Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This glorified boss fight shows how little mobility Necrons have, despite having a teleport on every ship, you can't engage or disengage from Tyranids or SMs with it unless you have a Scarab Swarm. Weapon ranges are ♥♥♥♥♥♥ too because I don't think they take into account how big the target is. I had this problem with the Phalanx too, where I had to brush up against the hull of the Phalanx to actually shoot at it.
But seems Tindalos didn't even test their campaign.
only turn 30? what is your fleet cap at?
1.) Be at least renown rank 10 to have strong enough fleets.
2.) Use the 3 best fleets you have
3.) Shoot full at close range, preserve star pulse for incoming tyranids.
4.) Dodge psychic scream as close as you can, then handle helper tyranids ship
If your ships are low retreat and then handle the little nids ships
5.) Repeat attack runs. If your ship is to low ram it into boss and then let reactors explode.
Keep your flagship save by keeping it between you other ships.
6.) Lure the ancient one slowly to your starting point so you can replace fallen ships faster, because they spawn there
Necrons don't have the the crew killing power that space marines do.