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The VI Mod is similar to vanilla in terms of balance (up to 20% different) and features a huge expanded set of rosters for most of the races. It includes a lot of prestigious lore ships like the Speranza.
Skalgrims mod takes a quite different approach, featuring significantly larger and more brutal battles with unique behemoths.
I'd highly recommend trying them out, they are easy to switch between.
Both work with the Chaos DLC, however custom ship slots may not always show up for the different Chaos factions.
Which one is best for a necron start?
You could try out both in Skirmish if you were wanting to start a modded cron campaign : )
Re:Modding there are only 3 people making mods atm, thus why there's arent many at current.
Ive put out plenty of tutorials, no prior experience needed if you want to make some mods. Feel free to get in touch if youd like coaching/tools for modding, all my stuff is posted on the wiki too ^
Hope that helps!
Were there any mods you would like to see?
It currently features 50 new ship models, custom music and sfx, Tau dialouge and voice lines, new cinematics + more. (it's quite wide in scope, thus why it's taken so long).
You can stay update or join in with us here: https://discord.gg/UHRVwVf
https://steamcommunity.com/sharedfiles/filedetails/?id=1848376347
It is neat to see that campaign though. Will you be adding stuff to other factions too or just the tau stuff?
Already onto that : )
https://steamcommunity.com/sharedfiles/filedetails/?id=1848374724
Imperial Siege Class, one of the Boss ships you fight ^
Would love to see some kinda of check against the mass boarder spam too. The ai LOOOOVVVEESSS that suicidal tactic of just "lolboarder Spam" and it is so very many levels of un fun chore to deal with.