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kill admiral
watch them all run
novas and meltas help as IN
killing small or helpless ships helps making the others run too
Orks also have a negative to Bravery. They're very prone to just breaking and running away if the battle starts not to go their way. Same with Drukhari, AdMech, and Tyranids. Kill the admiral. Kill their decks. Use fire and nova cannons more for the morale damage than anything else.
Also, seriously consider deploying a fleet or two that's mostly light cruisers.
Get their flag ship and inflict lots of fire and morale damage and they will go nuts with mutiny. Aside from that kite and blast their decks and engines. They have garbage accuracy at a distance and prefer close range combat with lots of ramming and boarding.
Their leadership is low so if you have a fleet with Culexus assassin it can be used to good effect.
Also fire is good so yes Melta torpedoes are nice. They are actually your most dangerous enemy in the Imperium campaign but as long as you do this they should not be a problem at all.
After that it depends what kind of defensive fleet you have:
Imperial Navy? Two options, firstly and most simply, a carrier fleet works wonder against Orks, they do not like being kited since their mobility is poor, their squadrons crap, and ranged accuracy non-existent. Start with fighter spam, destroy any fighters they have and eliminate their turrets, then destroy at your leisure.
Second option is a gun and torpedo fleet, both sorts of IN torpedoes work wonders on Orks, target your firepower on their deck and watch them run away. Don't go in for a brawl if you can help it, they're better than you at it, you're going to win through critical hits and morale destruction.
Ad Mech? Their numbers won't help, you're going to nova cannon spam them when they bunch up. A well placed stasis bomb can make them bunch up even more beautifully.
Space Marine? Here's where you really want those turrets. Let the turrets eat the first wave of boarders, then go in yourself. Your ships are a lot better at boarding than theirs, and you have the armour to survive that sort of knife fight. Target their flagships and decks of other ships to cripple their morale, ram the escorts. You want a full berserk charge, show the greenies how it's done. Just don't be alongside them if their boarding actions come off cooldown, you want to eat lightning strikes instead since those do a lot less damage.
Used defence platforms to bait them in, then started from the bottom. Escort ships, light cruisers, decks and flagships were all priority targets, and before long much of the fleet was routing.
Melta torpedoes seem to be pretty good against Orks, since the morale penalty means a ship is far more likely to mutiny because of the fires.
Lost a BC and an escort, but a minor loss and one that can be dealt with.
And necron eats orcs for breakfast. I just play Cruiser Clash mode and wade into them....
It's the Eldar kiting AI fleets that give me trouble.
When the ork ships get close enough to do some damage, jump the Admiral out to the furthest other ship and open fire again. A bit of that treatment and they soon break.
1. Astartes - Just board them to death.
2. Nova - A salvo of 5-6 NCs devastates any ship.
3. The good old kite. Just keep your distance and focus on the engines first. Orks are slow anyway, as if you blow up their engines, they are even slower and easier to kill.
4. Full out brawl. You heard me right. You just pick the best brawler ships IN has to offer (Avenger for example), boost right through the Orks ranks and start to shoot them in the rear. With periodically activating full ahead, you can shoot them at the back indefinitely while circling counter to the direction in which they manouver their ships, without them ever beeing able to do anything more than a lightining strike to the back.