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To take a guess, I'd hazard that there is something wrong with your fleet name.csv files. Veryfying data might help, if its a vanilla issue we can patch it.
I do like the Name though :)
Sounds like the name of a messed up test subject. XD Not proud to have an Astartes commander like that amongst all my other fleets, but granted, it does look amusing.
I'll see if a verification works, thanks!
Edit: Darn, it didn't work. I'll stick with it for now, but really hoping the name can be changed to a properly generated one at some point. It really sticks out quite painfully among all the other finely-named fleets. :-S
And no fix for it, I assume? :-/ I hope this is an exception and not the first of many.
Not really a big deal because I know the layout well.
However, I deeply suspect a higher degree of corruption in the machine spirit that is sinisterly at work here!!!! Certain file paths are clearly misled and led astray, and if my suspicion proves to be correct, the creation of description files were clearly rushed in the late stage of development as a finishing touch, TAINTED by the Chaos God of Money problem!!!
Oh, the Emperor protects us all!
Yep, no fix. No more updates or fixes in the pipeline from Tindalos.
Is there a way to manually rename the fleets in the files, at least for campaign? Being able to name campaign fleets should be a feature anyway.
Of all the areas that could've been corrupted...;-; Looks so damn awkward now; all these aptly-named fleets with two 'placeholder' named fleets in between them now.
I heard about the rushed production, but thought they were only rumours. Wasn't the game even delayed once or twice?
*insert Darth Vader "Nooooooooooo!" here*
Wait, so they completely ditched the game now with regards to both fixes and DLC?
Aye, hoped it would be one fleet only, but now both Imperial Fists and Ultramarines fleets have the 'placeholder' name. I'm not even sure if it's a bug at this stage or that the autogenerator somehow managed to run out of names after just about six fleets. I wish it were possible to confirm many of these things.
Not sure. Maybe in the files somehow? My own knowledge of modding is nonexistent, so I don't tamper with files. I agree that they should have the ability to rename!
(This is just a theory, though. I could be wrong.)
Considering that the campaign allows up to 16 fleets at once, the fact the auto-name generator for individual ships never messes up, the fact that AI invasion fleets are generated infinitely with no name problems, and finally the fact that fleet names are often just [number] [fixed name, such as "Blood Ravens Exploration Fleet"], I highly doubt it could be a 'max limit' after which the generator can't keep up.
It may be using names in languages like Chinese for some reason, which I dont have character support for.
It any case it's a bug that probably has a very simple fix. We should get Tindalos' attention on this; would be nice if they could send a small patch that retroactively fixes messed up fleet names in campaigns as well as preventing it from happening again.
I never lost any fleets, though. ^^ I saved the game VERY often. I did, however, revoke a fleet or two which I did end up regretting.
Agreed! No idea how that'd be accomplished, though. Is Tindalos even active in the hub?
If the answer is no then we may have a potential lead. Not sure if the devs are still patching the game, though.
Aye, hopefully someone answers with that info! Otherwise I'll test it myself in another campaign. Start an Easy one, rush it, lose a few fleets, etc.
Also of note, this has only happened with Astartes fleets. I haven't checked yet if it goes for Mechanicus and Imperial Navy as well. I think I did revoke one Mechanicus fleet and had a leader killed on purpose in late game, but nothing was wrong.