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Even vs Orcs I was getting critical strikes left and right nonstop in campaign also, even though I have yet to play vs them now, in the second beta every Necron player vs any fleet I got lost. Necrons feel like a way worse Eldar now. It is funny how imperial ships are way more tanky than those of Necrons.
Around lvl 10 that ability becomes useless vs enemies such as Space Marines and Eldar. Pretty much all other races could bring more and better ships in hard mode and it is no fun at all.
Also necron escorts are so resiliant that amount of concetration to destroy them is rather big.
Also really focus on getting leaders that have the Pyramidal Reconstruction ability so you can repair. I don't remember the name but there is a leader skill that decreases enemy ships morale if you're using the reload stance. If you couple this with the cairn terror ability you can strip away enemy ships morale and have them mutiny in no time.
There are certainly some balance issues. With my Imperial campaign my fleet always fights better if I have a good mix of cruisers and escorts, but with Necrons it seems the fleets perform better just taking as many of the biggest bulkiest ships you can.
But I suppose the fact that I felt it necessary to do that really highlights how bad the Necrons are. Their ships are terribly overpriced for their middling effectiveness.
The only exception to that, is that messed up Ancient one mission where you have to game the AI flaw (that it only follows one ship) to win.
pyramidal reconstruction is only good if you roll an admiral which has it, and if this ♥♥♥♥♥♥ is sittingin the last ship to warp in it dosent really help
Pros:
- Few ships mean an easier to micromanage fleet.
- Huge armor values. Not only means more tankiness, but also better capacity against being rammed.
- Hull self-repairs. It's not a huge repair speed, but if you take a damaged ship away from combat for a while chances are it will be at full capacity again later, especially when using specific upgrades.
- Light crits self-repair, and Pyramidal Reconstruction allows you to repair heavy crits too.
- Good quality boarding. This is how it's actually called ingame. They're no Space Marines or Tyranids, but they are above average, and can board in a 270º angle.
- All weapons have 100% accuracy and 270º angles. You don't have to worry about distance and angles nearly as much as with other factions.
- Attack craft are multipurpose. The same squadron will be able to take down torpedoes, attack assault boats and bombers, bomb ships by themselves, and defend you against fighters.
- Your big ships can remove all nearby attack craft and torpedoes in an instant (Star Pulse Generator), as well as do some damage to ships.
- All ships have an inbuilt teleport. You can instantly get into position to attack, away from danger, or bypass a charging fleet and reappear at their rear, where their armor is thinner.
Cons:
- Your ships are expensive, so you'll always be outnumbered. That also means 1) your enemies get lots of points for taking down a single ship and 2) there are more chances of your ships getting multiple boarding attacks or torpedo barrages each.
- No shields mean you'll be a target for lightning strikes all the time, so more chances for the enemy to crit or hulk you.
- You don't have assault boats. No long range good quality boarding for you.
- Weapons have a fairly low rate of fire.
- Ships are very slow to move and turn, and you only have one movement ability with a long cooldown. It has been reduced recently (from 90 to 75 seconds) and now Reload properly reduces it further, but it's still quite long. You won't be able to dodge torpedoes most of the time, so you depend on your fighter-bombers and Star Pulse Generator to take them down before they get you.
Things I'd like changed/added:
- More ship variety. They're by far the faction with the least options, and for no real reason, since other factions like Drukhari and Tyranids simply got, for a given hull, all possible weapon variations as separate ships. Why couldn't Necrons get the same?
- When Scythes survive their runs and come back to their mothership, they don't give you back a charge, like other factions do. So eventually you run out of squadrons even if they always survive. I'm willing to bet this is a bug, because there's no reason for them to not get it back... especially when we're talking Necron technology.
- Pyramidal Reconstruction should be an inbuilt admiral ability. As they're so easy to crit, it's pretty much a must-pick, and that removes tactical flexibility. Let's see how the new crit chances work out for them first, though.
Ships cannot burn retros but necrons are faster then imperials in raw speed.
Chaos is bit faster and only some ships.
Also cheap escort has speed of 400 so it is fast as eldar one.