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Tho this could be avoided if they allowed presets.
Ie you can build multiple fleet configs, and pick one before fight starts.
They should still give us the option to save presets for our factions instead of only the prebuild ones.
And there are different solutions for the concerns of the time thatpeople could be taking. Like giving only 5 minutes to select the ships. This should be plenty of time, espeicaly if you wen build our own presets and look up ship info beforehand.
How about 30 seconds, pick only from your presets.
They should still give us the option to save presets for our factions instead of only the prebuild ones.
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You can make and save customs fleets now.
This way it means you have to factor what you put into your list as it could come up against any enemy.
Right now, there are lots of great skills and upgrades which you will never see because they are too situational.
And as has been suggested, let players pick from their custom fleet layouts. Shouldn't take more than 30 seconds to see which faction they are up against and which of their fleets is best suited.
the other player draws blindly, so fair is fair
The first one was like this too. You picked a faction and launched the matchmaking, THEN you made your draft picks. There are no draft picks of individual ships in this one, but you should pick your fleet loadouts until you see the enemy faction.
OF course, you already built your custom fleets to choose from the menu, you're not taking much time anyways.
The way it works right now is that I cannot or should not try specialized tactics against other races, but to have jacks of all trades fleets because you don't know what you're up against. A heavy armored fleet will not work the same against fast Drukhari, for example, but I already chose the fleet beforehand, so i'm ♥♥♥♥♥♥ to painstakingly turn and give chase these.
It's strange that they deliberately changed this, or it was a BIG overlook.
On the flipside, you end up doing the same "safe jack of all trades" cookie cutter fleets to easily adapt to, let's say, 8 out of 11 factions.
The one-trick pony fleets are one of the reasons this needs to be implemented. Some races can only be effectively engaged by specialized fleets, but currently you cannot specialize so you're always at a disadvantage against them.
If it turns out these races truly become gimped in such a situation, which I doubt, the next step would be to balance these races out so they get more options.
The faction balance is asymmetrical
I disagree. Being able to field more than one cookie cutter fleet should be the norm.
The fact that your fleet needs to be able to tackle all other races means a lot of ships will never see use in multiplayer, simply because they are specialized.
In addition, balance is and always will be a process. Allowing players to adapt to the sort of fight they are expecting is ultimatey positive for the balance, as long as all races are given some sort of options to deal with each other.