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S: Orks, Space marines, Tau Protectors
A: Asuryani, Tau Merchants
B: Imperial Navy, Tyranids, Deldar
C: Chaos, Corsairs, Necrons
D: Adeptus Mechanicus
1. Orks, CWE, DE
2. SM, DE, Tau Protector
3. Corsairs, Chaos, Necrons, Imperial Navy
4. Tyranids, Adeptus Mechanicus, Tau Merchants
And the balance is decent enough that in the hands of a skilled player, a 4th tier faction is still going to roll over an average top tier faction player.
When you face necrons as chaos, impfleet and admech you are screwed even orcs have problem just to dent them.
And is rather bad that one must have very specific build to be able to compete.
Every third player i encouter is necron.
You shouldn't have any problems with necrons with lance build since they're armor piercing. The only thing necrons can rely on to win is their armor. If you have a way to bypass it they're easy to beat. If you don't then it's probably their win. Yes it sucks that you sometimes have to make a decision where you make a fleet composition with little AP capability that you know will lose to necrons but will do well against other factions but the only way to fix that would be to show opponent faction before you pick a fleet but that would create other issues.
Never ever listen to the bozos here who tell you that there are no OP factions here.
They are straight up lying to you.
Just like BFGA 1 was a disaster of epic proportions balance wise... heck everything wise... this game is also a mess.
Always follow the flavor of the month... and NEVER EVER try to out micro your opponent using a gimped faction. It will just lead to frustration.
Yeah Tau Protector
1x 112 LC
3x Sphere
As many Torpedo escorts as you can.
Homing torpedos with crit bonus followed up by 3x Battleships with:
2000 HP
83 armour all round
Immune to crits and morale loss
360 arc for damage (24 DPS) and boarding actions (12 strength).
With speed upgrade the LC has 225 speed so can outrun everything except Eldar (against which you just stealth and hide and they will never find you).