Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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Rinky Jan 28, 2019 @ 2:23pm
How tf to counter eldar with Imperial Navy? (2v2)
Title. Tried everything. Currently my fleet is 4xDauntless Mk2, 4xCobra
Its almost impossible to defeat them even if you chase them from the beginning of the match to the end. They have boost and quick rotation, most of them also have micro warp jump. I cant approach them on my LCs, its impossible to land stasis or other bomb because of them having 3 dodge skills
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Showing 1-15 of 25 comments
OtherMemory Jan 28, 2019 @ 2:27pm 
Welcome to Gothic armada where Eldar under a skilled player are a counter to half the factions in the game. The Eldar meta in the first game was strong for a long time, and it looks like it will be the same in II. So: short answer - you don't counter it, you lose.
Lawy Jan 28, 2019 @ 2:40pm 
Originally posted by Castellan Grimm:
Welcome to Gothic armada where Eldar under a skilled player are a counter to half the factions in the game. The Eldar meta in the first game was strong for a long time, and it looks like it will be the same in II. So: short answer - you don't counter it, you lose.
based and redpilled - 100% true.
sebasnx1 Jan 28, 2019 @ 2:41pm 
what does your partner have? If he brings like 2 battleships you still have a problem. Also the thing about approaching them is that they have to approach you. You can sorta riposte boost when they decide to fire on you, control their path with abilities when they are forced to turn around. When I play Eldar I always wonder why people never are more daring with their far more durable ships. I fear proactive players the most. boarding is also great, it is possible as soon as the holofield isn't 100%. how do they win if you keep chasing them though? are they sneakily capping?
Ewalden Jan 28, 2019 @ 2:55pm 
I would propose using standard Dauntless over the Dauntless Mk.II. The Prow Lance is a better chase weapon than torpedoes. I wouldn't use standard Cobra Destroyers, their torpedoes are hard to land on Eldar, and they have a single gun, add a pair of Firestorm Frigates and either chase with them; or have them stalk and withdraw in the same manner the Eldar does. It can frustrate the enemy if done well.

Prioritizing targeting engines, doing your damnedest to board them, and despite wanting to defend against torpedoes and strike craft, targeting order, to increase crit chance. Knock those engines out. An imobile eldar is a dead eldar. Generators are also nice targets, but I prefer knocking out those engines.

Alternatively, cut down to two standard Dauntless, add a carrier. Get escorts for what is left. With the carrier you can defend against torpedoes more effectively, the Eldar may attempt to focus it, and if nothing else he has to deal with your strike craft. If you face an Eldar player that hasn't brought a carrier, having one is a giant boon.

Not saying it is easy, fighting a good Eldar player is hard, and you almost rely on him or her making a mistake, but if you can destroy an engine or two that can even the odds.
Last edited by Ewalden; Jan 28, 2019 @ 2:55pm
Panfilo Jan 28, 2019 @ 2:57pm 
With 4 Dauntless and 4 cobras, you can take enhanced sensors and emissions dissipators and have 8 ships with 4500 more vision, all able to go silent running and still use maneuvers.

Always set engines as priority 1. Generator is another good target because when it is hit their holofield is down. Eldars fragile passive boosts enemy crits by 100% so lightning strikes have a decent chance of crippling them.

Holofields are more vulnerable to macrocannon than lances, so keep that in mind too.
that crit bonus is only for corsairs @Panfilo craftworld and dark eldar don't have that weakness
Rinky Jan 28, 2019 @ 3:14pm 
Originally posted by sebasnx1:
what does your partner have? If he brings like 2 battleships you still have a problem. Also the thing about approaching them is that they have to approach you. You can sorta riposte boost when they decide to fire on you, control their path with abilities when they are forced to turn around. When I play Eldar I always wonder why people never are more daring with their far more durable ships. I fear proactive players the most. boarding is also great, it is possible as soon as the holofield isn't 100%. how do they win if you keep chasing them though? are they sneakily capping?
obv he doesnt use battleships

riposte boost really? they never use boost to approach an enemy. what for if they have enough speed and stealth? they always save it for retreat.

Last edited by Rinky; Jan 28, 2019 @ 3:15pm
Rinky Jan 28, 2019 @ 3:14pm 
Originally posted by ITArchaon The Never-Chosen:
that crit bonus is only for corsairs @Panfilo craftworld and dark eldar don't have that weakness
its not @twitter
Rinky Jan 28, 2019 @ 3:15pm 
Originally posted by Panfilo:
With 4 Dauntless and 4 cobras, you can take enhanced sensors and emissions dissipators and have 8 ships with 4500 more vision, all able to go silent running and still use maneuvers.

Always set engines as priority 1. Generator is another good target because when it is hit their holofield is down. Eldars fragile passive boosts enemy crits by 100% so lightning strikes have a decent chance of crippling them.

