Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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Rew Jan 29, 2019 @ 11:51am
Help Playing As Chaos in MP
I love playing as the Chaos ships but I loose almost every game.

Any tips or a guide?
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Showing 1-15 of 15 comments
Malaficus Shaikan Jan 29, 2019 @ 12:13pm 
Based on my limeted understanding of the faction:

You are a carrier fleet.
Your goal is to attack enemies from range and send your fighter's, bombers, boarding torpedo to do the real damage.

You armor is just barely above eldar.
You range however is quiet large.

This means you need to hit them from afar.

Playing chaos require's the mindset of:
How can i shoot them without them shooting me.
Pick single ships and drown them in bombers but avoid sending bomber's towards groups of ship(they wont survive) and dont send bombers to a necron who hasnt used there nova burst yet.

Move around the battlefied pickig off targets.

Depending on your enemies you have different prioreties.
For example: With imperial navy you want to run circle around them while slowing picking away there health.
Any ship that is alone get bomber to death.
Against eldar you want boarding torpedo them to take out there engine's.
Be sure to send several at the same time to overwhle there turrerts.
Against the necrons you want to wait until it wasted its nova burst then send every boarding torpedo(and given there problely right next to you) and boarding attack you have.
Necrons damage is just as pathatic as your own but you have the advantage of sheilds and the invincible sheild upgrade.

As chaos you shoud build your fleet and stats around the follow idea:
Carrier fleet that stays out of macro range.
Last edited by Malaficus Shaikan; Jan 29, 2019 @ 12:14pm
Lawy Jan 29, 2019 @ 12:17pm 
LvL 12 Chaos player here (play 2vs2 ranked only) :alphalegion:

I can recomment using 2x Desolators and 1x Raider Idolator - even while ppl say that lances are utter trash - i won most of my games by abusing the range and crits you can achieve with lances.
If you hit lvl 10 you might wanna use the Empires Children with their "promise" technical skill (10 sec your enemy cant do ♥♥♥♥) and siren cannons to kill morale of the enemy ships (pretty strong against Orks).

CSM are super strong on range and pretty weak in medium and close range (World Eaters skills are a joke compared to what SM can do in terms of boarding and well Papi Nurgle isnt a Necron with their close range dot dmg). The one thing i like more about them compared to lets say Tau is that you can take far more hits then them as example - but thats just an opinion.

Rew Jan 29, 2019 @ 12:53pm 
It's more for 2v2 which I like to play.

But while I'm survivable I just cant get my lances to do any real damage against any of the larger ships...
Koh Jan 29, 2019 @ 1:27pm 
Quite of bit of bad information here :/ Don't use chaos lance fleet cause the damage is terrible and eldar holofields completely hard counter it. Carrier fleet is a fun meme fleet that is sometimes really good but it is also is completely hard countered by other carrier fleets and necrons. Chaos macro fleets is where it's at. I personally use 6 chaos slaughters for their very high dps and very fast speed, same base speed as a eldar battleship so keeping up with them movement wise is
viable. The macros with armor piercing and the nurgle spell give you huge dps in close quarters as well as healing your ships too. This is mostly for 1v1, I haven't experiemented with builds for 2v2 yet.
Gerver Jan 29, 2019 @ 1:34pm 
2х2 - Double Styx
1x1 - anything from brawling with Slaughters and Grand Cruisers to Lance Kiting with acheron and deso or Hangar spam. Even torp spam while being meme tier is possible. Chaos are extremly versatile. The only thing they cant do well is ramming. Just avoid meme and overpriced crap like Murder and Hades.
Lawy Jan 29, 2019 @ 1:34pm 
Originally posted by Koh:
Quite of bit of bad information here :/ Don't use chaos lance fleet cause the damage is terrible and eldar holofields completely hard counter it. Carrier fleet is a fun meme fleet that is sometimes really good but it is also is completely hard countered by other carrier fleets and necrons. Chaos macro fleets is where it's at. I personally use 6 chaos slaughters for their very high dps and very fast speed, same base speed as a eldar battleship so keeping up with them movement wise is
viable. The macros with armor piercing and the nurgle spell give you huge dps in close quarters as well as healing your ships too. This is mostly for 1v1, I haven't experiemented with builds for 2v2 yet.
Right - you basicly posted the worst chaos fleet you can play in 2vs2 - enjoy playing this vs kiters/mele races.
OP talks about 2vs2 and you post a 1vs1 build lmao....
Koh Jan 29, 2019 @ 1:40pm 
Originally posted by 𝓛𝒶𝓌𝓇𝑒𝓃𝒸𝑒:
Originally posted by Koh:
Quite of bit of bad information here :/ Don't use chaos lance fleet cause the damage is terrible and eldar holofields completely hard counter it. Carrier fleet is a fun meme fleet that is sometimes really good but it is also is completely hard countered by other carrier fleets and necrons. Chaos macro fleets is where it's at. I personally use 6 chaos slaughters for their very high dps and very fast speed, same base speed as a eldar battleship so keeping up with them movement wise is
viable. The macros with armor piercing and the nurgle spell give you huge dps in close quarters as well as healing your ships too. This is mostly for 1v1, I haven't experiemented with builds for 2v2 yet.
Right - you basicly posted the worst chaos fleet you can play in 2vs2 - enjoy playing this vs kiters/mele races.
OP talks about 2vs2 and you post a 1vs1 build lmao....
Chaos slaughters can keep up with eldar and out run melee oriented fleets, their speed lets you control the fight. Of course it requires some micro so if that is too hard for you then I guess it wouldn't be a good choice.

