Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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Saffron Dec 9, 2018 @ 10:49am
Eldar Corsairs
So what is with Corsairs, they can't engage in long range their crew dies in 1 ingagement (1 moment all green second moment ship has no crew on it)

Are they so underpowered that no one plays them?
Last edited by Saffron; Dec 9, 2018 @ 10:50am
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Showing 1-12 of 12 comments
Xanax Enjoyer Dec 9, 2018 @ 11:39am 
hit & run is the way of the eldar
Saffron Dec 9, 2018 @ 11:53am 
It doesnt' work since you can't go stealh as Corsair once you are identifiyed its over
Brother Pedro Dec 9, 2018 @ 12:23pm 
Sounds like you are being boarded. You can always gain control of drifting hulk back by boarding your own ship. Your ship is immune to lighting strike as long as you have full holo-field. So keep your distance (beyond 4500) and watch out for assault shuttle (double tap alt so you can see ordnance type easier).

It's rare to get map with zero gas cloud, you can always retreat to a gas cloud to regain stealth.

I like to get a void stalker that I focus on controlling while the rest of my ships uses star cannons (usually a mix of Solaris and Aconit) with spirit stone targeting upgrade, and all set to runic targeting, board side and max engagement distance, that way most of my ships are moving with full holo-field at all time. I just focus on controlling all the ordinance launches and positioning my void stalkers.
Tharsonius Dec 9, 2018 @ 12:34pm 
^ This. The runic targeting stance feature upgrading your cone of fire from 90 to 270 degrees is really powerful in terms of delivering sustained damage while keeping your holofields at maximum.

The whole point of playing any Eldar faction is the liberty of choosing which engagements to take and which ones to avoid.
Saffron Dec 9, 2018 @ 12:50pm 
And tell me friend how can you board your ship when you have 1 ship and escort?
Brother Pedro Dec 9, 2018 @ 1:30pm 
Originally posted by Saffron:
And tell me friend how can you board your ship when you have 1 ship and escort?
You didn't specify this is 2v2, and even in that case your teammate can board your ship to revive it. Though maybe you should try a different list instead of having only two ships in a 2v2. Downgrade the void stalker to something else with pulsar as it's primary weapon.
[EPIC]CowGoMoo Dec 9, 2018 @ 1:48pm 
I do not think Corsairs are weak at all right now.

Kite at ~13k range until an enemy ship loses shields, then turn towards the enemy and let all your pulsars fire on the enemy hull, then use your maneuver bar to immediately run away and return to kiting at ~13k range. If you set engage distance to less than 9k your ships wont stop moving to fire pulsars and you should always be at 100% holofields unless you get crit. Eldar mobility is on a 30 sec CD and pulsars are on a 20 sec CD so it lines up pretty well.
Last edited by [EPIC]CowGoMoo; Dec 9, 2018 @ 1:49pm
Koh Dec 9, 2018 @ 3:26pm 
The only good strats for corsairs and cw is to engage at longest range and use starcannons while in target lock so u can move and shoot the whole time. The cw eldar do it better but the corsair battleship pulsars have huge range so u can do some pretty good damage with them.
Saffron Dec 9, 2018 @ 3:39pm 
Originally posted by Koh:
The only good strats for corsairs and cw is to engage at longest range and use starcannons while in target lock so u can move and shoot the whole time. The cw eldar do it better but the corsair battleship pulsars have huge range so u can do some pretty good damage with them.
Thanks for advise
technotemplar Dec 10, 2018 @ 4:03pm 
These were great advices till they removed the skill that increases the firing arc :( for me today it went to just a useless range increase....
Thulram Dec 11, 2018 @ 3:41am 
Originally posted by technotemplar:
These were great advices till they removed the skill that increases the firing arc :( for me today it went to just a useless range increase....

The Runic Targeting Stance that is activated in a match increases the firing angle, the skill that you choose in the fleet selection is the one that increases firing range when in Runic Targeting.
YoJimbob Feb 6, 2019 @ 6:53pm 
If you are getting boarded as Eldar you are using them wrong. They need to be used from afar and, importantly, need to be constantly moving in order to avoid damage. Their voidshields increase the chance of enemy weapons fire missing by 80% when fully active - that is on top of their existing chance to miss which pretty much makes them invulnerable to macro weapons when you are at a decent range. In addition to this they absorb lance and pulse weapons by a percentage or entirely, rendering them almost useless against you as well. The Corsairs ahve shroud hulls which makes you completely invisible until they manage to ID you - at which point you just need to travel through an asteroid or gas cloud to become invis again. You deal, hands down, the most DPS out of any race and have the highest overall speeds. You can use manoeuvres without being ID'd... they are awesome. Of course, if you are getting close enough to the enemy to be boarded you are probably going to die. Having lock target gives your starcannons a massive field of fire so you are able to pretty much circle enemies at max range, cloaked, with 100% increase to crit chance and with max holofields...
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Date Posted: Dec 9, 2018 @ 10:49am
Posts: 12