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Raven guard would be a LOS/Stealth buff, or something like after a boarding action the enemy LOS gets crippled like the Augur disruptor bomb.
Imperial fists would be a defensive buff, either to critical hits, or the ability like belt armour from BFGA1 to ignore the first critical to a system.
At the same time, it would be nice to have the chapters better defined from one another. This is something that really bugged me in the first game that they missed the ball on :
In the first game, Imperial Navy had the 'Astartes' favor, which was generic. OK, fine. But when they released Astartes as their own faction, instead of having 4 different chapters function as favors they went a different direction, with one really good favor (chapter master) and the rest pretty mediocre. This made their fleets really samey, because there wasn't a whole lot of variation in fleets.