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Never thought of that, but wow 44? some devs need to learn what file compression is.. lol
Ah-well, I might still give it a try, but that's a lot of uninstalling just to play one game for the weekend.
get used to it if you want to play modern games.
i have a game with a 220gb folder(ARK, extreme examle
hdd´s cost nothing atm, ssd´s are cheap af, maybe look around
Or, devs can learn what file compression is..... 220 is beyond insane, especially for something like Ark. The game isn't big enough to warrant that kind of filesize, lol.
Just as an example, Dragon Quest XI (an absoulutely massive game (the demo on the switch has 9-10 hours of content)) advertises just 32 GB of file space (on steam's page), like I said, some devs just need to learn what file compression is.. lol.
"Compression" isn't a magic solution, and has significant downsides. And considering how common larger hard drives are now, why should devs have to compromise on the game's quality just for the handful of folks who can't be bothered to free up a little space?
It's just a price of progress. It's no different from games requiring more RAM than they used to, or a faster video card, etc.
but that doesn´t change what i said. and with cheap storage and growing overall filesizes,
most devs focus on other things.
they won´t start making their games worse so some dudes can save 25 bucks
you know these screenshots? it looks like that, with a capable pc.
there are other things they can fix, but hell this game seems optimised like the emperor,
i had ~30fps with my r7 260x at 1440p.
5 year old gpu with 30fps at1440p?
and it looks great? must be the omnissiah
First point, as a loose rule, if you want to compress more content into a smaller filespace, you need more CPU power to apply the algorithms that compress/decompress data in a reasonable time. CPU is more expensive than filespace, currently games are balanced to allow for this by not using much compression and just going with large file footprints.
Second point, on fleet sizes, is that this game is an adaptation of WH40k tabletop game. It's not a grand strategy game like Sins or Stellaris. The ships are fewer, rendered in far greater detail and higher fidelity, with a greater demand of direct control of abilities. They aren't the same genre of game beyond sharing a space theme.