Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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Hyndis Jul 6, 2019 @ 10:12pm
Chaos mission "The Chalace of Entropy" broken?
I've replayed this mission about 15 times now and I don't understand what I'm supposed to do.

I sneak my ships in close, using the gas cloud. The problem is the sensors can pick up my ships even when in a gas cloud and they also move seemingly at random, so there aren't any patterns to pick up on. Its just a lot of waiting around at maximum time compression. The sensors move very fast and the Nurgle ship moves super slow. Still, I can get close enough to use my ship to lure away the Necron fleet. They start to follow my flagship and I lead them on a grand chase. Then the Nurgle ship moves in close to the station, but then what do I do?

At this point I don't have any objectives. I've tried boarding the station. I've tried moving the Nurgle ship next to the station. I've attacked the station. I've tried using the Nurgle AoE. There are no objectives to complete and I can't steal the thing from the station. Boarding attacks with strike craft, teleporters, or close range broadsides don't steal the item from the station. I've tried attacking the station, boarding it, and then escaping with my two ships.

Because there are no longer any objectives listed I'm not sure what I'm supposed to do or what the win conditions are.

No matter what I do I end up failing the entire campaign and have to reload the last save.
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Showing 1-15 of 19 comments
strider7140 Jul 7, 2019 @ 4:16pm 
Same problem here. I have no idea what I'm supposed to complete the mission objectives.
aZmoDen Jul 7, 2019 @ 9:56pm 
have you tried 'run dark' stance? that usually makes your ships invisible unless shoot. that coupled with the cloud should sort that bit out.
Hyndis Jul 7, 2019 @ 11:56pm 
Originally posted by aZmoDen:
have you tried 'run dark' stance? that usually makes your ships invisible unless shoot. that coupled with the cloud should sort that bit out.

Grand cruisers can't run silent.
aZmoDen Jul 8, 2019 @ 12:18am 
ah yeah, your right about that!
Garatgh Deloi Jul 8, 2019 @ 3:37am 
Haven't played that mission myself yet, but from what i have heard you don't want to use the bigger ship types for that mission.

You apparently need smaller ships both for their run silent stance and the higher speed.
Sneakimus Jul 8, 2019 @ 6:50am 
The Mission is possible even with a Despoiler as the flagship, but incredibly difficult with a ship that large, and so you should temporarily promote a Light Cruiser.

You still have to deal with the nurgling Executor ship that you have to bring along, but having only one giant ship to worry about is better than having two giant ships that you need to sneak around.

The trick is to understand how to use your Light Cruiser as a distraction, and understanding the sensors movement AI. You have to jump from cloud to cloud just BEFORE the sensor reaches the end of its patrol pathway, because if you can time it so, it will go all the way back after you've managed to hidden in a gas cloud and continue towards the end point rather than returning to where it saw you.

Still, it's probably the single worst designed mission so far in the game. The concept was great, but the execution was poor.

pavel_strelkov Jul 11, 2019 @ 3:37pm 
Had just made it. On the way to the first gas cloud the first (closest) drone is actively lurking if ship being noticed, on the way to the second cloud the second drone (but not the first!) is seeking the ships, and so on. It is possible to use Malos's cruiser as a bait, to lure attention from the Nurgle Executor. Emission Dissipator improvement will be grievely needed though.

Hope it may help someone.
Deepeye Jul 16, 2019 @ 11:51am 
Motherf.... who made this mission. It took 2 hours to finish it... Not because I didn't get what to do, but because either something surprisingly went wrong or plainly bugged out. Something is wrong with Winds of Change and using Gas/Asteroid field or Radiation Waves. It felt like it stopped registering ships as hidden and probes always went right for me.
Dario123 Jul 16, 2019 @ 12:27pm 
Is there anyway to finish this mission after being detected or do I have to repeat it time after time?
Hyndis Jul 16, 2019 @ 1:45pm 
Originally posted by Dario123:
Is there anyway to finish this mission after being detected or do I have to repeat it time after time?

As far as I know you have to just reload your saved game at that point. There's no objectives anymore so there's nothing to do to ever win.

I've tried everything I can think of, including blowing up the necron fleet (an Acheron with lock on is a fast, ultra long range crit monster, crit their weapons out) but the mission will not progress.

I don't know how to complete this mission. The gas clouds don't work. My ships get detected while inside gas clouds.
Attias Aug 16, 2019 @ 5:17pm 
Is this mission required to progress through the main campaign?
KaffeeKup Aug 16, 2019 @ 5:29pm 
watching this guys playthrough helped
https://youtu.be/b_CuAn8NUI4?t=44
Attias Aug 16, 2019 @ 5:30pm 
Thanks Spitfire. I just can't seem to do it so I'll look for some help. Cheers
Majere Aug 17, 2019 @ 2:14am 
I found this one annoying too, mostly because you have to take it quite slow and careful and it can insta-fail. For reference, I was using a Desolator as my flagship at the time.

The most important point to remember is that the probes all have a set back-and-forth patrol path, and will only deliberately move towards one of your ships if it's exposed and the probe is the closest one to the ship. If a probe gets one of your ships in its detection range, then its game over, even if that ship is in a gas cloud.

So, before making any move it's important to watch the patrol paths of all the nearby probes and make sure you note any gas clouds that a particular probe will scan. Usually at least part of the cloud will be safe. Once you reach the part of the mission where the ships split up, it's very important to remember that when you're drawing off a probe with one ship to allow the other to move, the probe will travel in a straight line and so might possibly still detect the other ship if you time it wrong.

Finally, at the end of the mission you want your flagship right at the edge of the map before you reveal it (using a quick blast of Full Ahead is the easiest way) so that once you grab the data you can make a quick getaway using Retreat.

Still, it's a deeply irritating mission. I didn't buy Metal Fleet Solid.
Attias Aug 17, 2019 @ 7:22am 
Originally posted by Majere:
I found this one annoying too, mostly because you have to take it quite slow and careful and it can insta-fail. For reference, I was using a Desolator as my flagship at the time.

The most important point to remember is that the probes all have a set back-and-forth patrol path, and will only deliberately move towards one of your ships if it's exposed and the probe is the closest one to the ship. If a probe gets one of your ships in its detection range, then its game over, even if that ship is in a gas cloud.

So, before making any move it's important to watch the patrol paths of all the nearby probes and make sure you note any gas clouds that a particular probe will scan. Usually at least part of the cloud will be safe. Once you reach the part of the mission where the ships split up, it's very important to remember that when you're drawing off a probe with one ship to allow the other to move, the probe will travel in a straight line and so might possibly still detect the other ship if you time it wrong.

Finally, at the end of the mission you want your flagship right at the edge of the map before you reveal it (using a quick blast of Full Ahead is the easiest way) so that once you grab the data you can make a quick getaway using Retreat.

Still, it's a deeply irritating mission. I didn't buy Metal Fleet Solid.

Thank you very much Majere for taking time to share those points. I'll get it yet !
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Date Posted: Jul 6, 2019 @ 10:12pm
Posts: 19