Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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Dominator131 Feb 5, 2019 @ 11:26am
Campaign question: The best fully upgraded sector to build ships in?
As it says in the title; During the campaign you upgrade your systems and the upgraded systems give out % bonuses to various things regarding the ships built in the sector the system is part of. Which one is the best sector?

Or is this an more complex question that can be answered with deeper knowledge of the bonuses. Maybe this could be achieved with a nice table of the various bonuses - does anyone have the time to make an excel sheet or such for this kind of exploratory activity?

For example in the IN campaign the Cadia sector is good place to build ships, after you have upgraded the systems, as your ships built there get an experience bonus. But if you build them in Agrippina sector you get other bonuses (mainly from the Death Worlds, if the bonuses work that is).
Which one is better - the instant experience bonus + other various bonuses from Cadia sector or the many Death World bonuses + other various bonuses from the Agrippina sector?

I've observed an excel sheet about the different stats of different ships (so you can compare the DPS of each ship of spesific race), so I'm asking just if someone's got the time to make this kind of an excel sheet for Imperium, Necron and Tyranid campaigns. Or if someone has an answer ready to the best place to build ships in -question.
(Of course it is obvious that you should not build ships in the smaller sectors as you will not get enough % bonuses to justify that.)
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Gorim Feb 6, 2019 @ 6:51am 
From what I have seen so far, I only know about 3 categories of system dependend boni: +1 experience, crit-chance and Kantrael-Pattern Lasguns, with the two latter only applying to Navy ships.

These are the boni I have gathered so far:

Agripinaa : Crit +18% AdMech +1
Belis Corona : Crit +25% AdMech +1
Cadia : Crit +10% AdMe/Navy +1 KP-Lasguns
Chinchare : Crit +23%
Nemesis Tessera : 0

I will most likely update the chart as I progress in the story, as I unlock new systems and planets (most likely later today, since my next mission is the one unlocking Nids).
According to the system stats, Agripinaa and Belis Corona both have one more system I cannot see yet.

So at this point, the most promising sectors are Belis Corona and Cadia for Navy Ships, depending on what the boni actually mean, since none of the boni are noted on my ship profiles. (only the +3% crit chance from the general Agripinaa bonus is noted).
Nwfrplayer Feb 6, 2019 @ 7:33am 
Imperial fleet : Cadia

Adeptus Astarte ; Medusa ( Only for the Iron Hand
Tips : Recruit Only Adeptus Astarte Iron Hand .
Adeptus Astarte (All other subfaction) : Caliban sector when is fully conquered.

Adeptus Mechanicus: Cadia,Scarus,Medusa (Same for all)

But it seems to me that currently, many craft bonus does not work and some bonus is lost when the ship level up.

Last edited by Nwfrplayer; Feb 6, 2019 @ 7:35am
Gorim Feb 6, 2019 @ 7:39am 
Originally posted by Nwfrplayer:
Imperial fleet : Cadia

Adeptus Astarte ; Medusa ( Only for the Iron Hand
Tips : Recruit Only Adeptus Astarte Iron Hand .
Adeptus Astarte (All other subfaction) : Caliban sector when is fully conquered.

Adeptus Mechanicus: Cadia,Scarus,Medusa (Same for all)


I tested recuiting fleets in different sectors, and realized that the boni are compleatly broken for me. The only sector which provides any bonus other than exp is Cadia, with the +10% crit.

Neither the 3% crit bonus from Agripinaa isn't applied on any new ship, nor any other crit or Lasgun bonus apart from the Cadia Deathworld.


So I am curious: Do they work for you guys? If so, did you start your current save during the Beta or after release?
Dominator131 Feb 6, 2019 @ 9:48am 
Thanks guys! It seems only the Cadian bonuses work for me too. Built a ship in Agripinaa sector, no bonuses, Built a ship in Cadian sector, crit bonus is working.

And a list of my sectors so far (counted with fully upgraded systems) is here:

Cadian
Imperial Navy Critical assault chance +10%
Imperial Navy Troop damage +1
Imperial Navy experience +1
Adeptus Mechanicus experience +1

Nemesis Tessera
None

Agripinaa
Imperial Navy Critical assault chance 2+3+10+3 = +18%
Adeptus Mechanicus experience +1
+ Hidden system later on (idk the contents)

Belis Corona
Imperial Navy Critical assault chance 10+10+5 = +25%
Adeptus Mechanicus experience +1
+ Hidden system later on (no bonuses)

Chin.chare
Imperial Navy Critical assault chance 10+10+3 = +23%

Medusa
Imperial Navy Critical assault chance +3%
Adeptus Astartes (Iron Hands) experience +2
Adeptus Mechanicus experience +1

Scarus
Imperial Navy Critical assault chance 6+10 = +16%
(all) Bravery +15
Adeptus Mechanicus experience +1

Scelus
None

Caliban
None

Belial IV
Imperial Navy Critical assault chance +10%


Will try to update this list later on.
Last edited by Dominator131; Feb 26, 2019 @ 11:20am
Nwfrplayer Feb 7, 2019 @ 5:29pm 
I have a beta save and a lost a few bonus but
Don't forget a lot of them only work for Imperial fleet or other .

