Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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Mr Bubz Feb 2, 2019 @ 12:52pm
Can we all just agree the dark Eldar are the most overpowered faction atm?
Every faction i play as or play against, there is none more scummy than the dark Eldar. Their inability to be detected at the closest of ranges. Their ridicules overpowered abilities that are just plain obnoxious. There is virtually no counter to the dark eldar outside of Dark Eldar. Every game with them or against them revolves around the same thing. Cat and mouse for the entire match until they either slowly kill all your escorts you need to actually make them visible. Or they just ability spam you for the entire game. It is the most boring faction to play as due to it being a confirmed win, and it's the most boring faction to fight against.
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Showing 1-15 of 27 comments
Brother Pedro Feb 2, 2019 @ 1:11pm 
Wait for the balance patch I guess. The changes in beta branch has made DE much riskier to play.
Imperialus Feb 2, 2019 @ 1:15pm 
Probably not. It's a balance discussion. No one can ever agree on anything, ever when it comes to balance discussions. Sometimes people end up disagreeing with themselves.
Vulture Feb 2, 2019 @ 1:20pm 
I would say some factions just counter certain playstyle.
DE currently just counter a lot. They got a good 70% troop critical on everything, solid troop efficiency, solid troop base, they get an extra assault action through their impaler boarding boats, and their weapons literally melt ships when the proper upgrades are taken.
Problem is their ships themselves are as armored as corsairs with no deflection. They are definition "glass cannon" which means generally the best way to balance them is by adding another risk factor as nerfing damage has historically shown to turn a glass cannon into glass dust.
Last edited by Vulture; Feb 2, 2019 @ 1:20pm
Grand Hazzard Feb 2, 2019 @ 1:21pm 
DE is not fun to play against.
Haggis Feb 2, 2019 @ 1:23pm 
I disagree with almost everything you said. But lets start off on a point we do agree on, their abilities need to be toned down. For example, Dark Matter Cannon is still very powerful and should problably be reworked again. As to the rest of what you said I do not understand your point. Because there are many counters to DE they just require you to change the way you play. Is it unfair that one faction in the game requires you to change your play style, maybe? However, your post lacks any substance when it comes to changes that need to be made to DE. You seem like a smart guy so I would assume that you have reasons but you have failed to list them.
1stHeretic Feb 2, 2019 @ 3:40pm 
Even though Eldar are my least favorite faction to play, I still played them. If if anyone recalls BGFA1 before the nerfs to Eldar they were wicked OP. Even after 3 sets of nerfs they were still better & Eldar kept melting people's faces in BFGA1

Once again, we see the same in BFGA2. However, I would definitely say DE are the best of the 3 "eldar" factions. I dislike playing them, but they are my highest ranked faction & I'll keep playing them hoping that through statistics the Devs will wake the #$%& up and figure it out.

I think the Devs have giant b0ners for Eldar while treating Chaos like red-headed step kids with autism.

Sadly, i think most WH games treat Chaos like autistic Storm Troops & Eldar as Elite Ninja's of Death....with all the other factions in-between.

Change My Mind. :-)
Last edited by 1stHeretic; Feb 2, 2019 @ 3:48pm
Easy AI Feb 2, 2019 @ 8:09pm 
The problem is that people can counter DE pretty easily if they do two things.

Bring Escorts.

Boost into DE.

People normally refuse at least one of these, but generally both of them.

I see it when I play as eldar and against eldar factions. People lose because they refuse to do what the game lets you do to win.
Rachel Wulf Feb 2, 2019 @ 8:15pm 
Originally posted by Bring Escorts:
The problem is that people can counter DE pretty easily if they do two things.

Bring Escorts.

Boost into DE.

People normally refuse at least one of these, but generally both of them.

I see it when I play as eldar and against eldar factions. People lose because they refuse to do what the game lets you do to win.


i will Agree with you that those things can punish a Deldar player if they are dumb, if they are smart you might not ever really get a chance to do either of those.
Haggis Feb 2, 2019 @ 8:41pm 
But if the player facing the DE is smart they should get the chance to rush. Your argument can be used both ways.
Magister Feb 2, 2019 @ 8:54pm 
Dark Matter cannon needs a look at. But once again people confuse annoying/unfun with OP.
Panfilo Feb 2, 2019 @ 8:58pm 
One possibility would be to have Enhanced Augur Array also boost stealth detection radius, or have certain ships that are obviously meant as scouts (like Widowmaker) to have better stealth detection. Though this runs into the sticky predicament of putting players in a position where they feel they'd have to take it all the time to have any hope of winning, or make DE players feel it's impossible to win vs a setup.

Another possibility is to have stealth and silent running along with detection be much more granular. DE would be stealthy with certain ships but that stealth would come at the cost of speed, damage or other downside. DE get some other interesting options that seldom come into play, and we should encourage them to put emphasis on other strategies beyond just stealth.
Hawkstrom Feb 2, 2019 @ 9:12pm 
They probably do need a nerf, but that bit about them being uncounterable is completely wrong, Tau actually counter them very well right now.
Sang The Racc Feb 2, 2019 @ 9:27pm 
You beat dark eldar by rushing them head-on. When you get up in their face, they only have 2 options: slug it out at point-blank range (which they'll probably lose), or turn and run to create space (which gives you an opportunity to take out engines).

If the Dark Eldar player is splitting his ships and attacking you from multiple angles, then that's just good micro-managing and he deserves to win if you can't do the same to him. That's the skill of the player, not the faction being OP.
1stHeretic Feb 2, 2019 @ 9:45pm 
When I play as DE (or any Eldar), I'd love for my opponent to try charging me.

Let them think that are "just" close enough to try...........Nom Nom Nom.
Originally posted by SanguisDiabolus:
You beat dark eldar by rushing them head-on. When you get up in their face, they only have 2 options: slug it out at point-blank range (which they'll probably lose), or turn and run to create space (which gives you an opportunity to take out engines).

If the Dark Eldar player is splitting his ships and attacking you from multiple angles, then that's just good micro-managing and he deserves to win if you can't do the same to him. That's the skill of the player, not the faction being OP.
What if you have IN ships that are slow, mostly broadside, and can't really use most of their weapons when chasing? (also eldar ships are almost as fast as torpedoes)

Just roll over and die, wishing you were able to spam escorts?
Last edited by 76561197988918266; Feb 2, 2019 @ 9:53pm
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Date Posted: Feb 2, 2019 @ 12:52pm
Posts: 27