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Things I'd like changed/added:
- More ship variety. They're by far the faction with the least options, and for no real reason, since other factions like Drukhari and Tyranids simply got, for a given hull, all possible weapon variations as separate ships. Why couldn't Necrons get the same?
- When Scythes survive their runs and come back to their mothership, they don't give you back a charge, like other factions do. So eventually you run out of squadrons even if they always survive. I'm willing to bet this is a bug, because there's no reason for them to not get it back... especially when we're talking Necron technology.
- Pyramidal Reconstruction should be an inbuilt admiral ability. As they're so easy to crit, it's pretty much a must-pick, and that removes tactical flexibility. Let's see how the new crit chances work out for them first, though. [/quote]
Some ships with ramming ability would be nice, or torpedoes perhaps ( i'm not up on necron lore tbh )
Been playing them for a few days, knew there was something going on with my cylon fighters ;)
Pyramidal reconstruction could go where Rally ability is for other factions imo.
for what it's worth most teams have trouble with Orkz, they're definitely one of the strongest factions right now
Necrons actually fare pretty well against them though if you utilize all the AoE options Necrons have access to, you just can't let them swarm right on top of you
Say:
3 x Shroud
1 x Cartouche
8 x Jackel
7,200 worth of health ( a lot for Necros) and enough speed to kite pretty well.
Biggest problem I have found is that they simply don't hit hard enough. Even this fairly min maxed build is running at like 78 DPS across the whole fleet. While they can AoE well they can struggle against single high armour targets.
... No they don't. They should all be 270º firing arcs, but about 1/2 of our ships got 90º broadside arcs instead for no logical reason at all. The diffrence between the scythe and scythe Reaper is functionally that the Reaper has 270º firing arcs, and the regular Scythe has broadside 90º.
I can somewhat forgive this one the escorts, but it's utterly insulting to my sensabilities on the LC's an up. I played Necrons on TT BFG. I know how bloody important having 270º is. Heck with Dispursed Lighting Arc stance being what it is, you need those 270º arcs to make any use of it since we don't have any range boost options.
It's because Orks rely of sheer number of shots I suspect. We've got no crit protection (and won't have extra post patch, but it'll still help.) so sheer volume of fire is the best option for fishing for criticals.
Yeah, with only Gauss Particle Whips for anti-armor options (not even bombers) with their low numbers of mounts (no dedicated versions of ships for this? For shame!) and slow fire rate (not boosted by reload stance either IIRC) fighting heavy armor is a problem.
At least, the above is my contribution to the conversation. Still looking forward to the proposed critical hit protection for ships based on weight class though, it'll help Necrons more than anyone else.
The stealth stance shouldn't be underestimated either.
Personally; I replayed the very first mission ~10 times to get both the right ability combo on the FIRST free fleet they give you.. and then replayed (from a save) the final system battle in the first sector where they give you a 2nd free fleet after it.. again, to fish for good abilities.
Basically going for Pyramidal recon, Scarab Swarm, and now that I know how to use it, Transdimensional Thunderbolt (click and HOLD, draw in direction you want the bolt to go)
Stasis bomb is almost useless (You don't get the other bomb types to combo it with), Resurrection orb is lul, and mass recall is worthless outside of maybe pvp.
Note; I play with the urgency bar off, which allows me to wait several turns fishing the 'hero pool' for better skill matchups.
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I'll state that the above sucks to HAVE TO DO to get good skills.. but once you have them, necrons are very easy in cruiser clash mode (F the new domination mode, I'm sorry).. Abuse the gas cloud stealth mechanics against eldar/chaos, scarab swarm hump the orks, save the star pulses for the imperial/marine torps and bombers.. abuse the aoe stance, and now the reload stance for single target since they fixed it supposedly.
Urgency bar shouldn't be that much trouble since you get a lot of sidequests and every single sidequest step also resets the urgency meter.