Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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Imperial Campaign - Astartes Fleet Name Gibberish
This is the first time I've encountered anything like this in the campaign. No matter which sector I make the fleet in or which Chapter I choose, I get this...name. But the commander is way too good to pass up on.

Any way to fix it?

https://steamcommunity.com/sharedfiles/filedetails/?id=1911446876
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Showing 1-15 of 33 comments
Looks like you don't have high enough clearance to view the rest of his name :)
To take a guess, I'd hazard that there is something wrong with your fleet name.csv files. Veryfying data might help, if its a vanilla issue we can patch it.
I do like the Name though :)
Originally posted by �Dire_Venom�:
Looks like you don't have high enough clearance to view the rest of his name :)
To take a guess, I'd hazard that there is something wrong with your fleet name.csv files. Veryfying data might help, if its a vanilla issue we can patch it.
I do like the Name though :)

Sounds like the name of a messed up test subject. XD Not proud to have an Astartes commander like that amongst all my other fleets, but granted, it does look amusing.

I'll see if a verification works, thanks!

Edit: Darn, it didn't work. I'll stick with it for now, but really hoping the name can be changed to a properly generated one at some point. It really sticks out quite painfully among all the other finely-named fleets. :-S
Last edited by Aerofare the Deranged Daedalist; Nov 12, 2019 @ 5:32am
There is an error in vanilla game for late game fleets in which alot of players have the same problems as you do.
Originally posted by Skalgrim Fellaxe:
There is an error in vanilla game for late game fleets in which alot of players have the same problems as you do.

And no fix for it, I assume? :-/ I hope this is an exception and not the first of many.
This kind of things also happen quite often, when playing online. Whenever I played against a Chinese, all the names and description become chinese. Or, French. Or Russian, depending what language preference the other player chose.
Not really a big deal because I know the layout well.

However, I deeply suspect a higher degree of corruption in the machine spirit that is sinisterly at work here!!!! Certain file paths are clearly misled and led astray, and if my suspicion proves to be correct, the creation of description files were clearly rushed in the late stage of development as a finishing touch, TAINTED by the Chaos God of Money problem!!!

Oh, the Emperor protects us all!
Last edited by So much big beautiful winning; Nov 14, 2019 @ 5:07pm
Originally posted by Aerofare the Deranged Daedalist:

And no fix for it, I assume? :-/ I hope this is an exception and not the first of many.

Yep, no fix. No more updates or fixes in the pipeline from Tindalos.
Eternal Nov 14, 2019 @ 8:46pm 
Yup, I have the same issue and came here to post about it. It seems like once it starts happening, every new fleet you create will have the same bug.

Is there a way to manually rename the fleets in the files, at least for campaign? Being able to name campaign fleets should be a feature anyway.
Originally posted by Good_Man:
However, I deeply suspect a higher degree of corruption in the machine spirit that is sinisterly at work here!!!! Certain file paths are clearly misled and led astray, and if my suspicion proves to be correct, the creation of description files were clearly rushed in the late stage of development as a finishing touch, TAINTED by the Chaos God of Money problem!!!

Oh, the Emperor protects us all!

Of all the areas that could've been corrupted...;-; Looks so damn awkward now; all these aptly-named fleets with two 'placeholder' named fleets in between them now.

I heard about the rushed production, but thought they were only rumours. Wasn't the game even delayed once or twice?



Originally posted by Skalgrim Fellaxe:
Originally posted by Aerofare the Deranged Daedalist:

And no fix for it, I assume? :-/ I hope this is an exception and not the first of many.

Yep, no fix. No more updates or fixes in the pipeline from Tindalos.

*insert Darth Vader "Nooooooooooo!" here*

Wait, so they completely ditched the game now with regards to both fixes and DLC?



Originally posted by Eternal:
Yup, I have the same issue and came here to post about it. It seems like once it starts happening, every new fleet you create will have the same bug.

Is there a way to manually rename the fleets in the files, at least for campaign? Being able to name campaign fleets should be a feature anyway.

