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And now with Necrons i would badly need this... fighting with 2x 600 against 1200 and 780 .... wenn max Setup is 700 ... so i go in and get ripped apart sooner or later ... anyoing.
And no there are NO ships to choose from on the right side -.-
I have like 4 cruiser ready and 4 escorts but nothing... loose ship after ship and cant bring in any reinforcements... while the AI just gets more and more ships...
Is it possible that i need to have the admiral of the reinforcing fleet ready?!
Does this not work in Coop?
how much do i need to loose...
Again an example, had 4 Cruisers left in Battle... 800 Points total Battle force Power.
Could have at least fitted one LC and one Escort, but nothing to choose from -.-
Okay, soooo I'll admit that was a little hard to follow lol but I'm kinda groggy so maybe it's just that.
Basically, to get reinforcements you need to disengage ships currently in the battle. (Or they need to die, but.. y'know. Best to avoid that.)
Example that's... debatably, hopefully, at least kinda helpful:
- You have 6 ships worth 100 points each, with a leadership(battle) limit of 500.
- You bring 5 ships into the fight, hitting that 500 point limit.
- One of your ships gets destroyed, flees off the edge of the map, or disengages via warp shenanigans.
- Your leadership currently being used drops to 400. (Though there's no tooltip to say this, so you don't really have any way of telling how many points away you are from the next reinforcement unit, but.. eh, what can you do.)
- If you remember back to when you picked the deployment order in the pre-battle screen/menu, the ship that was still left in the top of the first, left-most column (of up to three depending on how many fleets you brought into the fight) after filling the deployment list will be the next ship to deploy once the leadership points are freed up mid-battle, assuming there are enough freed up points to 'afford' to bring in that ship.
- If you cannot 'afford' the ship, the game will skip to the next, 2nd ship down in the same column, then 3rd, 4th, etc. until there are no more left in that column, and it will then move to the 2nd colum/fleet to start trying to bring in a ship from there, then the third column.
*- From what I've seen, I *think* the game will prefer the first, top and left-most ship in the list every time assuming you free up the points to bring it in, but it will choose a cheaper ship further down the lists if you can't afford the ones higher up. This can be kinda annoying because you can't 'save up' reinforcements/leadership to bring in a large ship, since the game will just keep bringing in cheaper ships first unless you happen to lose a whole bunch of points at once (a large ship dies or something).
*---THAT SAID; I'm not sure if that's actually how it works, the game might actually just explicitly bring in the cheapest possible reinforcement ships you have each time it has the chance, I haven't really tested it intentionally at all to know for sure. Either way, it's... not an ideal system for reinforcements in my opinion, given that you can't even order the reserve ships somehow to tell the computer what reinforcements to bring in first or whatnot, but whatever, maybe we'll get lucky and they'll patch that in at some point, who knows.
Hopefully that helps?
Oh, and when the reinforcements show up, they appear in the bottom of the list of ships on the right of the screen, with a sort of wavy arrow-y graphic thing over them if I remember right. You have to select the ship from that list, and tell it to move somewhere on the map- it'll then magically appear in your reinforcement zone nearest to where you told it to go. If you have the ship list on the right minimized or something though I don't think you'll see the reinforcements to bring in, so you'll have to check that whenever you want to see about reinforcements if you usually have the list collapsed.