Holofields are more vulnerable to macrocannon than lances, so keep that in mind too.
dont tell me about priorities. its as obvious as "use right click to move your ships".

4500 more vision doesnt affect stealthed ships. it boosts identification range (which works if detected ship is not in stealth obv) not scanning range
i'm aware just wanted him to know i was speaking to him, anyhow the vaul mounover lets you lightning strike them since it lowers the holo field cause they lose all speed for moment just be ready for it and break their engines or generator. mass boarding can hurt eldar pretty hard, except for dark eldar. but dark eldar collapses as soon as you start actually shooting at them. if you do a stealth build just kill their escorts they prob will only have one in a 2v2 and bully them as they have to get into boarding range to combat you.
Rinky Jan 28, 2019 @ 3:19pm 
Originally posted by Ewalden:
I would propose using standard Dauntless over the Dauntless Mk.II. The Prow Lance is a better chase weapon than torpedoes. I wouldn't use standard Cobra Destroyers, their torpedoes are hard to land on Eldar, and they have a single gun, add a pair of Firestorm Frigates and either chase with them; or have them stalk and withdraw in the same manner the Eldar does. It can frustrate the enemy if done well.

Prioritizing targeting engines, doing your damnedest to board them, and despite wanting to defend against torpedoes and strike craft, targeting order, to increase crit chance. Knock those engines out. An imobile eldar is a dead eldar. Generators are also nice targets, but I prefer knocking out those engines.

Alternatively, cut down to two standard Dauntless, add a carrier. Get escorts for what is left. With the carrier you can defend against torpedoes more effectively, the Eldar may attempt to focus it, and if nothing else he has to deal with your strike craft. If you face an Eldar player that hasn't brought a carrier, having one is a giant boon.

Not saying it is easy, fighting a good Eldar player is hard, and you almost rely on him or her making a mistake, but if you can destroy an engine or two that can even the odds.
with all your advices you forgot that there are another races in 40k. and you cant choose who will be your enemy. lack of torps and lances over macro sucks against everybody else
Malaficus Shaikan Jan 28, 2019 @ 3:38pm 
Get the following fleet:
Mars.
Mars.
Cobra widowmaker.
Cobra widowmaker.

Supercharged void sheilds is very good vs eldar.
Use it when they are attacking and they will do no damage while getting in range of your guns.
Use disruption or plasma bomb to get them to move.
Navigation sheilds will allow you to ignore asteriods and use them for ambushes.
And improve augur array will allow you stop spot them sooner even without scanners.

The Cobra widowmakers are your eye's.
Use them to locate and scan the enemy.
Try keeping them out of combat.

The mars has hanger's, nova cannon, macro and lance turrerts.
Aka it has anti everything.

When fighting eldar as imperial navy what you need to do is force them to move.
A single well placed nova cannon shot can force them to use there speed up making them vunderable for a second shot.
You can use bomber's, lighting strike and boarding torpedo's to take out there engine.

Keep your mars ships togather and any eldar that gets close will either die or flee.
You might want to use your team mate as bait.

They key thing about fighting eldar is to get them to move where you want.
Get them into an area they cant outrun your fleet, Chace them of the capture point by fireing a nova cannon at it. etc.

Ever single time i seen players chace after eldar i seen there ships dispear of the radar.
YOU. DO. NOT. CHACE. ELDAR.
This is the key thing.
Eldar need you to split your fleet and leave yourself vunerable.
Do not give them the option to pick and choice targets.
Force them to react to you.
Last edited by Malaficus Shaikan; Jan 28, 2019 @ 3:40pm
First, you need to have the right fleet composition, escort, line ship with increased id range, plasma and lances. With the random matchups, sometimes you just lose right out. Take your shield upgrades and stasis bombs.

Problem with this is you arent great against certain other factions.
Last edited by Subtle Butt ( >ω<)っ ♡; Jan 28, 2019 @ 3:56pm
ColdWonder Jan 28, 2019 @ 4:05pm 
Thats the problem vs Eldar. Its hard to fight them with a generalist fleet.

I just had a game vs them with my Ad-Mek that should of been pretty decent vs Eldar and the player hopped around capping points as he couldnt get close without casualties. I either split my fleet and let them get picked off or lose at point grabing. I lost the match with nearly all my ships despite eventually splitting. At least I killed that rediculouse battleship :P
Last edited by ColdWonder; Jan 28, 2019 @ 4:12pm
Rinky Jan 28, 2019 @ 4:15pm 
Originally posted by Rushing Rasputin:
First, you need to have the right fleet composition, escort, line ship with increased id range, plasma and lances. With the random matchups, sometimes you just lose right out. Take your shield upgrades and stasis bombs.

Problem with this is you arent great against certain other factions.
>advices to take increased id range against stealth
didnt read further
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Date Posted: Jan 28, 2019 @ 2:23pm
Posts: 25