Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm likely biased, and I seem to be the least demanding customer/user on here, so I suspect you'll get a lot of NO! replies as well.
But I've now played over 200 hrs of this game, on the single player campaigns (not the Chaos one). I've had fun, I've had challenges (with the latest upgrades, the Imperial on hard is proving... hard :) ).
Now, if you're expecting a story the quality and pace of a good 40k novel.... don't, it's a game. There is a story, it's pretty basic. Some nice twists though. If you're expecting a complex management layer on the campaign maps.... don't, there's a light gloss of 4X over the battles.
However, I played BFG1, and liked it. I am familair with, and enjoy, the setting. I have played this, off and on, since it was available on pre-release, and I've liked it.
There have been a few quality-of-life issues solved, some tweaks have added a few useful things, and while some scream (It's a buggy mess!) I have had minimal issues with it.
Whether a game is "worth it" is a subjective decision. I paid less than £50, I have got 200 hours of entertainment out of it, and I'm not done yet. By "worth it" definition is £1/hour, so this is definately a good one.
The thing that does save this game from total boredom later is the other campaigns. You can cycle through the campaigns so it does not become stale but it still is a very hard repetitive slog that can get wearying at times.
Don't pay the full price, if it is on 50% sale or something you might go ahead if you liked the first game.
Can't be helped. The 13th Black Crusade progression was the result of gamer results submissions from players.
The new Warhammer storyline isn't one I'm fond of though, the "split the Imperium in half and 2 equal factions duke it out" line is totally against the grimdark setting of an Imperium struggling to advert a collapse. This new "reset" is just a throwback to "2 equal countries fighting each other" instead of the internal struggles of a messed up Imperium fighting off cultists and xeno raids.
In short, they gave up something unique for a scenario that is common even before the Industrial Revolution.
Speaking to the gameplay, I love games that do ship battles (Battlestar Galactica: Deadlock is imo amazing too) so I could play this one forever. But if the idea of a fleet engagement doesn't inherently excite you then the game can become something of a grind - you will fight a LOT of battles in the campaign. And I really do mean a ♥♥♥♥♥♥♥.
Yeah, no ♥♥♥♥. I used the auto-resolve a lot in the later parts. And BSG: Resurrection is out. Pity no Cylon campaign though, it's like we only get to use half the total available lineup in the campaign without a Cylon campaign.
I would say yes, but the grinding issue *does* definitely exist, at least with the Imperial campaign; I've yet to play the others (I love the Imperial ships in 40k so I'm just more interesting in their campaign than the others, and having to abandon my original campaign from around release from a [quickly patched but nevertheless save-breaking] bug had me hold off on restarting the campaign, moral of the story is I haven't finished it yet even this far after release lol, so take this review with a grain of salt since I don't actually know how long the campaign is/how much bang you get for your buck in that regard) and I definitely can't justify buying the Chaos campaign given the price & how utterly broke I am right now - honestly shouldn't have even bought this game when I did when it came out but I was excited... Eh, at least I'm getting my money's worth? Aaaaanyway, sorry, super unfocused this morning, back on topic!
Basically, the grinding issue is the main thing imo that could potentially make the game not feel worthwhile, depending on your tastes. But, one of the main reasons I wanted to comment is actually to point out that there are definitely some things you can do to help avoid this issue that were really counterintuitive to how I usually play these games, or to how I played my first campaign even.
First, USE AUTORESOLVE!
I really didn't want to use it because it seemed unfair sometimes, mostly because you'll almost always take more damage all-around than you would if you played the battle manually, and you'll occasionally lose one or two ships no matter how much you save scum (there's no set seed, so results are different on each reload if anything is too bad). On top of that there's a fair amount of RNG; sometimes you'll lose way more ships than you think is reasonable despite having the advantage in numbers in a fight, though again the random seed on reload thankfully helps prevent too much frustration there. In a nutshell, you'll likely be compelled to shy away from using autoresolve for the same reason everyone always does- it gets worse results.
BUT DON'T LISTEN TO... IT. YOURSELF. THE NEED TO BE EFFICIENT. WHATEVER.
Use autoresolve to sort out any battle that doesn't seem like it will be particularly interesting, *especially* one-sided ones, even if you know you're going to take more damage than you 'should.' Unless you've really ramped up the difficulty settings or something, you'll have plenty of time to rest and heal up your fleet, and replacing most ships isn't really all that painful. It'll really cut down on the grind of 'too many' relatively mundane battles and help keep things fresh and each battle properly entertaining, otherwise some less important battles will become a chore just for the sake of avoiding 1 or 2 extra turns of repairs, or having to replace a cruiser or whatnot, and it's just not worth it. That said, there's debatably an exception for fights where you keep 'unreasonably' losing lvl 4 ships, since it takes a while to get them there, but being able to re-roll the battle helps a lot, especially if & when your lvl 4 admiral decides to kamikaze his ship and be the only death despite outnumbering the enemy 3:1 lol, but thankfully that doesn't happen often.