Cadia works :
Critical assault chance +10%
Imperial Navy Troop damage +1
Imperial Navy experience +1
Adeptus Mechanicus experience +1

Adeptus Astarte ; Medusa ( Only for the Iron Hand )
Critical assault chance +3%
Adeptus Astartes (Iron Hands) experience +2
Adeptus Mechanicus experience +1

But i loose crit bonnus durring level up in my necron campaign (I start after the beta )
I haven't try in my Impérial campaign yet

Tennmuerti Feb 11, 2019 @ 2:51pm 
Originally posted by Gorim:
Originally posted by Nwfrplayer:
Imperial fleet : Cadia

Adeptus Astarte ; Medusa ( Only for the Iron Hand
Tips : Recruit Only Adeptus Astarte Iron Hand .
Adeptus Astarte (All other subfaction) : Caliban sector when is fully conquered.

Adeptus Mechanicus: Cadia,Scarus,Medusa (Same for all)


I tested recuiting fleets in different sectors, and realized that the boni are compleatly broken for me. The only sector which provides any bonus other than exp is Cadia, with the +10% crit.

Neither the 3% crit bonus from Agripinaa isn't applied on any new ship, nor any other crit or Lasgun bonus apart from the Cadia Deathworld.


So I am curious: Do they work for you guys? If so, did you start your current save during the Beta or after release?

I seem to be experiencing the same issues, bonuses are just not being applied across the board to new ships apart from the few made in Cadia in the beginning of the campaign. Not crits, not extra starting levels for admech in any other sectors. And even in Cadia not all bonuses are working either.
(started after release)
Last edited by Tennmuerti; Feb 11, 2019 @ 2:54pm
Dominator131 Feb 26, 2019 @ 11:26am 
Originally posted by Dominator131:

Cadian
Imperial Navy Critical assault chance +10%
Imperial Navy Troop damage +1
Imperial Navy experience +1
Adeptus Mechanicus experience +1

Agripinaa
Imperial Navy Critical assault chance 2+3+10+3 = +18%
Adeptus Mechanicus experience +1
+ Hidden system later on (idk the contents)

Belis Corona
Imperial Navy Critical assault chance 10+10+5 = +25%
Adeptus Mechanicus experience +1
+ Hidden system later on (no bonuses)

Medusa
Imperial Navy Critical assault chance +3%
Adeptus Astartes (Iron Hands) experience +2
Adeptus Mechanicus experience +1

Scarus
Imperial Navy Critical assault chance 6+10 = +16%
(all) Bravery +15
Adeptus Mechanicus experience +1

So... early game it is best to build a IN fleet in Cadian sector. After you get to Agripinaa and Belis Corona sectors the crit bonuses there for IN are the best to put to use.
For Mechanicus you can build wherever and when you get to Scarus you get +15 bravery, which is good for the crew.
Adeptus astartes you should build wherever and recruit Iron Hands leaders only, and after you get to Medusa you should build your ships there.

After that it should not matter where you build your ships as the bonuses become irrelevant.
PA Medic Mar 6, 2019 @ 8:45pm 
As the bonus issue been fixed?
Triple S Sep 22, 2023 @ 1:16pm 
Originally posted by Dominator131:
Originally posted by Dominator131:

Cadian
Imperial Navy Critical assault chance +10%
Imperial Navy Troop damage +1
Imperial Navy experience +1
Adeptus Mechanicus experience +1

Agripinaa
Imperial Navy Critical assault chance 2+3+10+3 = +18%
Adeptus Mechanicus experience +1
+ Hidden system later on (idk the contents)

Belis Corona
Imperial Navy Critical assault chance 10+10+5 = +25%
Adeptus Mechanicus experience +1
+ Hidden system later on (no bonuses)

Medusa
Imperial Navy Critical assault chance +3%
Adeptus Astartes (Iron Hands) experience +2
Adeptus Mechanicus experience +1

Scarus
Imperial Navy Critical assault chance 6+10 = +16%
(all) Bravery +15
Adeptus Mechanicus experience +1

So... early game it is best to build a IN fleet in Cadian sector. After you get to Agripinaa and Belis Corona sectors the crit bonuses there for IN are the best to put to use.
For Mechanicus you can build wherever and when you get to Scarus you get +15 bravery, which is good for the crew.
Adeptus astartes you should build wherever and recruit Iron Hands leaders only, and after you get to Medusa you should build your ships there.

After that it should not matter where you build your ships as the bonuses become irrelevant.


The "Imperial Navy" bonuses apply to all Navies. Including Adeptus mech. and SM.

Only one i'm on fence if it applies is the Cadian +1 Troop damage

oh. And you can only see the bonus during battle. Devs haven't "fixed" it before they gave up on the game~
Last edited by Triple S; Sep 22, 2023 @ 1:29pm
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Date Posted: Feb 5, 2019 @ 11:26am
Posts: 9