Stormworks: Build and Rescue

Stormworks: Build and Rescue

15 янв в 9:18
v1.13.4 - The Viewing Scope Update!
Полная информация о событии здесь:
https://steamcommunity.com/ogg/573090/announcements/detail/533213701588648014
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Сообщения 4660 из 75
PLEASE make it be able to read mouse movement like in third person
Please add a composite output signal same as the pilot seat
during use, control of the computer mouse stops, only the keys remain to be controlled. This makes it difficult to create high-quality guided turrets.
Автор сообщения: Apollo McYote
please add something that allows x-y mouse acceleration to output number values. instead of relying entirely on the rotation of the players head. maybe a toggle on the seat? or a keybind toggle/options toggle
+1
Cool update, but when are you guys fixing the lag problem? :praisesun:
Автор сообщения: Feemy
if it only renders fullscreen and not PIP it might be less laggy too!!!

I thought they'd change the camera transform to the thing LOL
I beg of someone, we can make fnaf now
Автор сообщения: Apollo McYote
please add something that allows x-y mouse acceleration to output number values. instead of relying entirely on the rotation of the players head. maybe a toggle on the seat? or a keybind toggle/options toggle
delta
dose any one know what the name of the creations used in the pic were i would like to use them
Автор сообщения: alastor the radio demon
dose any one know what the name of the creations used in the pic were i would like to use them
https://steamcommunity.com/sharedfiles/filedetails/?id=3406216953
after using this, its actually pretty sick, I wish it had some controls, but its not a bad addition at all. Something completely unrelated that could make a sick addition to the game is a handheld laser designator, could be like the binoculars, just with a toggleable laser, or just one of those laser pointers you use to play with your cat, would just pretty neat
I saw that many people want X/Y view outputs but that is hard because you aren't actually looking there, you are interacting with the view scope. How devs could make this is either make free camera movement on the view scope OR add a mouse move X/Y (That just tells how much the mouse moved, similar to how X/Y view outputs work but you don't move the head).
im using this new scope to make games vr
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Сообщения 4660 из 75
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