SECOND, [although pretty directly related thinking about it] DON'T RUSH THROUGH THE CAMPAIGN / OBSESS OVER EFFICIENT TURN USAGE!
By that I mean don't worry too much about planning out how to take 3 systems in 1 turn by splitting off individual fleets to tackle 3 individual difficult fights (unless those fights seem like they'd be particularly fun I guess, or maybe with the exception of the first two or three turns of the campaign when you want to capture the Cadian sector's hive cities to get some income flowing in, but even that's not really particularly necessary). Like I said before, unless you really spiked the campaign difficulty way past hard to make the enemy much more proactive or something like that, you'll have plenty enough time to spare a couple turns here or there letting a couple fleets rest up to heal, and there's no real pressing need that I've seen thus far into the campaign to rapidly take control over a sector, the urgency gauge makes sure you don't sit there and collect money indefinitely but I've never found it too pressing yet. Basically, if you keep in mind that you don't need to rush, you'll have an easier time being okay with part one above, and won't be stressing over fighting every single battle to get the best outcome.
THIRD, though this is very much optional, IF YOU REALLY DON'T LIKE WORRYING THAT AUTORESOLVE IS GONNA DONGLE YA, TURN ON THE INSTANT-REPAIR OPTION
At the start of your campaign you get the set the difficulty options, and if you play on hard (which would probably be my suggestion to prevent the game from being too easy and thus boring, though that's obviously up to you) it'll disable auto-repair by default. It makes sense too, especially since the economy in this game isn't really all that big a factor since my income seems to rapidly outpace fleet upkeep after taking the Agripinaa sector not too far into the campaign (though idk if that'll change later as I get more fleets, to be fair), and using it all the time might make the game a bit too easy to breeze through. BUT, if you enable it and then just use some self-control it becomes a good tool to make up for some of the issues with autoresolve. I originally enabled it because I wanted to sort of do a speed-run through the chunk of the campaign I'd already played through and knew autoresolve would be the fastest way to run through it (which is how I realized the whole retrospectively-kinda-obvious utility of actually freakin' using autoresolve and not spazzing about doing every battle manually). Now, I only use it to make up for autoresolve results that 'unreasonably' cripple my fleet when I know I could have been fully repaired after only one turn had I fought it manually, and it's a nice little thing to keep the odd overly-dumb autoresolve results from being too annoying.
As a small note, if you've already started a campaign and don't have this option ticked, or didn't enable it for whatever reason but want to without having to restart, you can edit the save file to tweak difficulty settings mid-campaign. If you can't figure out how to do it feel free to hit me up and I can help you out or potentially just do it for you if you're nice lol.
LASTLY, if you hire a Mechanicus recruit with literally any skill other than either Rad-Tempest or Magic-Lightning-Death-Murder-Ball™ you're insane. Ditto for their second skill pick for getting the pair. (Subject to change depending on patches.)
Oh, and I already suggested you play on hard, but I'd definitely suggest at least setting the enemy fleet damage multiplier to 110%, since the AI just isn't as good at positioning ships than you are. ASSUMING you play with a lot of pausing for orders like I do- I can't even begin to imagine playing this game on full-speed through every battle, it's just way too fast and hectic for my taste. Half-speed at least makes it feel like more of a slugging match between giant ships rather than a bunch of metal tombs coated in guns zipping around and exploding randomly lol. But that's down to personal preference I suppose.
I'll end it there. Sorry if this was way more of a reply than was necessary, just kinda got carried away explaining things. Eh, hopefully you find it useful, no worries if not lol. Tl;Dr- I really enjoy the game, but use autoresolve to stop things from getting repetitive.
Oh, and if you want to spice things up there's also the Skulgrim(?) mod that I'm really enjoying for my new playthrough, though it might be best to play through the first time in vanilla and save the mod for a second run if ya want to come back and replay the same campaign later on. Up to you, I just couldn't resist since I'm a ♥♥♥♥♥ for mods. Cheers!
Then call me coo-coo since I prefer disruption/stasis for mechanicus lol. Stick them with stasis, strip their shields with disruption and all your nova shots are going to hurt like hell. Disruption also has the interesting side effect of stripping off Tyranid turrets so if you carry bombers, they are really going to lay some hurt on nid ships with stripped shields.
That said, for campaign when you have multiple fleets in the fight, you can slap the stasis and disruption skills on any other old admiral; the Mechanicus' unique ones are just too good to pass up in exchange for a different admiral getting plasma bomb or warp-jump or whatever else. Plus, RT looks cool as hell. :D
IIRC RTs don't work through shields, you need to blow through the shields before damage is done. So either way, disruption lets you up your damage massively, either through the novas hitting bare hull or letting your RT get to work.