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One thing to note is that Tyranids are currently overpowered and the devs have confirmed that they are going to be nerfing them.
As for tactics, as I already pointed out, Escorts are your friends and mix up your fleet. Get ships with Torps, Nova Cannons and maximise your abilities that force your opponent to dodge. Tyranids are painfully slow when they don't Rush and that is the ability you need to bait out of them. Don't worry about losing a few Light Cruisers or even Cruisers to the enemy, if you see a few Tyranid ships clumped up and you know they used their Rush abilities, you can try to bait your opponent to devour the ship, wipe its crew and then you can overload it, doing massive damage to the Tyranid Hive Ships.
The key against Tyranids is to force them to use their Rush too early. Only way to do this is by using abilities that require dodging. Stasis, Plasma and Disruption Bombs, Nova Cannons and Torpedoes are your friends here. There are very few situations where you should even consider getting close to Tyranids and even less being identified by them.
So on short, use Escorts to scout, mix up your fleet with a little bit of everything and if all else fails, attempt to win through points. Send your Escorts to cap objectives while you avoid the main Tyranid fleet.
As for Space Marines, I can safely say that they can't win against any mediocre and above Tyranid player. Space Marines are also boarders but they cannot win against Tyranids on that. They are also strictly brawlers as their only other option, which means that you are going to be at a massive disadvantage if you do so much as even try to fight them upclose. Imperial Navy can still do this as they have access to some very good weapon options for medium to long range fighting.
As chaos I've managed to keep them out of boarding range while I bombarded them with slaughter or carnage cruiser spam, just mind where you're going and don't get cornered and you should survive.
Though the empire build was a lot riskier and I took some heavy losses, it was also a lot more fun, just ram the ♥♥♥♥ out of them, I had 2 retribution BS, 2 avengers, one Defiant LC and one escord.
Always keep fighters protecting your battleships, set the LC and escort to stealth mode rest brace for impact and ram the ♥♥♥♥ out of their ships while the avengers circle around doing as much DPS as they can, I did lose most of my stuff but I survived in the end, it was a very quick match.
Don't know if I could have done anything against them with the other factions.
Everything I did worked well until now, seems that the AI was learning to use more strategies and to use more skills on me.
It's frustrating to face the Tyranids and I'm wasting battleplans just to avoid fighting them.
Nothing works:
-Boarding theirs is stronger and destroys my troops.
-Torpedo is difficult to hit.
-Bombing is inefficient because they have many torrents and many Interceptors.
-stay away and use hit and run strategy I don't have enough damage to finish off even 25% of their force before being cornered by them.
it depends on is it a nids fleet or the aceint one as to what you want.
lances are slow constant damage that lowers armor
macros are damage
plasma macros are macros that start fires.
fighters with nids are only good for spotting the nids if you dont have a scout probe leader.
the best way to deal with nids is a plasma macro/macro nova cannon machnicum fleet with some fighters from an Astarte fleet to spot. both fleets you need to spam the teir 3 ships astarties with fighter bays and lances/macros no torpedos and mechnicum with nova cannon. it means lots of tyrants and basically nothing but tyrants and throwaway escorts. one volley of the nova cannons with 3 tyrants will usually kill a fleet since they stay grouped or get it so low the weapons clean up. you get 2 volleies then if the leader has the skill for ulimited you get one shot for a third fleet.
second thing is cyber orb is your best friend. it can be aimed by clicking holding dragging and dragging it to the enemy nids will send it in that direction of the enemy nids. this is especially important for the necron campaign. there best ablity functions the same way and the nids realllllly screw you with the necron campaign.
the second thing is with the aceint one. you almost dont want a mechnicum fleet you almost one 2 astarties with a spire fleet of overlords or the t3 tyrants spammed with a retribution for spire. with the acient one you actually want to bomb the crap out of the aceint one after you get all the troop invasions done and if you lose the bombers because they get dummy troop regen as nids you want commiekazi all the astartie ships because of how close you have to be for the troop invasion. the astarties get a skill called honor the chapter which is 3rd invasion but youll probably lose the ship/s if you do that one so you want to do it after you use all of the lighting strikes and plane invasions and lose the bombers.
the way you handle the invasions is either brute force throwing everything onto it or use a chunk bait the regen then spam the invasion.
the reason you dont want a mechnicum fleet is because you actually want the fighters and invasion from the astarties and you want spire to screen and dpm the ancient one while keeping it on fire with the plasma macros and fire torpedos.
ive done it on easy as the imperium and ive done it on normal as the necrons im actually about to do it as imperium on normal despite how wonky i have my build atm because i honestly wants paying much attention with ship recruitment. its sooooo much easier as the imperium once you get used to it.
That was my main bread and butter when I finish the campaign on Hard. When you run out of Nova Cannons just retreat a few ships and then get a few more from the reinforcement.
The best way to fight Nids is to stay and kill them from far away. When you play the last fight against them the best choice I see is to use Astartes Battleships and Emperor Battleships. On medium the Nids do not replace their crew very often, and since they never call to arms you can just flood the ship with space marines and troops to kill the Ancient One from within. You can start with that early on as Nids also do not put up fighters to remove the transport crafts. Doing boading actions are actually pretty effective.
this is more or less what i said the problem you run into with the Astarte battle barrage is you are easily overwhelmed by the nids boarding particularly in the last fight. the enitre reason you split it up and drop it down is to increase the number of honor the chapters you get and the number of bomb strikes you get. the battle barrage will tank the boarding for a long time but its damage and boarding counts are notably less. the biggest question is how easy do you want it and how much do you like big ships.