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In 2 vs 2 they are more viable if there brawler holding the line.
You have to bring a seperate fighter cruiser to escoprt it or it will be killed by boarding torpedoes, and for all this you still get outshot by almost any battlecruiser out there.
Worst ship for the points around.
The cruisers are better, but they are too expensive. Mechanicus suffers same problem as all the fleets: The Devs want to keep the original "pts" values from the tabletop, but this just makes choosing a fleet no fun.
After enough games you realize there are certain combos that are just so clearly the best because of the odd pts system. Calling all Admech cruisers a flat 200 pts and then balancing their weapons to make them equal but different..... this is the only way to make the game pvp competetive. At least with that system the devs can actually tweak things and make it better.
Sticking with the old pts values is propbably the biggest failing of this game.
"incantation of the iro soul" Reduce moral loss by 50% or Cap moral at 100 (cant get lower or higher for the duration)
"Litany of the Electromancer" Add 1-3 Troop damage per boarding Action / Reduce damage taken by Boarding actions by 1-3 Troop Damage
"Chant of the remorseless fist" Add 20% crit chance to boarding actions
"Shroudpsalm" all ships gain stealth for the duration
"Invocation of machine Might" Higher crit chance for Macro/Lance weapons
"Benediction of the omnisiah" Higher accuracy for all weapons
Would be in line with fluff (at least more current fluff) and give admech a few good options and adaptability
So you will end up brawling and all you got is cruiser brawlers with shockingly poor troops.
You can still win if you land some nova cannons and skills but ot have every match so dependant on landing skill-shots is pretty unforgiving.