I said what works for 1v1 and why it works, the op can take that information and use it to help him make a decision since the way you play a faction shouldn't be that much different for 2v2 and 1v1.
Stealthkibbler Jan 29, 2019 @ 1:41pm 
3 carnages using Daemonic Sight and Power of The Damned you can rush into battle forcing fights against the enemy before they are in a comfortable position. Both perks allow your carnages to annoy the hell out of most factions while keeping your ships at a decent distance.
Koh Jan 29, 2019 @ 1:43pm 
Originally posted by Stealthkibbler:
3 carnages using Daemonic Sight and Power of The Damned you can rush into battle forcing fights against the enemy before they are in a comfortable position. Both perks allow your carnages to annoy the hell out of most factions while keeping your ships at a decent distance.
Slaughters completely outclass carnages since they have greater movement speed and greater dps. So you would just be better off using 3 slaughters.
Last edited by Koh; Jan 29, 2019 @ 1:44pm
Lawy Jan 29, 2019 @ 1:52pm 
Originally posted by Koh:
Originally posted by 𝓛𝒶𝓌𝓇𝑒𝓃𝒸𝑒:
Right - you basicly posted the worst chaos fleet you can play in 2vs2 - enjoy playing this vs kiters/mele races.
OP talks about 2vs2 and you post a 1vs1 build lmao....
Chaos slaughters can keep up with eldar and out run melee oriented fleets, their speed lets you control the fight. Of course it requires some micro so if that is too hard for you then I guess it wouldn't be a good choice.

I said what works for 1v1 and why it works, the op can take that information and use it to help him make a decision since the way you play a faction shouldn't be that much different for 2v2 and 1v1.
1vs1 and 2vs2 makes a big diffrence - but a average player would not notice things like less points and faction combos - your the best example tbh.
Last edited by Lawy; Jan 29, 2019 @ 1:52pm
✳Sindri Myr✳ Jan 29, 2019 @ 2:40pm 
lol so many profiles with anime girls on avatars...... this has to mean something
Bantarific Jan 29, 2019 @ 2:46pm 
Originally posted by Koh:
Originally posted by Stealthkibbler:
3 carnages using Daemonic Sight and Power of The Damned you can rush into battle forcing fights against the enemy before they are in a comfortable position. Both perks allow your carnages to annoy the hell out of most factions while keeping your ships at a decent distance.
Slaughters completely outclass carnages since they have greater movement speed and greater dps. So you would just be better off using 3 slaughters.

Slaughter has less DPS, actually. At 9000 meters versus average armor (67) the Slaughter has 4.2 DPS whereas Carnage has 4.6 DPS.
Last edited by Bantarific; Jan 29, 2019 @ 2:46pm
Malaficus Shaikan Jan 29, 2019 @ 2:46pm 
Originally posted by ✳Sindri Myr✳:
lol so many profiles with anime girls on avatars...... this has to mean something
That men like cute girls?
Blame evolution.

One advantage of the necrons.
No needs.
No need to eat, sleep drink, mate, etc.
:-/ i just run with a repulsive as my flagship and 2 carnages if i'm playing with someone else and can rely on them for detection. works well enough for me, i tend to not bother with chaos carrier fleets you tend to be out hangered as soon as you need to fight a faction that actually does carrier fleets. and other fleets just can rush you or out cap you due to less map presence.
Koh Jan 29, 2019 @ 8:33pm 
Originally posted by Bantarific:
Originally posted by Koh:
Slaughters completely outclass carnages since they have greater movement speed and greater dps. So you would just be better off using 3 slaughters.

Slaughter has less DPS, actually. At 9000 meters versus average armor (67) the Slaughter has 4.2 DPS whereas Carnage has 4.6 DPS.
The Slaughter has a double barreled lance turret that description isn't show in the tool tip for the mixed macro battery weapon. Once you factor that in the, dps is higher than the carnage.

so each of the 4 macro guns has a dps of 1 and the double barrel lance turret, as it is described for the devastation, has dps of 1 so 5 dps per battery. the missle pod and macro turret have 3 dps each so 6+10 16 dps. carnage heavy macro battery has 4 dps and normal macro has 5 dps so 9dps + the 6 from the turret and the missle pod 15 dps. This isn't factoring in things like armor and accuracy but it doesn't matter as adding those things in would make the slaughter even better since part of it's battery is a lance which always hits and counts armor as 50.
Last edited by Koh; Jan 29, 2019 @ 8:42pm
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Date Posted: Jan 29, 2019 @ 11:51am
Posts: 15