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It's rare to get map with zero gas cloud, you can always retreat to a gas cloud to regain stealth.
I like to get a void stalker that I focus on controlling while the rest of my ships uses star cannons (usually a mix of Solaris and Aconit) with spirit stone targeting upgrade, and all set to runic targeting, board side and max engagement distance, that way most of my ships are moving with full holo-field at all time. I just focus on controlling all the ordinance launches and positioning my void stalkers.
The whole point of playing any Eldar faction is the liberty of choosing which engagements to take and which ones to avoid.
Kite at ~13k range until an enemy ship loses shields, then turn towards the enemy and let all your pulsars fire on the enemy hull, then use your maneuver bar to immediately run away and return to kiting at ~13k range. If you set engage distance to less than 9k your ships wont stop moving to fire pulsars and you should always be at 100% holofields unless you get crit. Eldar mobility is on a 30 sec CD and pulsars are on a 20 sec CD so it lines up pretty well.
The Runic Targeting Stance that is activated in a match increases the firing angle, the skill that you choose in the fleet selection is the one that increases firing range when in Runic Targeting.