Aye, hoped it would be one fleet only, but now both Imperial Fists and Ultramarines fleets have the 'placeholder' name. I'm not even sure if it's a bug at this stage or that the autogenerator somehow managed to run out of names after just about six fleets. I wish it were possible to confirm many of these things.

Not sure. Maybe in the files somehow? My own knowledge of modding is nonexistent, so I don't tamper with files. I agree that they should have the ability to rename!
Leon Nov 16, 2019 @ 7:58am 
My theory is that there is a max limit to how many fleets the game can track - I've only ever encountered this bug after losing or disbanding fleets and recruiting new ones later on. Tip for your next campaign - try not to lose whole fleets! :)

(This is just a theory, though. I could be wrong.)
Eternal Nov 16, 2019 @ 4:55pm 
Originally posted by Leon:
My theory is that there is a max limit to how many fleets the game can track - I've only ever encountered this bug after losing or disbanding fleets and recruiting new ones later on. Tip for your next campaign - try not to lose whole fleets! :)

(This is just a theory, though. I could be wrong.)

Considering that the campaign allows up to 16 fleets at once, the fact the auto-name generator for individual ships never messes up, the fact that AI invasion fleets are generated infinitely with no name problems, and finally the fact that fleet names are often just [number] [fixed name, such as "Blood Ravens Exploration Fleet"], I highly doubt it could be a 'max limit' after which the generator can't keep up.

It may be using names in languages like Chinese for some reason, which I dont have character support for.

It any case it's a bug that probably has a very simple fix. We should get Tindalos' attention on this; would be nice if they could send a small patch that retroactively fixes messed up fleet names in campaigns as well as preventing it from happening again.
Last edited by Eternal; Nov 16, 2019 @ 4:55pm
Originally posted by Leon:
My theory is that there is a max limit to how many fleets the game can track - I've only ever encountered this bug after losing or disbanding fleets and recruiting new ones later on. Tip for your next campaign - try not to lose whole fleets! :)

(This is just a theory, though. I could be wrong.)

I never lost any fleets, though. ^^ I saved the game VERY often. I did, however, revoke a fleet or two which I did end up regretting.

Originally posted by Eternal:
It any case it's a bug that probably has a very simple fix. We should get Tindalos' attention on this; would be nice if they could send a small patch that retroactively fixes messed up fleet names in campaigns as well as preventing it from happening again.

Agreed! No idea how that'd be accomplished, though. Is Tindalos even active in the hub?
Last edited by Aerofare the Deranged Daedalist; Nov 17, 2019 @ 3:06am
Leon Nov 17, 2019 @ 2:40pm 
Ah, then it might be linked to disbanding fleets - I've only ever seen this bug in campaigns where I revoked fleets. I thought it might be something to do with losing fleets too, but perhaps not - has anyone encountered the bug without disbanding a fleet, I wonder?

If the answer is no then we may have a potential lead. Not sure if the devs are still patching the game, though.
Originally posted by Leon:
Ah, then it might be linked to disbanding fleets - I've only ever seen this bug in campaigns where I revoked fleets. I thought it might be something to do with losing fleets too, but perhaps not - has anyone encountered the bug without disbanding a fleet, I wonder?

If the answer is no then we may have a potential lead. Not sure if the devs are still patching the game, though.

Aye, hopefully someone answers with that info! Otherwise I'll test it myself in another campaign. Start an Easy one, rush it, lose a few fleets, etc.

Also of note, this has only happened with Astartes fleets. I haven't checked yet if it goes for Mechanicus and Imperial Navy as well. I think I did revoke one Mechanicus fleet and had a leader killed on purpose in late game, but nothing was wrong.
Eternal Nov 20, 2019 @ 12:56am 
It happens for all of the fleets you create after it starts, regardless of race. Keep us updated on your tests.
In the gamefiles there are no such limit to names as the generator has ample supplies to choose from. This bug has been in game since before the one and only DLC.
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