also, thread necromancy....